Because in an interview about Blue Mage and Limited Jobs Yoshi-P stated that limited Jobs enable them to do things that wouldn't work else... and the examples he gave were Beastmaster and Puppetmaster.
Because in an interview about Blue Mage and Limited Jobs Yoshi-P stated that limited Jobs enable them to do things that wouldn't work else... and the examples he gave were Beastmaster and Puppetmaster.
I'm taking Lore way too seriously. And I'm not sorry about that.
If Beastmaster is anything like BLU, I'll pretend it doesn't even exist.
Limited
Full
Doesn't matter to me. If they add this job in any capacity I'll enjoy it.
Beastmaster should be an expansion to the Companion system.
As a Limited Job, it has the ability to tame new monsters as companions, and bring those companions into duties.
Those companions will then exist to be used by any other job as a companion in the overworld maps.
Personally, I would be interested in BeastMaster but just wasn't impressed by the way pets have functioned in FF14 enough to be excited about it potentially being in the game. And given the changes to how pets in FF14 work, it seems the devs haven't really liked how they function in game either. If they can fix that, then I'd be all on board for at least trying it out.
If they can't fix it and the pets would just end up being bespoke parts of regular attack animations or some sort of druidic transformation I just don't know if I'd really care. It could still be cool and fun, and I might still end up playing it, but that just wouldn't really feel like Beast Master to me at all.
Absolutely zero interest in Limited Jobs. They mentioned Beastmaster would be limited, so I couldn't care less about it.
BLU could have worked to be honest. It's just such a weird mix of extreme hardcore, low rewards, balance and unbalance. Being limited meant they could have given it all sorts of crazy abilities, iconic FF14 spells and gone wild with their imagination and instead they balanced it around the Carnival and Alex Savage, which resulted in a long list of 220 potency copies, a few primal oGCD's, status abilities that don't work on most things, death abilities for cheesing FATE's and even things like Off Guard, Self Destruct, Peculiar Light and others getting nerfed to the ground. If you're going to nerf and balance a limited class to the point of blandness, what's the point? Just make it into a regular class.
The rewards are off the mark too. Allied Seals and Poetics are abundant and miles faster to farm simply joining a Hunt CWLS. The Blue Mage log (which is hidden away so you barely remember it) is virtually dead on many worlds.
Beastmaster would likely go the same route, along with an arena of some sort to fight beasts, pointless rewards, pets to tame that mostly do the same thing and an even more limited toolkit. No thanks.
honestly because the shield throws me off. it screams tank but we already have more than enough.
which means its gonna be a limited job.
I mean a dps with the maiming category could totally use a buckler or something, but off hands like shields, like you stated only even just 1 tank has that anymore, so it makes sense like you said. It could, just be there due to how things like titan egi got changed completely to where the beast probably gets ignored while the BST will have to deal with all the damage up front anyway..
At this point I'd be more surprised if they didn't add BST, absolutely.
However I'm more intrigued by an NPC that is using Urianger's old mechanical staff. The weapon type of unreleased 1.0 Arcanists that had a schtick of summoning "distaff" that theoretically would have functioned like 3.0 MCH pets - placed "totems" that would deal damage or buff/debuff in an area.
Lyon having a unique one handed axe is a big giveaway, along with every bst in bozja using one handed axes.
Then we have some bst with very powerful large solo pets or some with groups of weaker ones. The devs aren’t going to let the playerbase bring groups of monsters into a dungeon with other people, and nothing we saw should give any indication they would work like an egi.
I do think it would be limited and I think you would be able to choose a party of monsters based on the trust system to bring with you into dungeons.
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