Results 1 to 10 of 66

Hybrid View

  1. #1
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    AuctionGirl, my dear, you failed at fully understanding the revamp. What defines your HQ chance? Your final Quality. They use a non-linear scale of chance of HQ using numbers from 1~1000 to determine chance of HQ (which means, for example, 500 gives you 10%, 1000 gives 100%. Non-linear, weighted towards the end of the spectrum. Those numbers in the parenthesis were pure example drawn out of my... secret number stash)

    If you utilize HQ materials, you gain a bonus to starting Quality, if using all HQ means your bonus Quality is 500 if i'm not misremembering what I read, mixing NQ and HQ gives a value between 0~500.

    The projected numbers are so that, using your best crafter gear and the best of your abilities, you get up to +600 Quality if memory serves me well.

    In the end: If you somehow can scrounge up 1000 Quality from all NQ materials, gods you deserve that High Quality item and you will get it
    (8)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    196
    Quote Originally Posted by Skies View Post
    AuctionGirl, my dear, you failed at fully understanding the revamp. What defines your HQ chance? Your final Quality. They use a non-linear scale of chance of HQ using numbers from 1~1000 to determine chance of HQ (which means, for example, 500 gives you 10%, 1000 gives 100%. Non-linear, weighted towards the end of the spectrum. Those numbers in the parenthesis were pure example drawn out of my... secret number stash)

    If you utilize HQ materials, you gain a bonus to starting Quality, if using all HQ means your bonus Quality is 500 if i'm not misremembering what I read, mixing NQ and HQ gives a value between 0~500.

    The projected numbers are so that, using your best crafter gear and the best of your abilities, you get up to +600 Quality if memory serves me well.

    In the end: If you somehow can scrounge up 1000 Quality from all NQ materials, gods you deserve that High Quality item and you will get it
    You are not understanding... Right now I can take a level 1 item since I'm level 50.. and spam careful/clean slate etc.. get normal items over 300 quality.. and get HQ more than 50% of the time. This is based on skill.

    In this patch if you start a level 1 synth with nq items.. and you get it to 1000 quality, you are only given 10% chance. Your skill over the level means nothing. Its based solely on the materials you use.

    They took crafting skill out of the game, and its now on who can farm/buy the most hq items to start your synths. This isnt an issue for me, but I'm trying to stand-up for those who just dont understand how this is making the crafting system that much more pointless.
    (0)

  3. #3
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by AuctionGirl View Post
    take a level 1 item since I'm level 50.. and spam careful/clean slate etc.. get normal items over 300 quality.. and get HQ more than 50% of the time. This is based on skill.
    I LOL'd!!!!!!!!!!!!

    LOLOLOL
    (10)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    196
    Quote Originally Posted by RemVye View Post
    I LOL'd!!!!!!!!!!!!

    LOLOLOL
    You are lolling for the wrong reasons.. skill = Level 50.. not skills using the skills. But it removes the level required basically. Your level vs the synth level should affect hq %'s not just materials used.
    (0)

  5. #5
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by AuctionGirl View Post
    In this patch if you start a level 1 synth with nq items.. and you get it to 1000 quality, you are only given 10% chance. Your skill over the level means nothing. Its based solely on the materials you use.
    THAT is where I said you are not understanding. If you start a L1 synth with NQ items and get it to 1000 quality, you are in fact given a 100% chance of HQ, since HQ chance is based on the final Quality of the item (or at least that is what I understand from the post, I could be wrong).

    However, their projected numbers are so that if you, a L50 crafter, starts an L1 craft with NQ items, you will not be able to reach more than, like, 500 Quality, which gives you a 10% chance. I mean, that's what I got out of the post, as well, I COULD be wrong here too.
    (6)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    196
    Quote Originally Posted by Skies View Post
    THAT is where I said you are not understanding. If you start a L1 synth with NQ items and get it to 1000 quality, you are in fact given a 100% chance of HQ, since HQ chance is based on the final Quality of the item (or at least that is what I understand from the post, I could be wrong).

    However, their projected numbers are so that if you, a L50 crafter, starts an L1 craft with NQ items, you will not be able to reach more than, like, 500 Quality, which gives you a 10% chance. I mean, that's what I got out of the post, as well, I COULD be wrong here too.
    From the Dev Post...

    (Example)
    When all items are HQ items
    Final Quality will be between 800–1,000 (odds of producing an HQ item range from 50% to 100%).

    When all items are normal items
    Final Quality will be between 300–600 (odds of producing an HQ item range from 0% to 10%).


    What I propose is what you just said.. that if you get to 1000 quality.. regardless of materials used.. you should get a same percentage at HQ.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by AuctionGirl View Post
    From the Dev Post...

    (Example)
    When all items are HQ items
    Final Quality will be between 800–1,000 (odds of producing an HQ item range from 50% to 100%).

    When all items are normal items
    Final Quality will be between 300–600 (odds of producing an HQ item range from 0% to 10%).


    What I propose is what you just said.. that if you get to 1000 quality.. regardless of materials used.. you should get a same percentage at HQ.
    and you can


    i bet if you somehow get your nq mats to 1000 quality you still get 100%

    thats exactly what its saying, but its telling you what you will probably end up at if you actualy try

    nq mats may not be able to get past 500 quality do to limitations in how slowly you can inch your progress up cuz no matter what you do, it eventualy hits 100% and you cant raise quality anymore

  8. #8
    Player

    Join Date
    Mar 2011
    Posts
    196
    Quote Originally Posted by TheVedis View Post
    and you can


    i bet if you somehow get your nq mats to 1000 quality you still get 100%

    thats exactly what its saying, but its telling you what you will probably end up at if you actualy try

    nq mats may not be able to get past 500 quality do to limitations in how slowly you can inch your progress up cuz no matter what you do, it eventualy hits 100% and you cant raise quality anymore
    I dont know about you, but increasing quality 500 on Rank 53/54 synths when being 50... is impossible. So based on the %'s they gave us...

    300-600 = max of 10% hq, and 800-1000 = 50-100%

    We will use 100% hq ingredients on these synths, barely get 50-100 more quality and end up with 10% chance of HQ.

    Right now once you are above 250 quality, you have same % to HQ, you are best to save durability and spam touchup as much as you can.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by AuctionGirl View Post
    I dont know about you, but increasing quality 500 on Rank 53/54 synths when being 50... is impossible. So based on the %'s they gave us...

    300-600 = max of 10% hq, and 800-1000 = 50-100%

    We will use 100% hq ingredients on these synths, barely get 50-100 more quality and end up with 10% chance of HQ.

    Right now once you are above 250 quality, you have same % to HQ, you are best to save durability and spam touchup as much as you can.
    and thats how it should be!

    i dont think you understand that


    very high level items should NEVER NEVER NEVER NEVER be easy to hq like what you seem to want to happen here

    the entire point of this change was to make hq materials matter alot more, especialy in lower level synths where you can get the quality up greatly


    now you can actualy bring a stack of hq materials, and come out with 80+% hq product out of it instead of the 5-10% you were getting before

  10. #10
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Skies View Post
    THAT is where I said you are not understanding. If you start a L1 synth with NQ items and get it to 1000 quality, you are in fact given a 100% chance of HQ, since HQ chance is based on the final Quality of the item (or at least that is what I understand from the post, I could be wrong).

    However, their projected numbers are so that if you, a L50 crafter, starts an L1 craft with NQ items, you will not be able to reach more than, like, 500 Quality, which gives you a 10% chance. I mean, that's what I got out of the post, as well, I COULD be wrong here too.
    That's what I got too.

    This thread is LoLi Town.

    300 - 600 = 10% HQ chance
    800 - 1000 = 50 - 100% HQ chance

    ^ Best part... they said "* Actual figures are still under development. They may be adjusted or changed depending on feedback."

    /thread
    (2)