The choices are set to no probably because they are there to prevent you from accidentally misclicking something by accidentally mashing the interaction key or choosing the wrong option for what you want to do when you're going through the choices quickly. Having the added layer to confirm you want to do something is something to prevent a player from accidentally making a choice they didn't want to unless they specifically went out of their way to do it. It's a guaranteed failsafe to put it simply.
If said player doesn't have access to a Hunt Linkshell for whatever reason (never encountered or wasn't invited) or can't participate in hunt trains for whatever reason (time, location of the train, etc.), people start to treasure their aetheryte tickets more frequently. Having it set to no also prevents people from accidentally using their aetheryte ticket when their teleport point costs 70 - 200 gil rather than using it on something like 500 - 999 gil. I'm not sure if the bug for the aetheryte ticket still exists where you can consume one, then interrupt your teleport and the next teleport still eats your ticket even though you didn't use the ticket, but it's still a lot of potential gil per ticket wasted if you think about it.
This also applies to repairing. People would keep all sorts of gear in their inventory depending on how they level up their jobs. Some jobs might be high level, while others are low level, so the dark matter being consumed is different. There are incidents where people would want to repair lower level gear with lower level dark matter but didn't realize they ran out of that lower level dark matter and was using up their Grade 7 Dark Matter. For the most part of the the game's development, stuff like this doesn't matter to us once we play long enough because we have the funding for it but if you think about how much money people actually waste only using Grade 7 Dark Matter to repair for a full set of lower level gear that only needs say grade 2-3, that cost stacks up over time. You're could technically be wasting more money on repairs.
For the housing, I assume that's because those are special instances. Every one of those places - from the waking sands - to your own FC is set up to be a specialized instance space (the FC house in particular because it's technically a temporary location that could be lost) so I assume there would be a confirmation to check if you want to enter an instance. Besides the FC house, there are certain MSQ that turns those places into a particular cutscene so I would assume that is why those places have a confirmation to ask before proceeding in.


Reply With Quote




