Page 1 of 7 1 2 3 ... LastLast
Results 1 to 10 of 66
  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    196

    [dev1237] Why take skill out of crafting?

    As mentioned if you use NQ items and lets say you somehow muster up 1000 Quality, you are limited to 10% chance of HQ...

    Or you use HQ items.. spam standard and you are guaranteed 50% chance of HQ?
    How does this make any sense?

    What I propose is to simplify the situation... Based on the Ending Quality.. regardless of Type of items used, will result in your chance of HQ.

    So if all HQ materials are used and you start with 500 quality, if you lose quality due to unstables etc.. your % of HQ can be reduced.. also if you make it to 1000 quality.. you are 100% guaranteed of a HQ.

    Based on 0-1000 quality = 0-100% HQ chance, no matter what items are used.. should be the % of HQ.

    So if a crafter has mad skillz and can get all NQ items up to 500 quality.. they deserve a 50% chance at HQ. Not 5% because of the ingredients.

    When using Disciple of the Hand equipment and the appropriate abilities, Quality will improve during synthesis by 300 to 600 points.

    (Example)
    When all items are HQ items
    Final Quality will be between 800–1,000 (odds of producing an HQ item range from 50% to 100%).

    When all items are normal items
    Final Quality will be between 300–600 (odds of producing an HQ item range from 0% to 10%).
    Can we please get a DEV Response on exactly how this will work... the examples you give only a person can "assume" that its going to work a certain way.

    1) We cant assume that we can gain 300-600 quality on every synth.
    2) We cant assume that based on ending quality whether using NQ or HQ ingredients would result in the same HQ percentages based on the example given.
    (6)
    Last edited by AuctionGirl; 02-08-2012 at 02:15 PM. Reason: Better clarification

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    i dont think you completely read it all

    the starting quality is what is still affected by all this

    the difference is now you will see a % in which you will have a chance to get hq from it


    normal only was able to get upwards of 10% even now

    hq had higher rates(but not much higher)



    so the main difference i am seeing is hq mats will mean a whole lot more after the patch



    your not looking at skill, you are looking at someone with alot of abilities getting "lucky" on not failing carefuls as they synth
    (10)

  3. #3
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    AuctionGirl, my dear, you failed at fully understanding the revamp. What defines your HQ chance? Your final Quality. They use a non-linear scale of chance of HQ using numbers from 1~1000 to determine chance of HQ (which means, for example, 500 gives you 10%, 1000 gives 100%. Non-linear, weighted towards the end of the spectrum. Those numbers in the parenthesis were pure example drawn out of my... secret number stash)

    If you utilize HQ materials, you gain a bonus to starting Quality, if using all HQ means your bonus Quality is 500 if i'm not misremembering what I read, mixing NQ and HQ gives a value between 0~500.

    The projected numbers are so that, using your best crafter gear and the best of your abilities, you get up to +600 Quality if memory serves me well.

    In the end: If you somehow can scrounge up 1000 Quality from all NQ materials, gods you deserve that High Quality item and you will get it
    (8)

  4. #4
    Player
    Adlitim's Avatar
    Join Date
    Nov 2011
    Posts
    97
    Character
    Tachi Mikaros
    World
    Gilgamesh
    Main Class
    Arcanist Lv 68
    Yes! I don't want crafting to be a tedious task everyone has to do once in awhile. It should be treated like a profession and those with skills are highly regarded and the masses look for there help.
    (2)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    196
    Quote Originally Posted by Skies View Post
    AuctionGirl, my dear, you failed at fully understanding the revamp. What defines your HQ chance? Your final Quality. They use a non-linear scale of chance of HQ using numbers from 1~1000 to determine chance of HQ (which means, for example, 500 gives you 10%, 1000 gives 100%. Non-linear, weighted towards the end of the spectrum. Those numbers in the parenthesis were pure example drawn out of my... secret number stash)

    If you utilize HQ materials, you gain a bonus to starting Quality, if using all HQ means your bonus Quality is 500 if i'm not misremembering what I read, mixing NQ and HQ gives a value between 0~500.

    The projected numbers are so that, using your best crafter gear and the best of your abilities, you get up to +600 Quality if memory serves me well.

    In the end: If you somehow can scrounge up 1000 Quality from all NQ materials, gods you deserve that High Quality item and you will get it
    You are not understanding... Right now I can take a level 1 item since I'm level 50.. and spam careful/clean slate etc.. get normal items over 300 quality.. and get HQ more than 50% of the time. This is based on skill.

    In this patch if you start a level 1 synth with nq items.. and you get it to 1000 quality, you are only given 10% chance. Your skill over the level means nothing. Its based solely on the materials you use.

    They took crafting skill out of the game, and its now on who can farm/buy the most hq items to start your synths. This isnt an issue for me, but I'm trying to stand-up for those who just dont understand how this is making the crafting system that much more pointless.
    (0)

  6. #6
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by AuctionGirl View Post
    take a level 1 item since I'm level 50.. and spam careful/clean slate etc.. get normal items over 300 quality.. and get HQ more than 50% of the time. This is based on skill.
    I LOL'd!!!!!!!!!!!!

    LOLOLOL
    (10)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    196
    Quote Originally Posted by RemVye View Post
    I LOL'd!!!!!!!!!!!!

    LOLOLOL
    You are lolling for the wrong reasons.. skill = Level 50.. not skills using the skills. But it removes the level required basically. Your level vs the synth level should affect hq %'s not just materials used.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    are you seriously claiming 300 quality is 50% right now?

    you sire are smoking crack

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    IT TAKES GATH LOTS AND LOTS OF SKILL TO FACEPLANT KEYBOARD AND WIN AT CRAFTING!

    Gath's 1 gil is worth more than your 1 gil.
    (9)

  10. #10
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by AuctionGirl View Post
    In this patch if you start a level 1 synth with nq items.. and you get it to 1000 quality, you are only given 10% chance. Your skill over the level means nothing. Its based solely on the materials you use.
    THAT is where I said you are not understanding. If you start a L1 synth with NQ items and get it to 1000 quality, you are in fact given a 100% chance of HQ, since HQ chance is based on the final Quality of the item (or at least that is what I understand from the post, I could be wrong).

    However, their projected numbers are so that if you, a L50 crafter, starts an L1 craft with NQ items, you will not be able to reach more than, like, 500 Quality, which gives you a 10% chance. I mean, that's what I got out of the post, as well, I COULD be wrong here too.
    (6)

Page 1 of 7 1 2 3 ... LastLast