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  1. #1
    Player
    AnotherPerson's Avatar
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    Mar 2020
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    1,210
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    The choices are set to no probably because they are there to prevent you from accidentally misclicking something by accidentally mashing the interaction key or choosing the wrong option for what you want to do when you're going through the choices quickly. Having the added layer to confirm you want to do something is something to prevent a player from accidentally making a choice they didn't want to unless they specifically went out of their way to do it. It's a guaranteed failsafe to put it simply.

    If said player doesn't have access to a Hunt Linkshell for whatever reason (never encountered or wasn't invited) or can't participate in hunt trains for whatever reason (time, location of the train, etc.), people start to treasure their aetheryte tickets more frequently. Having it set to no also prevents people from accidentally using their aetheryte ticket when their teleport point costs 70 - 200 gil rather than using it on something like 500 - 999 gil. I'm not sure if the bug for the aetheryte ticket still exists where you can consume one, then interrupt your teleport and the next teleport still eats your ticket even though you didn't use the ticket, but it's still a lot of potential gil per ticket wasted if you think about it.

    This also applies to repairing. People would keep all sorts of gear in their inventory depending on how they level up their jobs. Some jobs might be high level, while others are low level, so the dark matter being consumed is different. There are incidents where people would want to repair lower level gear with lower level dark matter but didn't realize they ran out of that lower level dark matter and was using up their Grade 7 Dark Matter. For the most part of the the game's development, stuff like this doesn't matter to us once we play long enough because we have the funding for it but if you think about how much money people actually waste only using Grade 7 Dark Matter to repair for a full set of lower level gear that only needs say grade 2-3, that cost stacks up over time. You're could technically be wasting more money on repairs.

    For the housing, I assume that's because those are special instances. Every one of those places - from the waking sands - to your own FC is set up to be a specialized instance space (the FC house in particular because it's technically a temporary location that could be lost) so I assume there would be a confirmation to check if you want to enter an instance. Besides the FC house, there are certain MSQ that turns those places into a particular cutscene so I would assume that is why those places have a confirmation to ask before proceeding in.
    (6)

  2. #2
    Player
    DoH's Avatar
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    Sep 2020
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    158
    Character
    Pray Return
    World
    Faerie
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by AnotherPerson View Post
    [Point about entering instances]
    So... going all the way out to the Waking Sands, the Rising Stones, or your house or FC house isn't "specifically going out of your way"? If someone has gone to any of these places, they want to enter - there is literally no other reason for being within interaction range of the doors for these instances other than to enter. These things do not need a "failsafe."

    Quote Originally Posted by AnotherPerson View Post
    [Point about aethertye tickets]
    I started playing less than a year ago and I'm already finding all of the confirmation windows that I raised on the original post a huge inconvenience. Once you get all the riding maps, minions, orchestrion rolls, etc. that you can buy with Allied and Centurio seals, the only thing left to get with them is Aethertye Tickets or Ventures. Hunt trains as well as the Masked Carnival give you a ridiculous amount of seals, so I generally have no less than 300 Aethertye Tickets and Ventures at any given time, and I don't do either of these seal-granting activities very often. Players should at least be able to disable the confirmation windows in the UI settings or SE should set the default to "Yes."

    Quote Originally Posted by AnotherPerson View Post
    [Point about repairing]
    The repair window by default tries to repair whatever class you have equipped. Anyway, even on my lower-level classes I still use Grade 7 Dark Matter because it's annoying having to carry around different types. It's not that expensive in any event and it lasts for a lot longer than vendor repairs because it repairs you +100% instead of just to 100%.
    (1)

  3. #3
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,636
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by DoH View Post
    Players should at least be able to disable the confirmation windows in the UI settings or SE should set the default to "Yes."
    Don't ever complain when that important piece of gear disappears when you desynthesize it accidentally. Or throw it out of your bags accidentally because you clicked the wrong bag slot.

    There are forum posts all over the place about such things happening. The default is "No" for a reason.
    (8)

  4. #4
    Player
    DoH's Avatar
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    Sep 2020
    Posts
    158
    Character
    Pray Return
    World
    Faerie
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by DPZ2 View Post
    Don't ever complain when that important piece of gear disappears when you desynthesize it accidentally. Or throw it out of your bags accidentally because you clicked the wrong bag slot.

    There are forum posts all over the place about such things happening. The default is "No" for a reason.
    That's a nice strawman, but I did not raise Desynthesis as one of the confirmation windows in my original post. If you'd actually read my post literally a couple of posts up, you'd see that I actually have moved Desynthesis, Retrieve Materia, and Discard to a sub-menu to prevent any issues with them.
    (3)

  5. #5
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,210
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by DoH View Post
    So... going all the way out to the Waking Sands, the Rising Stones, or your house or FC house isn't "specifically going out of your way"? If someone has gone to any of these places, they want to enter - there is literally no other reason for being within interaction range of the doors for these instances other than to enter. These things do not need a "failsafe."
    .
    Funnily enough, there are actually FC houses who have certain interactable objects near their door. Just because not all situations will require it, it doesn't mean it can't happen that someone ends up misclicking something else. And while it may be of no consequence for you to go into another instanced zone because you don't mind waiting or your wait time is minimal, some people who do have really poor connection do mind because they would load really slowly if they accidentally clicked on the wrong target. I know some people take around 7 seconds to load into an instance which means a minimum of waiting 14 seconds to go back to the previous map as opposed to 1-2 seconds of cancelling. If people truly had no issues with loading times because they load into another zone really quickly, that would imply everyone has great ping/low latency and double weaving would never be an issue in a fight. As we all know, this is simply not true, which is why there are threads over the forums about the issue of double weaving and comments about players with high latency would not be able to play certain jobs as effectively as others.


    Quote Originally Posted by DoH View Post
    I started playing less than a year ago and I'm already finding all of the confirmation windows that I raised on the original post a huge inconvenience. Once you get all the riding maps, minions, orchestrion rolls, etc. that you can buy with Allied and Centurio seals, the only thing left to get with them is Aethertye Tickets or Ventures. Hunt trains as well as the Masked Carnival give you a ridiculous amount of seals, so I generally have no less than 300 Aethertye Tickets and Ventures at any given time, and I don't do either of these seal-granting activities very often.
    You're implying everyone does Masked Carnival and everyone who starts the game will get all the riding maps, minions, orchestrion rolls, etc. immediately from the get go or within the year. While you may find it a huge convenience because you participated in all those activities and can get those less than a year ago, it doesn't mean everyone has that opportunistic time and availability to do so. Yes, as a player plays different content and progress with the story, they could eventually stumble upon this content and will be able to hoard aetheryte tickets as they accumulate resources, but that's on the assumption they actively participate in those activities and can participate in them, time and circumstances permitted. That's a huge assumption to make. No one can say for sure what everyone does in this MMO or why they play the game. Everyone has a different speed at which everyone plays content and everyone plays the game at different times, which leads to certain items being more valuable at the time moreso than others. I didn't even know how to get aetheryte tickets or the existence of Hunt Trains / Masked Carnival until much later into my playtime (Stormblood) and valued those few tickets I started with greatly, and that's when I had plenty of time to sink in FFXIV during the pandemic. I can understand completely why people would value those tickets and would use them for only the most expensive teleports. Different people have different opinions. While this may seem as an inconvenience to you, it's a very appreciated function to many others who are playing the game.

    Quote Originally Posted by DoH View Post
    The repair window by default tries to repair whatever class you have equipped. Anyway, even on my lower-level classes I still use Grade 7 Dark Matter because it's annoying having to carry around different types. It's not that expensive in any event and it lasts for a lot longer than vendor repairs because it repairs you +100% instead of just to 100%.
    And while it may be annoying to you in particular, it can't be said that every single player don't carry different types and would like to repair specific gear level for specific types. You are seriously underestimating how seriously some people play a MMORPG. Just because there's an efficient way to play an MMO, it doesn't mean everyone follows that method. There are people who would stay in ARR content because they want to play the game with a different job, or have the mentality to level up every job equally before progressing with the story. Some people who care about that amount of gil, or doesn't have the time to make that much gil when they are playing the game at the early stages. ARR in itself is a long grind that heavily locks away a lot of content you could be doing. While you and I don't have that problem, it doesn't mean new players who doesn't know any better and buys things from the marketboard that they can get for cheaper elsewhere know this. Just because it's a non-issue for us, doesn't mean someone else doesn't appreciate this function elsewhere.

    Quote Originally Posted by DoH View Post
    Players should at least be able to disable the confirmation windows in the UI settings or SE should set the default to "Yes."
    I agree with you that having an option to disable confirmation windows in the UI settings would be a good change for players who want to do away with confirmation windows. However, having the confirmation window set to "Yes" literally defeats the purpose of a failsafe - to prevent user/machine error from happening in the first place. The default is always set to "No" for that reason. Actions have consequences, but unintended consequences that could have been prevented through a confirmation box will then fall on the developer for not accounting that in the UI design. It shouldn't be too difficult to make an option for all dialogue confirmation boxes to start with 'Yes' for players who want to see confirmation boxes but also have the option set to yes, but that is mainly dependent on how the game's confirmation boxes are coded. It wouldn't surprise me if it couldn't be implemented because each confirmation box was coded manually since this is a pretty old game.
    (1)
    Last edited by AnotherPerson; 10-04-2020 at 10:59 PM.

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