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  1. #1
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,259
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100

    Why can't sync just affect gear and stats...?

    Why does it have to affect learnt skills/spells? Like...you get thrown into some random low level dungeon and you are suddenly pressing 1-2 for 20 minutes straight. Why? Also, jobs feel extremely unbalanced at low levels, for example, DRK feels really underwhelming before getting TBN.
    (8)

  2. #2
    Player Ammokkx's Avatar
    Join Date
    Jan 2020
    Posts
    339
    Character
    Khenda Chelae
    World
    Exodus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Gallus View Post
    Why does it have to affect learnt skills/spells? Like...you get thrown into some random low level dungeon and you are suddenly pressing 1-2 for 20 minutes straight. Why? Also, jobs feel extremely unbalanced at low levels, for example, DRK feels really underwhelming before getting TBN.
    Because if I had access to all my skills as a level 80 job in Sastasha the level 18 sprout is going to be incredibly confused as to why Esteem is running around and I'm doing 4 different AoE attacks.
    (17)

  3. #3
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,527
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Good heavens.. One can only imagine how fast a 50 or below dungeon would go if we had access to our entire job kit to our actual level.. Or how drastically underwhelming these dungeons would be
    (3)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kaurhz View Post
    Good heavens.. One can only imagine how fast a 50 or below dungeon would go if we had access to our entire job kit to our actual level.. Or how drastically underwhelming these dungeons would be
    About as fast as a BLU run, and SE seems ok with allowing those.

    All damage is throttled by weapon damage which when synced is low.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,527
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Deceptus View Post
    About as fast as a BLU run, and SE seems ok with allowing those.

    All damage is throttled by weapon damage which when synced is low.
    BLU is also prohibited from roulettes and the public duty finder, with the only possibility being to premade or undersize, so I'm not exactly sure how you jumped to this leap, of: "Well BLU allows it, therefore it should be ok". Not really comparable lol.

    Not sure why this was highlighted either but let me make my point abundantly clear that the dungeons we'd be entering would be with complete utility kits would far exceed that of which the dungeon was designed for. I'm not really sure what to say if you really think a Samurai being able to do Midare > Kaeshi: Setsugekka is a good idea in a low-level dungeon, besides.. Knowing other people, they'll get just as toxic because "You aren't the level I think you should be. Griefing!"
    (6)
    Last edited by Kaurhz; 12-02-2020 at 10:59 AM. Reason: clarity

  6. #6
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Deceptus View Post
    About as fast as a BLU run, and SE seems ok with allowing those.

    All damage is throttled by weapon damage which when synced is low.
    BLU is barred from DF and roulettes (where the vast majority of people are going to queue solo rather than find a full party of BLU or for roulette rewards), so what it can accomplish is pretty irrelevant, as Square cares about balancing when it involves DF matchmaking, not premades. Otherwise they'd prevent people from partying up for experts since a full premade can easily do 10-12 min expert runs where most DF runs are closer to 18-25 depending on luck of the draw.

    Yoshi-P has stated in the past that with the level syncing system, they want everyone to be on a decent enough level playing field. Weapon damage may be synced when low, but a level 80 is still capable of so many more times damage than an on-level character can accomplish in sheer potency alone. Even just as a quick example, contrast a level 80 WAR vs a level 30 WAR hitting 3 enemies:

    A level 30 WAR does berserk, gets 5x Overpower in its window for 650 potency (all of which Crit/DH). Then does 2x more overpowers (which may not DH/CRT) for 910 potency total per enemy, or 2730 potency across the 3 enemies.
    The level 80 WAR does IR, gets 5x Decimate for 1250 potency (all of which CRT/DH) then adds 2x chaotic cyclones for an additional 800 potency (also guaranteed to DH/CRT), for 2050 potency per enemy, or 6150 potency across the three enemies. Add in 10% from Storm's eye for 6765 potency total.

    From a sheer raw numbers comparison, that WAR already did 2.5x as much potency as the level 30 WAR did. The gap widens more if even a single one of the 30 WAR's overpowers didn't CRT/DH. This also ignores the free upheaval + Onslaught during the 80 WAR's IR for an extra 550 potency. This also even ignores the fact that in just standard aoe, the 80 WAR does 70 extra potency every 2 GCDs from having Mythril Tempest.

    And lets not even get started with the fact the 80 WAR has Nascent flash, allowing them to lifesteal while the 30 WAR is literally incapable of it outside of storm's path.

    And all of this is on a job that is extremely GCD heavy and is also a tank. I'm sure the potency gaps would look even crazier on an actual dps job.

    Weapon damage is pretty irrelevant when having access to your full toolkit gives you literally 2-5x as much damage output as someone who doesn't. The difference between getting a party of 4 synced players vs 4 unsynced ones would be ridiculous.
    (5)
    Last edited by Daeriion_Aeradiir; 12-02-2020 at 11:32 AM.

  7. 12-02-2020 12:07 PM

  8. #8
    Player
    RoboYumi's Avatar
    Join Date
    Dec 2020
    Posts
    8
    Character
    Yumi Hamano
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    I can say as a player of Maplestory 2 before it shut down that even scaling your damage/gear/etc. down but keeping level in tact means you absolutely melt any synched content.

    MS2 had this system, called "Fair Fight", and they tried an event where an old Raid boss (Chaos Papulatus) was released, but with Fair Fight active (meaning gear and character stats were scaled down to the equivalent at boss' level...) and what was a hard, mechanically complex, mathmatically quizzical, DPS tight boss is reduced to little more than a mob with some lasers and voice lines. Even the Math phase gets completely ignored, as long as you removed the boss' 90% damage reduction buff in the first few phases, you just skip every other phase through sheer DPS.

    Imagine having a 700 potency attack every 18.7 seconds in level 30 dungeons.
    (2)

  9. #9
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by RoboYumi View Post

    Imagine having a 700 potency attack every 18.7 seconds in level 30 dungeons.
    Cutters cry just became my favorite dungeon
    (0)

  10. #10
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,259
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ammokkx View Post
    Because if I had access to all my skills as a level 80 job in Sastasha the level 18 sprout is going to be incredibly confused as to why Esteem is running around and I'm doing 4 different AoE attacks.
    If that happens due to how your synced stats work you'll be doing three times more DPS than the sprout anyway (except you'll be pressing 1-2), are you really telling me that it is designed this way so that the new players don't get confused over seeing too many skills/spells used from their teammates? You'd think a sprout is busy trying to figure out their own stuff...?

    Quote Originally Posted by Kaurhz View Post
    Good heavens.. One can only imagine how fast a 50 or below dungeon would go if we had access to our entire job kit to our actual level.. Or how drastically underwhelming these dungeons would be
    Level 50 dungeon packs evaporate faster than you can breath...already. Bosses do it too.

    Also:

    Rotations =/= Damage ?
    (1)
    Last edited by Gallus; 12-02-2020 at 07:18 AM.

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