I think I would be disappointed if there was no or even less jobs, especially if it was like 1 normal job and 1 limited and the limited was designed in a similar spirit to Blue Mage.
I can see ways that wouldn't bother me but that would be my personal opinon on what was worth the cost, so I imagine others may or may not agree. For example I've really wanted to see a major overhaul in chocobo content, entirely new and long lasting personal airship content (FC can be included for much larger projects, but ideally I want my own airship), maybe your own hamlet that includes upgrades and progression and elements of Doma Reconstruction, Dark Cloud, Animal Crossing, and other community building experiences, a huge level of fantasy role play to your job that has some actual functionality over just visuals (like I suggest a sphere grid / license board content that has role value, but doesn't mess with end game balance- like dragoons unlocking the passive that reduces fall damage and later entirely removing it, something like WoW does fairly well in comparison), instanced housing would lovely especially if they can get to the Wildstar level of power, etc.
But if they had much of the same as say what was in ShB but one less job, and especially if they used that to justify another limited job with a similar design philosophy of blue mage, then I would be like. . . "what're you doing with the rest of the money you're making? Are we getting EA'd? Is this Activision Blizzard rising?". I would expect major impressive features if they start cutting jobs - big content pieces, and I would generally very displeased if it was to make more room for limited jobs (unless they can entirely reimagine and revamp their vision of said content that feeling will probably remain any time that type of content is brought up, my salt for blue doth overflow).


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