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  1. #51
    Player Seddrinth's Avatar
    Join Date
    Jan 2018
    Posts
    293
    Character
    Absdihfskv Dijsijsdsl
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    I agree OP. There are so many jobs already. Adding more would just make rng drops more cancer. For example, when u kill Shiva you now have 1 in 17 chance of her dropping your weapon. Imagine the odds getting worse and worse each time they add another job.
    (0)

  2. #52
    Player Gothicshark's Avatar
    Join Date
    Nov 2015
    Location
    Northridge, Ca USA
    Posts
    562
    Character
    Marielle Sansoleil
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by LadyAveria View Post
    I am a White Mage Main and I don't need another healer job, all the roles are filled o_o

    White Mage - Spec to heal damage taken
    Scholar - Spec to shield incoming damage
    Astro - Buffs and Heals

    Only roll we don't have is a debuffer but the debuff system in FFXIV is complicated and would need a rework for that to happen. Any healer will just be a copy and paste of one of the roles we already have, same shit different color. That is how I feel as a healer main but I know some are crying out for another job :3
    I see people doing this kind of limitation to classes in MMOs all the time, and frankly, I have seen many game companies ignore the player insisted limitations.

    ie WOW, "can't have another Leather class..." Monk, "too many leather classes...", Demon Hunter. "Each expansion alternates between Race and class...", nothing in the next one, races in the ending one, class and races in the one prior.

    Square can and might add a new Healer Job, and nothing you invent as to why not has to hold or limit them. You are only looking at one minor aspect of the Job/class which can be adjusted.
    (1)

  3. #53
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,935
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    The assumption here is that focus will be on making current jobs better in lieu of adding more jobs. Ask tanks and healers how that generally ends up.

    Also counting specs isn't WoW up to something to the tune of 30 ish playable jobs? Making a new class in WoW is more like making 2 to 3 because of specs, not to mention talent trees and how they interact with legendaries for balance. XIV is nowhere near that.
    You have to keep in mind that the WoW team responsible for class balance is significantly bigger than XIV's. It's no secret that Yoshi P's team is understaffed when it comes to certain aspects of the game, one of them being the job designers.


    With the state that healers and tanks are currently in I would certainly have no issue with them focusing on making all the jobs fun and engaging instead of adding another job.
    (1)
    Last edited by Absurdity; 10-19-2020 at 05:06 PM.

  4. #54
    Player
    Zol_blade's Avatar
    Join Date
    Jan 2016
    Posts
    57
    Character
    Skadi Vanyalanthiriel
    World
    Omega
    Main Class
    Dark Knight Lv 82
    I for one, am looking forward to the new jobs. Next job might be among the given list,

    Although, I feel Time Mage and Alchemist will be added soon or maybe necromancy....
    (2)
    Last edited by Zol_blade; 10-19-2020 at 11:09 PM.

  5. #55
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by RitsukoSonoda View Post
    A number of FF titles had numerous jobs as a core mechanic. Adding more jobs is essentially adding to the job/armory system. The cause of the complaints about jobs within the same role feeling so similar is less so much the job design and more caused by the way they've dumbed the game down when compared to other FF titles. Elemental resistances pretty much dont exist now. Damage type resistances also pretty much dont exist in this game. Gear selection dumbed down to being nothing more than just get bigger number in this substat. I mean... we're killing fire elementals with fire damage, easily stabbing flan and slime type monsters to death with knives, spears, and arrows, we could steal HP from undead enemies, the list goes on for stuff that wouldnt really work well if at all in just about any other FF title.
    This is something I don't understand. I get that they don't want to alienate players who aren't as good for certain content but you can literally change your job on the spot, or DF it where nobody can interfere with job composition anyway. This misguided attempt at homogeneity is sucking the fun out of the battle system and the game as a whole for me.

    If I play a certain job I want to have that identity. All I feel now with certain jobs is <DPS> or <healer> with different glamour options. It's sad, coming from XI or many of the older single player FFs.
    (1)

  6. #56
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Payadopa View Post
    This is something I don't understand. I get that they don't want to alienate players who aren't as good for certain content but you can literally change your job on the spot, or DF it where nobody can interfere with job composition anyway. This misguided attempt at homogeneity is sucking the fun out of the battle system and the game as a whole for me.

    If I play a certain job I want to have that identity. All I feel now with certain jobs is <DPS> or <healer> with different glamour options. It's sad, coming from XI or many of the older single player FFs.
    I know exactly how you feel about this. The thing is theyve already proven they can make doable content without a rigid role requirement(like deep dungeons) even if it isnt anything hardcore, We get special zones like bozja and eureka where they play with the idea to somewhat appease the crowd that wants a little bit of variety(even if the best optional skills are probably used by the majority) but, for some reason they feel like balance has to be the way that it is, which I'll be flat out honest, is kind of sapping the identity and unique play styles out of jobs, Some aren't even really recognizable by anything but their looks and job title.
    (0)

  7. #57
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,842
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zol_blade View Post
    I for one, am looking forward to the new jobs. Next job might be among the given list,

    Although, I feel Time Mage and Alchemist will be added soon or maybe necromancy....
    Oh the three you mentioned, only Alchemist, under a different name, is most likely. Reason being is that it was going to be our 3rd healer from the beginning, but development issues turned it into Astrologian and Machinist. The devs have stated for a fact they will not add any jobs that make the WoL look bad, so no Necromancy, and that's why Thief is called Rogue. The 3 bosses from The Heroes Gauntlet are jobs we will never have access to; at least under those names. Time Mage isn't outside the realm of possibility, but it's still too ingrained in AST to say anything definitive.
    (2)

  8. #58
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Eloah View Post
    Oh the three you mentioned, only Alchemist, under a different name, is most likely. Reason being is that it was going to be our 3rd healer from the beginning, but development issues turned it into Astrologian and Machinist. The devs have stated for a fact they will not add any jobs that make the WoL look bad, so no Necromancy, and that's why Thief is called Rogue. The 3 bosses from The Heroes Gauntlet are jobs we will never have access to; at least under those names. Time Mage isn't outside the realm of possibility, but it's still too ingrained in AST to say anything definitive.
    I thought as well myself, but there was a very convincing discussion on how a necro-like job, or dark magic healer could work. Ultimately it would utilize healing options not often explored, like bubble healing, and converting damage dealt to heal the party, etc. More recently though a buffer/debuffer centric healer like Green Mage or Oracle/Mystic could work as well if, they begin to give healers more buffing/debuffing utility
    (0)

  9. #59
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,768
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I think come the next expansion, we'll have another scouting job an another maiming job to round out the classes for those. We also need another healer.

    Running something to get a certain weapon shouldn't really be too time consuming if they increase the number of drops in the dungeon or do like they do on the leveling dungeon and guarantee you one piece of gear for your class per run.
    (0)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

  10. #60
    Player
    zlygork's Avatar
    Join Date
    Oct 2020
    Posts
    27
    Character
    Fate Slayer
    World
    Mateus
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by LadyAveria View Post
    I am a White Mage Main and I don't need another healer job, all the roles are filled o_o

    White Mage - Spec to heal damage taken
    Scholar - Spec to shield incoming damage
    Astro - Buffs and Heals

    Only roll we don't have is a debuffer but the debuff system in FFXIV is complicated and would need a rework for that to happen. Any healer will just be a copy and paste of one of the roles we already have, same shit different color. That is how I feel as a healer main but I know some are crying out for another job :3
    I'm new to FFXIV so my opinion may not carry much weight, but there is no HoT based healer that feels in any way similar to resto druid from WoW (my main). Similarly, there is nothing that feels in any way similar to disc priest, or to a certain extent monk or shaman for that matter. A lack of creativity or examples from other games doesn't exactly make the claim that there is nothing more to add for healers/tanks/dps in any way true.
    (1)

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