You realize he's a troll right? Necroing an old thread for the 10th time today? He doesn't care about the conversation, he does a dozen of these every day.



Yeah this dude really wants to see necro for real. Though this isn't the worst topic he's revived. Personally I go with the philosophy that it isnt a real Final Fantasy boss fight unless DPS are ressing healers with Phoenix Downs. In the context of most single player games, you usually blasted enemies with holy magic probably every other round if nobody was about to die, then youd still spend a lot of time healing but it was about 50/50 or in bad phases 25/75*healing. So it just makes sense to me that healers would be able to put out incredible burst damage on the off chance that everybody is safe and topped off. If not, they usually came with powerful buffs that were worth using that round to use on the party for incoming damage or mechanics(spells like reflect for inevitable OHKO's) We simply have a little bit of a disconnect due to the rigid roles system, but also things like raises are totally only the healers responsibility in many group comp situations(only 2/10 dps have a raise spell). Perhaps healers shouldnt be forced to be the be all end all in all content, and give some security over to the rest of the party if they're both down? Its still very important to keep people alive throughout the fight, but the entire fight shouldnt be primarilly shouldered by them in the end, imo. That being said its fairly acceptable human behaviour to want to succeed a duty and if that means just spamming heals for easy clears, then thats what it means. I highly doubt people sign up very often to any duty to time out or fail it. Does the difficulty have to change? Probably not, but it would help if they werent the one role that was the keeper of the clear in all instances. That being said, you also see the same group complaining when you have tanks or dps that can heal themselves or give out raises, taking the burden away from them a little. Personally you get stuck between a rock and a hard place and you ultimately have to just seek a solution thats most fair. If it seems impossible to let them do DPS because they are too vocal against it, you simply stunt their dps and raise the damage in the other 2 roles. If they are vocal about wanting to do damage and demanding more engaging gameplay,you give them that freedom and give utility to the other roles, especially a raise, among other things, to bring a more equal and shared burden among the whole team. I see no problem with Phoenix Downs being usable in combat as is, they already limit 1 per inventory at any time, so you're not going to spam them, sure if everyone has 1 in their inventory you could coordinate a clutch from a wipe, but only that one time. Dont see why they cant just allow use of them, with a mildly speedier cast/use time, for that 1 time emergency per encounter.
Last edited by ADVSS; 10-06-2020 at 04:15 PM.



You realize I don't care right? If the mods are not going to do anything then I'm not going to stress over it like the rest of y'all. I see a thread that interests me? I will reply to it. I hope I made myself clear. Thank you.
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