i'd like it not to be a limited job.
i'd like it not to be a limited job.
why would beastmaster be a limited job? it would just work like summoner would.
the pet would be something that can't be agro'd or touched and be a major part of combo's then there will prolly be a guage that builds up and powers up the monsters like what happens in eureka adaption or mutation bam.
summoner but with pets.
In honesty, I feel that if Beastmaster does become a normal Job SE may twist it up for FF14 and make it maybe more like Guild Wars 2 Soulbeast Elite Spec for Rangers where the Beast Master will fuse with the Spirits of Beasts/Pets to give himself/herself Beast type powers.
Last edited by EdwinLi; 10-17-2020 at 03:36 PM.
This myth really needs to be put to bed. The flat experience penalty for simply having a pet in a party was taken out in 2004 or 2005 sometime around Chains of Promathia launch. A BST pet's level will still determine the party level if it is higher level than all the other party members and thus indirectly lower experience gained, but BST are never going to use a T+ pet in normal solo or group play where experience is the goal anyway so it never has an actual impact. The later buff to jug pets and jug pet duration just added another nail in that coffin.
The real reason people soloed with BST was because it could and was extremely good at it, and before the jug pet buffs BST would often not have any worthwhile charmable pets nearby popular full party camps.
Last edited by Mhaeric; 10-17-2020 at 02:55 PM.
I played FFXI from 2003 until 2019. It wasn't a myth. Any pet worthwhile for EXP parties was going to lower the EXP you were getting, and knowing this in general, even after the change, made people rather unlikely to invite Beastmasters. Even with an Even Match pet, the pet counts as an additional party member for the EXP averaging, so you get slightly lower returns for lower level party members (members lower than the BST). Early FFXI was playing as much off of what was actually good vs. what people expected to be good.This myth really needs to be put to bed. The flat experience penalty for simply having a pet in a party was taken out in 2004 or 2005 sometime around Chains of Promathia launch. A BST pet's level will still determine the party level if it is higher level than all the other party members and thus indirectly lower experience gained, but BST are never going to use a T+ pet in normal solo or group play where experience is the goal anyway so it never has an actual impact. The later buff to jug pets and jug pet duration just added another nail in that coffin.
The real reason people soloed with BST was because it could and was extremely good at it, and before the jug pet buffs BST would often not have any worthwhile charmable pets nearby popular full party camps.
So the general knowledge became, "BST lowers party EXP regardless of anything." Maybe that's the "myth" you're referring to? Soloing on BST for good EXP per hour was hard. You were as likely to kill yourself from your monster going uncharmed as you were to beat the monster you were fighting. If BSTs could have sped up their EXP by partying regularly, they totally would.
It was a long time though, before jugs got good enough that people didn't mind'em. And an even longer time until they got good enough to make BST somewhat decent compared to other party options. I remember partying with a BST in King Ranperre's Tomb, and dealing about double their damage, even coupling Saber Siravarde with them. They suffered from the same issue that DRG suffered from. SE overbalanced them towards low low damage because of the option/focus for pets, so their attack power was pathetic.
That all said, BST was one of my favorite jobs. Though my friend Draginhikari loved it much more. He made a Guttler, Aymur, and even a technically unfinished Farsha iirc.
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Maybe because all the Beastmasters in Bozja are just GLA/PLD's but sometimes wielding a axe? Doesnt make sense, what is SE just gonna come out with a new job with a new type of weapon even though last verson seen in game prior just used GLA/PLD's weapons?
This thread is 8 pages
https://forum.square-enix.com/ffxiv/...han-a-full-one.
This one is 25 pages
https://forum.square-enix.com/ffxiv/...-2-Beastmaster
I think both were made this year and many don't seem bothered it may be limited. I don't care personally. Limited is the least of my concerns.
Kind of said in the thread already but I believe it will be limited, and therefore I am disinterested. If they make it actually a solo job or something entirely different like a cool DoH/DoL (read not like blue mage in design what so ever) I might begin to become interested but if it is meant to be like blue mage is in design but with pets- it's not exciting to think about (imo).
I believe it's a high potential thing, I just have no hype for it. Stuff like chemist, or even the more stretch goal dark job like Necromancer (I believe vibes and dark death soul etc themes are entiely possible, just avoid the name exactly as is lol) was fun to discuss because you had to do some yoga splits and you got to dream up wild ideas and new gimmicks to make it cool and try and fit while still also being hyper valuable to the game experience - so far limited job is where dreams go to .... well to get 'limited' (only one job and it could evolve so the feeling while present is not immobile- like maybe one day it becomes both limited and normal, that I imagine might be interesting and play into each other's hands well or like Liam on the next age it could be free'd and designed more courageously while limited still rather than clearly balanced for party content).
If they make it limited, as they sort of said in passing was a candidate, then I hope at least their communication skill on the topic improves. None of this "made to be true and free of balance" and then immediately turn around and balance it for party play, or say it's for solo play generally and then make the core spells and best designs revolve strictly around party play.
Last edited by Shougun; 10-18-2020 at 01:10 AM.
Because you'll trigger the people who wanted to play BLU, but in fact just wanted a BLM derivative called BLU with spells that just look and are named after enemy skills without any of the function (and good luck trying to justify a raiding BLU whose Bad Breath actually does what it does currently instead of being just another Bio), just so they can say "Look ma, I'm raiding/rouletting/AFKing as my fav job".
I would love to have a beastmaster but I fear that it would just be another limited job..so I dont feel any excitement about that.
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