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  1. #1
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lyth View Post
    I don't get the sense that the dev team actually understands how any of the jobs work as a cohesive whole beyond their initial release. The worst examples of this occurs during expansions, where they nearly randomly rip out essential abilities to make room for new ones. Fingers crossed that it all works out. They really need to hire a team large enough to take on management of all the jobs that they keep adding.

    Speaking of speed boosts, removing the speed effect from Blood Weapon was a really bad idea. It really changes the feel of the job. They should have kept it on as a Darkside effect instead.
    Speaking of speed boosts, I wonder how many DRK knew that DRK and WAR play style swapping didn't just only happen recently in this patch? it has already been done by Yoshida since Heavensward era.

    Counter mechanic is warrior/berserker's play style while Life steal belong to DRK.


    https://www.bg-wiki.com/bg/Retaliation
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    Last edited by cactuarzzzz; 10-21-2020 at 04:50 PM.

  2. #2
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by cactuarzzzz View Post
    Speaking of speed boosts. I wonder how many DRK notice that DRK and WAR play style swapping didn't just only happen recently in this patch? It has been done by Yoshida since Heavensward era.
    Counter mechanic is warrior/berserker's play style while Life steal belong to DRK.
    https://i.imgur.com/aLUsVNU.jpg

    https://www.bg-wiki.com/bg/Retaliation

    There is also the ability that grant berserk called Assault used by the Warrior in X-2.
    https://finalfantasy.fandom.com/wiki/Mad_Rush
    I can tell you exactly what went wrong in HW new jobs designs, and this also applies to Astrologian at the time. Not so sure about machinist actually that job was an absolute mess as well. But with the tank and healer in particular, they felt that that the previous 2 worked so well together, that the new tank/healer should just be able to half/and half. This is why you got AST with scholar stance, or whm stance, and DRK being kind of like a PLD, but sort of not really like warrior, but somewhere in between the two they hoped. Yhey werent designed with the actual jobs in mind, besides the AF gear. They were designed to be fill ins, cause the previous set up worked so well. You cant make a franken job work so much. They had to buff AST to the moon because of this philosophy, and DRK well...they had to give everything it did unique, to the other tanks which really isnt saying much besides having a int debuff on enemies, and a gap closer for all, was sort of its only identity besides boosting some abilities with MP to barely be in the middle DPS wise, but sometimes they could get up there.
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    Last edited by ADVSS; 10-21-2020 at 04:48 PM.