I suggested an alternative to BST a few months ago that changes what Beastmaster is, that may upset BST people, but it would prevent it from being a limited job. The summary is that XIV's BST would be more akin to Monster Hunterish job with a moogle pet. And, rather than taming wild beasts to use in battle, they'd capture them as part of the lore. Having a Moogle "pet" acts as an assist with at least three unique commands, the rest being your weaponskills and such.
The Bozja BSTs have axe and shield, so if it ends up a limited job it could function as a tank with a pet or a DPS with a pet. If a full on job, I can honestly see it being more of a tank.
In terms of 'use' that would be pretty cool, although I would feel a bit sad about the potential that means chocobos are even less important now. Been hoping chocobos would get an update, making them take place of squadrons and stuff if you wanted (and being even more helpful). But your idea in a general sense is quite cool.
Seems like a bad example, bad breath in raid is a bunch of ignore anyways.
"blue mage had to be pf exclusive so you could use bad breath in raid, it does basically the same thing as bio ma!" is what I just read from you. Like using doom. Useless on the vast majority of bosses, and on the mobs you can use it on many times it would have been faster to just kill it normally over 'miss miss miss miss miss miss'. Of course there are some use cases (where more than just the poison / general debuff apply, or doom actually works), but there are also stations where our normal jobs can also do vaguely similar things (interrupt/stuns- of course not doom but those are very few 'boss' examples), rather than bad breath I would example deep freeze if I was trying to argue PF exclusive blue debuff was any value (which I'm not clearly, but deep freeze does have a hilarious stun lock period). I would also example such skills as showing how the gameplay could have been way more interesting though, rather than spamming skills like 1k needle or stunlock non-stop these spells could have interesting interactions and combo mechanics that get you more engaged (stuns in general I feel shouldn't ever be that long, especially on self. . ).
Many of the OP spells don't even work in a situation where they would have been a problem, many of the OP spells could also have worked very much like their originals while still working balanced. For example bad breath is essentially holy of white mage, add a new enfeeble mechanic to blue mage where any of their debuffs that are ignored become a generic blue mage debuff that their other skills can interact with (rather than making the debuff ignored 100% and 100% useless)- now bad breath is MORE useful than the 'original' as you can use it on normal mobs just like white mage can stun lock and you can use it on bosses and it's still useful (unlike currently, in most situations).
I also don't see many saying it needs to be like black mage, but I do see a lot of unoriginal ideas of people making the argument any mage must be black mage- "oh you want a mage? we've got black mage, therefore you can't have it! No more mages allowed!".
Not that all people upset with blue mage agree but I wouldn't even have minded if it was limited if they had actually had focused on gameplay mechanics (much like Liam's point). But as it is, I find it not very interestingly designed as well as having many pitfalls due to it's design and tightly being bound to PF. They could keep it limited and fix that, or they could make it normal (ideally both limited and normal then, as to be able to facilitate skill learning conveniently and not remove content cause that's bad) and still very much keep many of the core concepts of spells. Especially if so many of blue mage's skills are 220 potency + debuff, can't tell me that can't translate cause that'd be a terrible joke (most primal spells as well translate incredibly easily).
Exactly what I think- I believe they 'could' make blue mage more useful and far more interesting, but the route they took is.. very solidly 'meh'. And I feel the people who argue true blue (used to say FULL POWA blue) in defense is in poor taste because if that was the situation why is angel whisper awful? Apparently being true blue is having a large selection of useless different color skills, with over powered skills being almost always nerfed to be balanced for party content, or the more strange ones such that they're 'almost' entirely useless and would rarely cause any issue in DF (most bosses being immune to your status effects for example). Clearly they limited the limited job for party content, which they removed from party content because of balance. I hate that sentence so much lol. Going to remove it from party content because I don't want X issues so I can add it to party content and have X issues + Y issues.
That you have so much 1 1 1 1 1 1 1 and then 1 2 3 mechanics, even when normal jobs at equal level don't, for so long for a job made limited so it doesn't have balance issues is disappointing (leveling experience, until you get multiple PF exclusive abilities). That they're stuck behind the whims of PF on top of that so you can get a kit that is honestly vaguely similar to our normal jobs (balance wise of course PF needs less than DF - deep freeze 20 second stun sure or the few bosses not immune to death mechanics, but the mechanical patterns are quite similar AFTER many PF exclusive abilities are learned and much worse until then). I know I said it before but I really feel like whoever was going to make a limited blue should have gorged on some of the best Diablo 3 content- I think that would have made an exciting limited blue mage as you get to build your kit in very interesting ways. Blue mage was the opportunity to have some really cool wild interactions, having each spell be something exciting, rather at this time it's mostly linear and sometimes generic choices (primal spells for example are more unique, I'm not to say everything about the job is simple but there is a lot of 'simple' stuff about it), while also being hobbled in it's general design concept such that people who don't play when it's hot are really out of luck and get an extended period of some of the most uninteresting combat choices (until they get those PF spells).
Could have been an interesting limited job, I find it is currently very much not that (can change), could have been a normal job but it clearly is not- bunch of words just to say I agree but yeah if beastmaster is like blue in it's design philosophy I am prepared to be very underwhelmed. The limited concept could be interesting, and on a personal level I've not really a big desire to play beastmaster so if it was limited I wouldn't really be that soul crushed or anything but if I imagine how I felt when blue mage became the way it is I do feel sympathy pain for those who wanted to main beastmaster. Assuming they keep the same design philosophy, I have seen ideas for limited that do sound interesting - ways to make the gameplay feel worth the loss or add a lot of value over 'can do stuff worse than your actual jobs, and can do way less content than your actual jobs' like Seraphor's idea was interesting, or with some expanded ideas perhaps AVDS and BasicBlake on making your own whole party like a trust or a single super bro. If it's limited then it has a tall hurdle for the reason why, I feel current blue mage doesn't even begin to make clearance.
Last edited by Shougun; 10-18-2020 at 09:37 AM.
Nobody cares cause limited jobs are a bad idea and should not have resources wanted on them
If BST ends up being a limited job I'll be mega pissed.
People were burnt with BLU being limited and Dancer being a DPS. With BST already being name dropped as a potential limited job people aren't getting their hopes up. With that being said, the Beastmasters we encounter are all very much being used in a combat role, including all of them wielding the weapon set of axe/shield. To me that's possibly a very strong hint we may well be getting them as a proper Job rather than Limited (or at least have the mini-game included as a system alongside it). Plus the reaction to BLU being a Limited Job was so overwhelmingly negative that I doubt they could've missed it.
https://ffxivcensus.com/
That said, I think that's the wrong question to be asking. Lots of people played Blue Mage, but the past tense is key. Once people are done with the various mini-games then they stop playing it.
At least for myself, and a few others I've seen voice upset, certainly exactly that. A different question should be asked if you're evaluating reception.
When Yoshida claimed it a great success even though I saw all over NN, chat, forums, twitter, and reddit that most were disliking it (absolutely some people do like it, although I would note many of the reasons people who do like it are often reasons that could have been maintained via other permutations of blue mage / different better suited to PF focused limited jobs or better produced to their desires in a general sense), so at that I decided I would only view it instead of play it because it felt apparent to me they were using a very generic measure of success and I didn't want to contribute to that message. Being someone has leveled every job to max, and blue mage being massively easy to level it wasn't a choice from ability or lack of wanting to complete the level cap collection- in fact that's part of why I find blue mage frustrating to show up on my job pane.. I like them all maxed but I don't want to even vaguely send them the message that it's good fun (left it at 58 after reading they said it was good). Beyond forum and not touching it the only other message I can send that I think it's poorly executed is just not to pay my sub lol, and fortunately or unfortunately (?) the rest of the game is really good so... don't want to do that.
Originally even though I didn't like the news I wanted to give it an honest try (capped it right away, got all the solo spells very quickly, did much of the carnival, etc)- but hearing them call it great after seeing majority negative info (and having an bad play experience outside of the brief bit of nostalgia / wonder of casting something goofy) made me think they were using their data of play participation, so even though I found getting the teleport tickets super easy via blue mage, or slowly progression the job a tenable yet a bit painful proposition, yet not sure how else to send the message that it's not fun, especially not as fun as it should be (either limited or normal, either one) - so I stopped touching it all together (but I actively follow it to ensure I know what it can or can't do, what's peak performance, etc, which is why you can easily see even at end game depending on your role you're still way less of a job than even equally comparable jobs).
I'd keep testing it out if I was sure SE would know me playing it is not an endorsement, I prefer to test things hands on but I'll do it visually and through reading in fear they take it as an approval. Kind of wish they had an in game feedback system like some other games have "how was this mission?" etc lol. Then I could be more hands on but not muddy their participation data as appreciation.
Last edited by Shougun; 10-18-2020 at 02:40 PM.
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