Quote Originally Posted by AnotherPerson View Post
[Point about entering instances]
So... going all the way out to the Waking Sands, the Rising Stones, or your house or FC house isn't "specifically going out of your way"? If someone has gone to any of these places, they want to enter - there is literally no other reason for being within interaction range of the doors for these instances other than to enter. These things do not need a "failsafe."

Quote Originally Posted by AnotherPerson View Post
[Point about aethertye tickets]
I started playing less than a year ago and I'm already finding all of the confirmation windows that I raised on the original post a huge inconvenience. Once you get all the riding maps, minions, orchestrion rolls, etc. that you can buy with Allied and Centurio seals, the only thing left to get with them is Aethertye Tickets or Ventures. Hunt trains as well as the Masked Carnival give you a ridiculous amount of seals, so I generally have no less than 300 Aethertye Tickets and Ventures at any given time, and I don't do either of these seal-granting activities very often. Players should at least be able to disable the confirmation windows in the UI settings or SE should set the default to "Yes."

Quote Originally Posted by AnotherPerson View Post
[Point about repairing]
The repair window by default tries to repair whatever class you have equipped. Anyway, even on my lower-level classes I still use Grade 7 Dark Matter because it's annoying having to carry around different types. It's not that expensive in any event and it lasts for a lot longer than vendor repairs because it repairs you +100% instead of just to 100%.