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  1. #171
    Player
    cactuarzzzz's Avatar
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    Jun 2019
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    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Tradition DRK?

    First DRK appeared in FFII. Serve the emperor after join force with the empire.
    HW DRK is closer to the original in term of trying to be Darth, Sith. Ever wonder why Hard Slash and Syphon Strike have a weird sound effect that sound like a lightsaber and why you have red and blue slash? Why you debut in Ishgard with Darksides? Why Darksides used to have risk/reward?

    Flood of Darkness/Shadow is also not something new : https://youtu.be/eT52NwstF5E?t=91.

    The thing that is out of place, a problem that deserved to be removed from DRK isn't life drain but rather the counter mechanic that HW DRK player loved.

    I'm still haven't seen any explanation why Barrier is better than Life Drain for DRK. If you just ask for a change without a proper plan, didn't show the dev exactly what you want- how it supposed to work-how the mechanic look like, you're risking to met with the same problem that the GNB players are facing right now. Despite having a sound effect adjusted twice it only grew worse because the dev didn't receive a clear message. At least make some calculation. Show some concrete plan.
    (0)
    Last edited by cactuarzzzz; 10-24-2020 at 02:15 PM.

  2. #172
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by cactuarzzzz View Post
    Tradition DRK?

    First DRK appeared in FFII. Serve the emperor after join force with the empire.
    HW DRK is closer to the original in term of trying to be Darth, Sith. Ever wonder why Hard Slash and Syphon Strike have a weird sound effect that sound like a lightsaber and why you have red and blue slash? Why you debut in Ishgard with Darksides? Why Darksides used to have risk/reward?

    Flood of Darkness/Shadow is also not something new : https://youtu.be/eT52NwstF5E?t=91.

    The thing that is out of place, a problem that deserved to be removed from DRK isn't life drain but rather the counter mechanic that HW DRK player loved.

    I'm still haven't seen any explanation why Barrier is better than Life Drain for DRK. If you just ask for a change without a proper plan, didn't show the dev exactly what you want- how it supposed to work-how the mechanic look like, you're risking to met with the same problem that the GNB players are facing right now. Despite having a sound effect adjusted twice it only grew worse because the dev didn't receive a clear message. At least make some calculation. Show some concrete plan.
    You're being facetious. That "darkwave move" is basically renamed Soul Eater in ff12, And Cecil was only the first iteration of DRK job with a distinct ability/skill. First Dark Knight was the fourth and final member in the second FF, in name only. However M. Knight from the previous title on NES was the first iconic depiction of DRK , so much so that they remade it to be DRK in the advanced/later iteration of the game.


    https://finalfantasy.fandom.com/wiki/Dark_Knight

    We can do this all day, I just think you misinterpret me. I wish DRK could be a drain tank, but that identity is already filled in this game, and they have no intention of redoing Warrior all over a second time, to do this. It was moreso a drain tank at 2.0 release, and it was insane to heal because you never knew if they were going to bite the dust, or spike back to 90% health.

    "The Dark Knight is characterized by wearing tight, sometimes enclosed, black armor and wielding a sword steeped in wicked powers. Their physical stats, with exception of Defense, are usually high, but their other stats depend on the game they appear in. The typical Dark Knight ability is Souleater, also known as Darkness, which allows them to sacrifice their HP to perform stronger attacks. Souleater is not exclusive to the Dark Knight class, however.

    Dark Knights may also have abilities based on blood equipment, which allows them to absorb HP and MP from enemies. The Dark Knight is opposed by the Paladin, holy knights who protect allies and wield sacred powers. Unlike many classes, Dark Knights bear a signature weapon, the Deathbringer, which has a chance to kill certain enemies in a single blow. "

    They gave DRK Blood Weapon. See? DRK sacrifice MP to deal more damage. Thats FFXIV Job design.
    (2)
    Last edited by ADVSS; 10-24-2020 at 04:21 PM.

  3. #173
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    For DRK to be life drain tank you only need to change WAR's NF. Even without NF they're still fine because their cooldown isn't inferior to GNB.

    But for DRK to be the Barrier Knight you need to change PLD's Divine Veil, GNB's Brutal Shell, and WAR's SIO as well.

    Does it sound like less work to you? How could this fact eluded you after you've been told before is something to wonder.
    (0)
    Last edited by cactuarzzzz; 10-25-2020 at 05:25 AM.

  4. #174
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Yikes, what happened in here? Are we doing DRK identity arguments again? This is a fundamentally doomed position, we went over this already in the first post! The job design team didn't intentionally go out of their way to say "Dang, these DRK mains are just having too much fun, let's just remove that." even if it feels like that. Blaming Yoshida and saying SE is a bunch of money hungry goblins isn't going to solve anything. Talking about reworking other tank skills to carve out a bigger DRK niche is FAR beyond the scope of this thread, go to the other DRK thread for this.

    Does anyone remember the Media Tour thread? When people started going down the path you're going on right now by with this tirade, arguing with each other over concepts rather than what we actually have, the entire thread was deleted, and people got banned. There are already deleted posts in here!

    When it comes to the identity of DRK, I don't really care. I just want the job to work! And not be a WAR clone. Drain Tank, Barrier Tank, Damage Tank, Speed Tank, as long as it's unique, WHATEVER. Why spend so much of your time doing the developer's job for them by debating overarching game design in a QOL thread intended for next patch? I'm sick of doing it, and getting absolutely no feedback or acknowledgment. Anything else needs an expansion level rework we aren't getting, probably ever. And even if we were, they have not ONCE opened up a real dialogue with anyone who plays the job at an acceptable level, because maybe then Walking Dead would get fixed. We have no idea what they are doing with the job, and we won't until maybe July. Just be like my other DRK friends and unsubscribe if it's bothering you to the point where you can't enjoy the game anymore. I'm not saying that in a "GET OUT FOR CRITICIZING FFXIV" way, I'm saying it because unless you come to peace with it somehow, you're PAYING MONEY to be MISERABLE to a team that HAS NOT listened to you. I'm still mad about DRK, so I'm putting all that effort I would've put in getting Top 100 World DRK in savage, into trying to research and pug Ultimate to increase my player skill, learn other jobs, and using Bozja as a way to make DRK actually enjoyable, now that I've killed all the 1v1s. Here's a streamable of what I've come up with.

    https://streamable.com/w6hsfl

    If I didn't do these things, I would become so jaded, and so bitter, I would only sub during raid patches and not play the game at all past that, if I even bothered to play at all past expac releases. I actually want to talk about Solemn Clarity, because a few people, including myself, have discussed what Delirium could be like if it was a mana reduction buff for it's duration rather than a GCD spam action, and I think with Solemn Clarity reducing the cost of Edge/TBN to 1500, makes a pretty compelling case both in damage and uniqueness. I was having LOADS of fun. Something to drain Darkside would be nice on top.

    But that's neither here nor there. I don't want to seem like I'm shutting down reasonable discussion but I want ONE FOCUSED topic on getting blood weapon fixes, something, ANYTHING, done in 5.4/5.5 before I'm stuck with this unenjoyable trash fire for months before 6.0.
    (9)
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

  5. #175
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    I have to agree, the current discusion about DRK identity compared to other games serve no purpose, DRK in this game ahave an history and is on that history where we should focus on aka HW,SB and current SHB.

    I will have to say even if the dev team didn't wanted to make us feel so bad over the state of the job i won't deny i have a strong feeling they didn't even care much about to properly fix it if we consider the SB feedback and how they proceed to do something about it now, but well in the end it doesn't change the fact after recive heavy critics from the begining of the expansion they did absolutely nothing to apease the frustation and bad mouth taste we have been forced to have all this expansion and i personally doubt they are going to do anything at all for the rest patches before next expansion if we consider they tend to leave this kind of work for that time always with DRK.

    Still i have to praise you willpower Odinel, i personally wont be able to play the game with DRK at all since it will make me more depresive and miserable way more faster than playing the game with something else, and in the end im doing what you say and not surbscribing until next raid tier since the overall status of the tanks apart of not being able to enjoy my fav job of all time have ends making me don't wanna play my fav game and wait playing other games so i have something to do to forgeth about it and not burn my self against the devs, and thats something pretty hard to do right now, so again impresive willpower man ^^.

    pd: yeah im not really back im just having some days here thanks to the free loging campain i used to get the emote of the event ^^
    (3)
    Last edited by shao32; 10-25-2020 at 10:45 PM.

  6. #176
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Odine..Oh Odine... if you aren't really care then you should stay quite..

    And you're mistaking

    First : I didn't paid the sub so I could come and feel the despair. This is free log in. I don't support SE for screw with DRK.

    Second : Getting Ban make no difference. Thread got removed also make no no difference because we're under the illusion that we still have hope.
    Take a look at this jp thread

    https://forum.square-enix.com/ffxiv/...A6%81%E6%9C%9B

    and see how many like it get and how long it didn't get any attention from anyone in XIV team. The only Crowned thread is WAR and PLD thread which seem to be the only 2 that dev take a look at occasionally.

    I didn't "Blame" Yoshi. I bring the "Truth", the "Fact" of what he and his team was doing while some of us believe he have no time and manpower. I looked back at his action since 5.0 to this day and I saw a lot of that are absurd. Start from refused to fix WD since mediatour > screaming "Shadowbringers is a big success!" in the first live letter when half of all the job is in bad shape and people is suffering>etc>recently focus on trying to hook people with housing so they won't quit when covid is gone. etc etc.

    I don't have to boast what I'm doing with DRK but one thing I can tell is I didn't jump ship like the other and I also didn't play it because it just happen to hold greatsword while wearing black armor like you. If you really don't care than just be quite because you don't lose anything whether it turn to barrier knight or life drain knight. Keep resub to post - keep the thread to stay doesn't going to make you get what you want. DrK change would 100% happen only when a lot of DRK unsub because even if dev don't care that is when the CEO notice they starting to get less and less sub money and that is when Yoshi can't pretend problem don't exist anymore. A Call from your boss isn't something you can easily ignore like a cry from a paid customer of XIV.

    Oh by the way remember Odine : You can always create a new thread by yourself. I'm kind of curious about what you have to say too. I'm pretty sure someone have to make DRK bla bla bla for 5.5 thread after DRK get nothing again in the next patch.
    (0)
    Last edited by cactuarzzzz; 10-25-2020 at 12:40 PM.

  7. #177
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I agree with your link that bloodspiller indeed has a animation lock that can with lower skill speeds force less uses of it, during delirium, and that due to animation duration, it interferes with the ability to take advantage of it through server ticks and whatnot. Iys also, in my opinion a dumb cop out for DRK since 4.0, when it becomes their HELMBREAKER(WAR mains just read this as FELL CLEAVE), but the damage us hardly even close to match that animation at all, again this is all arbitrary, but it does make DRK feel unimpressive. Esp if you have a WAR friend, spamming their fell cleaves right next to you on striking dummies, and noticing, "oh hey yours do 4x more damage, and you get to do the same amount per window?"

    That would change nothing if DRK had more to offer, but sadly it just doesnt currently. Besides TBN which does have a cd timer (for you other tanks, and DOES cost DRK 1/3 of their total mp at the same time same as Abyssal Drain btw), just to use. it isnt something we can absolutely spam, and it can be used improperly, causing a loss in free dps buff upkeep, which also costs 1/3 of DRK total mp(obviously intermediate or even higher skilled will understand this can be a non-issue, just let newly res'd healers or dps to f off and die if they res'd before unavoidable damage[this is exactly the attitude an OT or even MT DRK must have when it comes to this spell) but the costs still remain as is. Bread and butter or not, the ability isnt free, and often can cause us dps for not sparing it and not using it selfishly, as mt(on ourselves) or OT(on the main tank only, f the other people that just res'd)






    To the rest of your "please get my account permabanned, non aggressive, but really sort of kind of aggressive borderline stalking attacks and jabs at people while i gloat as being able to post on the forums without a sub for like 2 weeks tops untill SE cuts it off for a few months due to new content coming out in a month":
    Quote Originally Posted by cactuarzzzz View Post

    I don't have to boast what I'm doing with DRK but one thing I can tell is I didn't jump ship like the other and I also didn't play it because it just happen to hold greatsword while wearing black armor like you. If you really don't care than just be quite because you don't lose anything whether it turn to barrier knight or life drain knight. Keep resub to post - keep the thread to stay doesn't going to make you get what you want. DrK change would 100% happen only when a lot of DRK unsub because even if dev don't care that is when the CEO notice they starting to get less and less sub money and that is when Yoshi can't pretend problem don't exist anymore. A Call from your boss isn't something you can easily ignore like a cry from a paid customer of XIV.
    .
    You wont be missed in a couple weeks dude. Seriously.



    And as for the response about topics getting locked etc. Well isnt that funny that NA/EU tend to have too many similar topics to ban them all, unlike the JP community, which has 1 topic that gets dogpiled, and then, if it gets banned, then it is all "see ya later entire topic and everyones ideas." Now I see why NA/EU do what they do with similar topics branching in different ways.
    You can't expect to have a discussion without some peoples tempers getting a little flared about things, and especially worry about getting locked or banned with someone who doesnt really belong on here, but is exploiting a small window to take jabs at everybody because they think they are immune to consequence.
    (3)
    Last edited by ADVSS; 10-25-2020 at 04:32 PM.

  8. #178
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    If I didn't do these things, I would become so jaded, and so bitter, I would only sub during raid patches and not play the game at all past that, if I even bothered to play at all past expac releases. I actually want to talk about Solemn Clarity, because a few people, including myself, have discussed what Delirium could be like if it was a mana reduction buff for it's duration rather than a GCD spam action, and I think with Solemn Clarity reducing the cost of Edge/TBN to 1500, makes a pretty compelling case both in damage and uniqueness. I was having LOADS of fun. Something to drain Darkside would be nice on top.
    You'd bank 7,500 MP, so you could E/F (1500 / 9.5s), TBN (3000), E/F(4500, 6.5), E/F (6000, 3.5s), E/F(7500, .5s).

    I'm uncertain if you'd find that overly compelling, but that's what a 10s "-50% MP" cooldown is going to look like. Using current numbers, Delirium works out to something like 1500 potency for the ability on single target. A maximized use of neo Delirium would net 7,500 effective MP, so it would be worth around 1,250 potency in single target, or about 525 / target in AoE. Slight loss in single target, fairly significant gain in AoE.

    Having something actually drain Darkside so it isn't just a meaningless bar would be neat. HW Geirskogul and Eye's relation to one another was great.
    (2)

  9. #179
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kabooa View Post
    You'd bank 7,500 MP, so you could E/F (1500 / 9.5s), TBN (3000), E/F(4500, 6.5), E/F (6000, 3.5s), E/F(7500, .5s).

    I'm uncertain if you'd find that overly compelling, but that's what a 10s "-50% MP" cooldown is going to look like. Using current numbers, Delirium works out to something like 1500 potency for the ability on single target. A maximized use of neo Delirium would net 7,500 effective MP, so it would be worth around 1,250 potency in single target, or about 525 / target in AoE. Slight loss in single target, fairly significant gain in AoE.

    Having something actually drain Darkside so it isn't just a meaningless bar would be neat. HW Geirskogul and Eye's relation to one another was great.
    So its worse on single target/boss/mt, but better for dungeons/multiple adds....
    I think, though that Gierskpgul got redone for a reason. As it literally is on DRK, at the moment, E/F is basically using Gierskogul + BotD, except unlike the two on DRG curently, to refresh the timer, you hit your 2nd and 3rd hit for(aoe) or 4th and 5th hit for(single target), DRK just simply hits gierskogul(single target, or aoe) as the only means to refresh the bar, and however many times it wants or can mp pending, without the need to upkeep it with following actions or a proper combo follow up. Would this be any better at all? They did change it completely for DRG, how would it work/feel differently for DRK if they did it that way? HW gierskogul worked, but felt extremely constrained due to the rotation upkeep, and things out of your control like runaway mobs(tanks, or killed too early for that 4th hit) or bosses doing stupid jumps. Granted being a MT, its not to big of an issue, given the boss will jump right in your lap as mt, but it still certainly had its flaws which only increasingly made it frustrating the more these uncontrollable situations occured. However, if it was similar, as easy as pressing the only combo DRK has for upkeep, then I suppose it would be a non-issue to be able to cut time off every 2 or 3 rotations, because, well, you know soul eater combo, and not even having to refresh the skill anymore, would make sense if you could dump more of its duration. But then DS would have to actually become more just like BotD and just be its own cd button with short recharge timer.
    (0)
    Last edited by ADVSS; 10-25-2020 at 05:20 PM.

  10. #180
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,882
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    You don't need to make drastic changes to a job to make it better.

    The problem with Living Dead, as as been stated countless times, is that the concept only works on a job that is capable of burst self-healing. DRK isn't that job. WAR, especially following the changes to Nascent Flash, is. You could always make DRK into the better self healer, but it really just makes sense to give the ability to WAR and make them commit to that playstyle.

    Like it or not, TBN is DRK's signature ability. Instead of trying to rework the job, just play into it harder. The thing that I liked best about DRK in previous iterations was the speed. It's not that hard to implement as a baseline mechanic.

    It kind of reminds me of the old Defiance/Deliverance traits - as you have more gauge, you gain some trait (Crit/Parry) that helps you out in some way. You could very easily do something similar across each tank:
    PLD: Every time you block, your casting speed and spell potency increases.
    WAR: As your maim uptime increases, your crit and self-healing increases.
    DRK: Every time you prevent incoming damage with a barrier, your damage and attack speed increases.
    GNB: Every time you use a cartridge, you gain progressively more recast reduction on your cooldowns.
    (3)

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