



Holy hyperbole Batman! There's no way you're finishing any instance in 3 minutes.You're not talking 10 minutes vs 15 minutes when taking into account the 300% damage increase from 15 to 80.
You're talking 15 minutes vs 3 minutes.
You know how everyone hates Praetorium because of how all enemies go down in seconds and it's just all cutscenes? And how that's an awful experience for newbies, and basically turns the entire duty into a movie for them as they barely have a chance to hit anything before the next cutscene triggers?
Now imagine that format was applied to the entire rest of the game.
Not only is that boring, but it means players won't learn about mechanics until much later in the game, probably not until the 50-60 range, because they simply won't see any of them before then.
No one's going to be kicked? Well when you get used to clearing dungeons in 3 minutes and you end up with 3 newbies, you know its now going to take you 10 minutes instead of 3... Are you really going to stick around for that? It'd be quicker to disconnect and reload in for another attempt with a full party of level 80 players.
And if Sastasha takes 3 minutes while Dohn Mheg takes 20 minutes, why would you want to risk getting Dohn Mheg? Unequip all your gear for Levelling Roulette, and now everyone gets Sastasha! Yay!
It'll suck for anyone queuing up for level 50+ dungeons though, those queues will never fill.
Not to mention the fact that EXP rewards are tailored to the duration of the duty. If dungeons universally took only 25% of their current duration, you'd see EXP rewards, including the daily roulette bonuses, decreased by a similar margin. Now you definitely don't want to risk getting that 20 minute level 80-something dungeon if you're only getting 'paid' for 3 minutes of it.
Cool. Enjoy the queues on all those jobs you still need to level.The level sync system isn't ever changing, no matter how much people complain; and that's simple reality people have to acknowledge. You can already cap out your tomes through expert and spamming the latest dungeons; you can already level to max by queueing the on-level dungeon. No one has to touch level sync unless they want to on those fronts. There's infinitely more people still queueing those roulettes that your absence isn't missed.
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