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  1. #61
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    283
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Quote Originally Posted by LadyAveria View Post
    We have 18 Jobs, 19 if you count Blue Mage.

    I don't understand everyone always wanting new jobs for every expansion when our current jobs need devoted attention over creating a whole new job. Summoner to me still needs a lot of love as it doesn't feel like a pet-focused job, scholar, a few others. I know I am in the low end of the population but I rather the dev team spent their resources on fixing what we already got instead of just adding job after job to appease people that can't seem to be happy with picking between 18! EIGHTEEN FREAKING Choices.
    I will agree with you about SMN....I do think it needs to be re-worked. I do not count BLU because its a limited job.
    But why not have more new jobs..I would love more new jobs.

    Right now we have 17 FULL jobs
    4 tanks
    4 melee
    3 casters
    3 range physical
    3 healers

    I would love to have a new caster. I know the majority of the community wants a new healer.

    I look at it as having more jobs means more options to play. Lets face it...some of the jobs, you only can take them so far & then what?

    As mentioned by some in this post..new jobs sell expansion.

    You have people in the community who are interesting in seeing the next limited job.
    (2)

  2. #62
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,350
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I would be satisfied if we only got 1 new job for the next expansion. And make it a healer.
    (0)

  3. #63
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I think I would be disappointed if there was no or even less jobs, especially if it was like 1 normal job and 1 limited and the limited was designed in a similar spirit to Blue Mage.

    I can see ways that wouldn't bother me but that would be my personal opinon on what was worth the cost, so I imagine others may or may not agree. For example I've really wanted to see a major overhaul in chocobo content, entirely new and long lasting personal airship content (FC can be included for much larger projects, but ideally I want my own airship), maybe your own hamlet that includes upgrades and progression and elements of Doma Reconstruction, Dark Cloud, Animal Crossing, and other community building experiences, a huge level of fantasy role play to your job that has some actual functionality over just visuals (like I suggest a sphere grid / license board content that has role value, but doesn't mess with end game balance- like dragoons unlocking the passive that reduces fall damage and later entirely removing it, something like WoW does fairly well in comparison), instanced housing would lovely especially if they can get to the Wildstar level of power, etc.

    But if they had much of the same as say what was in ShB but one less job, and especially if they used that to justify another limited job with a similar design philosophy of blue mage, then I would be like. . . "what're you doing with the rest of the money you're making? Are we getting EA'd? Is this Activision Blizzard rising?". I would expect major impressive features if they start cutting jobs - big content pieces, and I would generally very displeased if it was to make more room for limited jobs (unless they can entirely reimagine and revamp their vision of said content that feeling will probably remain any time that type of content is brought up, my salt for blue doth overflow).
    (2)

  4. #64
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I wouldn't be shocked if the rate of new jobs slowed down.

    Because every new job adds to the overhead going forward.

    New job quests. New artifact armors. New weapon models. More job balancing.

    This is likely why for example DNC and GNB had less new weapon models added to past content than the SB jobs, though they still had SB crafting weapons, SB leveling dungeon weapons, shire, rymanki/scaevan, pvp and I think a couple others.
    (1)

  5. #65
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Either they will have to slow down eventually or start doubling or tripling jobs per weapon type. Having one job exclusively per weapon type might not be sustainable with the current rate. That said, I do like that each job has only one weapon type, and I hope that remains.
    (0)

  6. #66
    Player TroySoFab's Avatar
    Join Date
    May 2015
    Location
    Ul-dah
    Posts
    356
    Character
    Troy La'fabulous
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Obviously at some point they will need to stop. Healers are already identical, so more jobs will most likely mean copy and paste of existing jobs.
    (0)

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