The issue with abilities like Assize is they're a DPS loss to sit on. Hence why you blow it on CD without a second thought even if it heals absolutely nothing.regarding green dps that lets people die, i think we should all look at Assize
a skill that heals and does damage. green dps players use it on cooldown and its enough to keep party members up for most mechanics.
if we had more skills that healed the party and did damage, suddenly tunnel visioning into dps becomes way less detrimental. of course it wont save the most hopeless cases, but having skills that heal and do damage would give such players higher chances to clear. perhaps even an incentive to heal too, as afflatus misery does too.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
There are some cases where it might be worth sitting on it though for example it one shots the coiling ivy adds in Dohn Mehg, freeingthe group to avoid Swinge and intercepts tethers.
Of course it such mechanics are absent in savage, then yea it its best used on cooldown as much as possible.
Regarding equvalents for other healers though. AST has a hybrid of that and Asylum in Earthly Star.
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