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  1. #1
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    I would love to have a beastmaster but I fear that it would just be another limited job..so I dont feel any excitement about that.
    (3)

  2. #2
    Player
    RicaRuin's Avatar
    Join Date
    Jul 2016
    Location
    Ishgard
    Posts
    2,671
    Character
    Rica Elak'ha
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Because in an interview about Blue Mage and Limited Jobs Yoshi-P stated that limited Jobs enable them to do things that wouldn't work else... and the examples he gave were Beastmaster and Puppetmaster.
    (8)

    I'm taking Lore way too seriously. And I'm not sorry about that.

  3. #3
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    If Beastmaster is anything like BLU, I'll pretend it doesn't even exist.
    (11)

  4. #4
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Limited
    Full
    Doesn't matter to me. If they add this job in any capacity I'll enjoy it.
    (2)

  5. #5
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    676
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ItMe View Post
    Limited
    Full
    Doesn't matter to me. If they add this job in any capacity I'll enjoy it.
    How do you know that? Because of the name?
    (1)

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Beastmaster should be an expansion to the Companion system.
    As a Limited Job, it has the ability to tame new monsters as companions, and bring those companions into duties.
    Those companions will then exist to be used by any other job as a companion in the overworld maps.
    (8)

  7. #7
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Personally, I would be interested in BeastMaster but just wasn't impressed by the way pets have functioned in FF14 enough to be excited about it potentially being in the game. And given the changes to how pets in FF14 work, it seems the devs haven't really liked how they function in game either. If they can fix that, then I'd be all on board for at least trying it out.

    If they can't fix it and the pets would just end up being bespoke parts of regular attack animations or some sort of druidic transformation I just don't know if I'd really care. It could still be cool and fun, and I might still end up playing it, but that just wouldn't really feel like Beast Master to me at all.
    (3)

  8. #8
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Absolutely zero interest in Limited Jobs. They mentioned Beastmaster would be limited, so I couldn't care less about it.

    BLU could have worked to be honest. It's just such a weird mix of extreme hardcore, low rewards, balance and unbalance. Being limited meant they could have given it all sorts of crazy abilities, iconic FF14 spells and gone wild with their imagination and instead they balanced it around the Carnival and Alex Savage, which resulted in a long list of 220 potency copies, a few primal oGCD's, status abilities that don't work on most things, death abilities for cheesing FATE's and even things like Off Guard, Self Destruct, Peculiar Light and others getting nerfed to the ground. If you're going to nerf and balance a limited class to the point of blandness, what's the point? Just make it into a regular class.

    The rewards are off the mark too. Allied Seals and Poetics are abundant and miles faster to farm simply joining a Hunt CWLS. The Blue Mage log (which is hidden away so you barely remember it) is virtually dead on many worlds.

    Beastmaster would likely go the same route, along with an arena of some sort to fight beasts, pointless rewards, pets to tame that mostly do the same thing and an even more limited toolkit. No thanks.
    (9)

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Seraphor View Post
    Beastmaster should be an expansion to the Companion system.
    As a Limited Job, it has the ability to tame new monsters as companions, and bring those companions into duties.
    Those companions will then exist to be used by any other job as a companion in the overworld maps.
    In terms of 'use' that would be pretty cool, although I would feel a bit sad about the potential that means chocobos are even less important now. Been hoping chocobos would get an update, making them take place of squadrons and stuff if you wanted (and being even more helpful). But your idea in a general sense is quite cool.


    Quote Originally Posted by JohnSpawnVFX View Post
    Because you'll trigger the people who wanted to play BLU, but in fact just wanted a BLM derivative called BLU with spells that just look and are named after enemy skills without any of the function (and good luck trying to justify a raiding BLU whose Bad Breath actually does what it does currently instead of being just another Bio), just so they can say "Look ma, I'm raiding/rouletting/AFKing as my fav job ".
    Seems like a bad example, bad breath in raid is a bunch of ignore anyways.

    "blue mage had to be pf exclusive so you could use bad breath in raid, it does basically the same thing as bio ma!" is what I just read from you. Like using doom. Useless on the vast majority of bosses, and on the mobs you can use it on many times it would have been faster to just kill it normally over 'miss miss miss miss miss miss'. Of course there are some use cases (where more than just the poison / general debuff apply, or doom actually works), but there are also stations where our normal jobs can also do vaguely similar things (interrupt/stuns- of course not doom but those are very few 'boss' examples), rather than bad breath I would example deep freeze if I was trying to argue PF exclusive blue debuff was any value (which I'm not clearly, but deep freeze does have a hilarious stun lock period). I would also example such skills as showing how the gameplay could have been way more interesting though, rather than spamming skills like 1k needle or stunlock non-stop these spells could have interesting interactions and combo mechanics that get you more engaged (stuns in general I feel shouldn't ever be that long, especially on self. . ).

    Many of the OP spells don't even work in a situation where they would have been a problem, many of the OP spells could also have worked very much like their originals while still working balanced. For example bad breath is essentially holy of white mage, add a new enfeeble mechanic to blue mage where any of their debuffs that are ignored become a generic blue mage debuff that their other skills can interact with (rather than making the debuff ignored 100% and 100% useless)- now bad breath is MORE useful than the 'original' as you can use it on normal mobs just like white mage can stun lock and you can use it on bosses and it's still useful (unlike currently, in most situations).

    I also don't see many saying it needs to be like black mage, but I do see a lot of unoriginal ideas of people making the argument any mage must be black mage- "oh you want a mage? we've got black mage, therefore you can't have it! No more mages allowed!".

    Not that all people upset with blue mage agree but I wouldn't even have minded if it was limited if they had actually had focused on gameplay mechanics (much like Liam's point). But as it is, I find it not very interestingly designed as well as having many pitfalls due to it's design and tightly being bound to PF. They could keep it limited and fix that, or they could make it normal (ideally both limited and normal then, as to be able to facilitate skill learning conveniently and not remove content cause that's bad) and still very much keep many of the core concepts of spells. Especially if so many of blue mage's skills are 220 potency + debuff, can't tell me that can't translate cause that'd be a terrible joke (most primal spells as well translate incredibly easily).

    Quote Originally Posted by Liam_Harper View Post
    Absolutely zero interest in Limited Jobs. They mentioned Beastmaster would be limited, so I couldn't care less about it.

    BLU could have worked to be honest. It's just such a weird mix of extreme hardcore, low rewards, balance and unbalance. Being limited meant they could have given it all sorts of crazy abilities, iconic FF14 spells and gone wild with their imagination and instead they balanced it around the Carnival and Alex Savage, which resulted in a long list of 220 potency copies, a few primal oGCD's, status abilities that don't work on most things, death abilities for cheesing FATE's and even things like Off Guard, Self Destruct, Peculiar Light and others getting nerfed to the ground. If you're going to nerf and balance a limited class to the point of blandness, what's the point? Just make it into a regular class.

    The rewards are off the mark too. Allied Seals and Poetics are abundant and miles faster to farm simply joining a Hunt CWLS. The Blue Mage log (which is hidden away so you barely remember it) is virtually dead on many worlds.

    Beastmaster would likely go the same route, along with an arena of some sort to fight beasts, pointless rewards, pets to tame that mostly do the same thing and an even more limited toolkit. No thanks.
    Exactly what I think- I believe they 'could' make blue mage more useful and far more interesting, but the route they took is.. very solidly 'meh'. And I feel the people who argue true blue (used to say FULL POWA blue) in defense is in poor taste because if that was the situation why is angel whisper awful? Apparently being true blue is having a large selection of useless different color skills, with over powered skills being almost always nerfed to be balanced for party content, or the more strange ones such that they're 'almost' entirely useless and would rarely cause any issue in DF (most bosses being immune to your status effects for example). Clearly they limited the limited job for party content, which they removed from party content because of balance. I hate that sentence so much lol. Going to remove it from party content because I don't want X issues so I can add it to party content and have X issues + Y issues.

    That you have so much 1 1 1 1 1 1 1 and then 1 2 3 mechanics, even when normal jobs at equal level don't, for so long for a job made limited so it doesn't have balance issues is disappointing (leveling experience, until you get multiple PF exclusive abilities). That they're stuck behind the whims of PF on top of that so you can get a kit that is honestly vaguely similar to our normal jobs (balance wise of course PF needs less than DF - deep freeze 20 second stun sure or the few bosses not immune to death mechanics, but the mechanical patterns are quite similar AFTER many PF exclusive abilities are learned and much worse until then). I know I said it before but I really feel like whoever was going to make a limited blue should have gorged on some of the best Diablo 3 content- I think that would have made an exciting limited blue mage as you get to build your kit in very interesting ways. Blue mage was the opportunity to have some really cool wild interactions, having each spell be something exciting, rather at this time it's mostly linear and sometimes generic choices (primal spells for example are more unique, I'm not to say everything about the job is simple but there is a lot of 'simple' stuff about it), while also being hobbled in it's general design concept such that people who don't play when it's hot are really out of luck and get an extended period of some of the most uninteresting combat choices (until they get those PF spells).

    Could have been an interesting limited job, I find it is currently very much not that (can change), could have been a normal job but it clearly is not- bunch of words just to say I agree but yeah if beastmaster is like blue in it's design philosophy I am prepared to be very underwhelmed. The limited concept could be interesting, and on a personal level I've not really a big desire to play beastmaster so if it was limited I wouldn't really be that soul crushed or anything but if I imagine how I felt when blue mage became the way it is I do feel sympathy pain for those who wanted to main beastmaster. Assuming they keep the same design philosophy, I have seen ideas for limited that do sound interesting - ways to make the gameplay feel worth the loss or add a lot of value over 'can do stuff worse than your actual jobs, and can do way less content than your actual jobs' like Seraphor's idea was interesting, or with some expanded ideas perhaps AVDS and BasicBlake on making your own whole party like a trust or a single super bro. If it's limited then it has a tall hurdle for the reason why, I feel current blue mage doesn't even begin to make clearance.
    (3)
    Last edited by Shougun; 10-18-2020 at 09:37 AM.

  10. #10
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    honestly because the shield throws me off. it screams tank but we already have more than enough.
    which means its gonna be a limited job.
    (2)

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