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  1. #1
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by QooEr View Post
    regarding green dps that lets people die, i think we should all look at Assize

    a skill that heals and does damage. green dps players use it on cooldown and its enough to keep party members up for most mechanics.

    if we had more skills that healed the party and did damage, suddenly tunnel visioning into dps becomes way less detrimental. of course it wont save the most hopeless cases, but having skills that heal and do damage would give such players higher chances to clear. perhaps even an incentive to heal too, as afflatus misery does too.
    Healers that tunevision into dps should not be an argument to inform game and job design in any case.

    "Oh, some healers forgo their role, we should remove their buttons so they are forced to push the other buttons we actually want them to push."

    Keep following this train of thought and healer classes will essentially become auto healing fonts with /follow on tank.

    Healer players that don't heal is an issue solved by the player community, not by the design devellopers.
    (9)

  2. #2
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by GrimGale View Post
    Healers that tunevision into dps should not be an argument to inform game and job design in any case.

    "Oh, some healers forgo their role, we should remove their buttons so they are forced to push the other buttons we actually want them to push."

    Keep following this train of thought and healer classes will essentially become auto healing fonts with /follow on tank.

    Healer players that don't heal is an issue solved by the player community, not by the design devellopers.
    thats kind of my point. if as some people in the thread suggested, they stripped healers rotations to 2 buttons because of these players, the better solution would be making the damage rotation collaterally heal the party instead of making it as mindnumbing as possible
    (0)

  3. #3
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by QooEr View Post
    thats kind of my point. if as some people in the thread suggested, they stripped healers rotations to 2 buttons because of these players, the better solution would be making the damage rotation collaterally heal the party instead of making it as mindnumbing as possible
    I've a few ideas for that.

    1. WHM/Diurnal: Already covered with Assize and Earthly star respectably, but there could be a few more too that effect
    2. SCH/Nocturnal: Have the DOTs have an additional effect of healing nearby players per tick for the same amount, as well as the Broil/Malefic casts.
    (0)