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  1. #91
    Player
    Haruka_R's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    587
    Character
    Fenix Starfire
    World
    Midgardsormr
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Marxam View Post
    Gutting TP instead of just reducing TP cost of weaponskills by a lot. It made tanks and physical DPS gameplay feel even more shallow and this isn't even taking into account how tanks got butchered this expansion. TP acted like stamina in other games and was a resource that you had to mange and choose your moves wisely. It also acted as a level of depth to further add involvement and a little thing that this game has been slowly losing over time, consequence. The only real issue that people complained about was that sprint was tied to TP which they had since ARR to fix before 5.0. We tried no TP and its terrible so lets bring it back in 6.0? or lets remove MP because half the jobs don't use it and I hate having none when I die and get raise'd in battle be cuz it's soo difficult to mange MP that its ruining my fun of just spamming holy nonstop.
    I completely forgot that TP used to exist.
    (0)

  2. #92
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Me.
    I can be such a pain sometimes...
    (1)

  3. #93
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,004
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by sarehptar View Post
    Lack of balance between classes
    The classes are actually rather balanced...and that's exactly the issue. The balanced was achieved by homogenization and makes most jobs feel incredibly bland.
    (10)

  4. #94
    Player
    Nineball's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Tia Phen
    World
    Leviathan
    Main Class
    Weaver Lv 80
    1. Not being able to gain XP in New Game +. This was the perfect opportunity for those of us that would like to level other classes and not be forced to grind dungeons with elitists. Speaking off which....

    2. Elitists! Don't even need to go into details about these tryhard incels that threaten to kick you/throw racist slurs at you because you aren't DPSing at the highest theoretical level. Just ban these idiots or create a separate server for them to be on.

    3. Missing content for certain races. Seriously no hats or MGP hair-dos for Viera?
    (2)

  5. #95
    Player
    ZattanaWen's Avatar
    Join Date
    Mar 2018
    Posts
    54
    Character
    Pom Pom
    World
    Lamia
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nineball View Post
    3. Missing content for certain races. Seriously no hats or MGP hair-dos for Viera?
    The worst thing about this is that they've created new hairdos and hats since introducing Viera, and you'd think they would at least make all the new stuff compatible with them.
    (5)

  6. #96
    Player
    sarehptar's Avatar
    Join Date
    Mar 2014
    Posts
    576
    Character
    Yehn'zi Panipahr
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Absurdity View Post
    The classes are actually rather balanced...and that's exactly the issue. The balanced was achieved by homogenization and makes most jobs feel incredibly bland.
    Some groups are definitely more balanced (and yeah, definitely more homogenized), the tanks being a perfect example, but with other groups they still can't get it right; BRD literally just got a potency increase with 5.3... to undo a potency decrease they added in 5.1...
    (0)

  7. #97
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,859
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gameovers View Post
    Nah, I rather keep this system then go the way of RNG never getting gear again like WoW did. I like knowing what I'm getting all the time. It's only boring because that's how it's always been. Trust me... this is good. You don't want RNG. Go to Tom Clancy's The Division forums and you'll see what I mean.
    Every boss in WoW, outside of Mythic+ where you can't swap gear mid-run anyways (to prevent cheese and excessive horizontal gearing requirements), has its own loot table, same as in XIV.

    The only difference is that WoW's loot table are restricted to whatever the party can actually use and the Need/Greed process is skipped, with people instead being able to trade gear after receiving it.

    XIV model: 2 items drop from a 8-man boss. 0, 1, or 2 of those items might be useful to the group.
    WoW model: Each player has a 25% chance (2 in 8) to get something usable, and there's a consolation prize for those who don't get that something.
    (0)

  8. #98
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,605
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by sarehptar View Post
    I think the "hot button" issue that underlies many, if not all other issues, is the poor back-end infrastructure of the game and the team's lack of time, money, enough staff, etc. to fix those back-end issues.
    The best answer to those problems is "abandon development on the current game and start development on the next one".

    Be sure that is what you really want before asking for it.

    Didn't think so.

    Another answer: Start looking for another game that meets your requirements (about class balance, combat changes, meaningful horizontal gear progression). Surely there is something out there that matches what you desire that isn't FFXI. [OK, OK. Cheap shot. I promise I'll be good. Hashtag Satire]

    Final answer: find investors and create your own game with exactly those features you desire the most. I understand there are any number of Crowd-sourced MMOs "in development", although they may have been so for five years or more.
    (0)

  9. #99
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,605
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Shurrikhan View Post
    XIV model: 2 items drop from a 8-man boss. 0, 1, or 2 of those items might be useful to the group.
    WoW model: Each player has a 25% chance (2 in 8) to get something usable, and there's a consolation prize for those who don't get that something.
    XIV model: any gear drop can be useful for one of your alternate jobs.
    WoW model: what's an alternate job?

    You're comparing apples to donuts.
    (3)

  10. #100
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,859
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Marxam View Post
    Gutting TP instead of just reducing TP cost of weaponskills by a lot. It made tanks and physical DPS gameplay feel even more shallow and this isn't even taking into account how tanks got butchered this expansion. TP acted like stamina in other games and was a resource that you had to mange and choose your moves wisely. It also acted as a level of depth to further add involvement and a little thing that this game has been slowly losing over time, consequence. The only real issue that people complained about was that sprint was tied to TP which they had since ARR to fix before 5.0. We tried no TP and its terrible so lets bring it back in 6.0? or lets remove MP because half the jobs don't use it and I hate having none when I die and get raise'd in battle be cuz it's soo difficult to mange MP that its ruining my fun of just spamming holy nonstop.
    Quote Originally Posted by ZattanaWen View Post
    I will agree that it's a little stupid to have MP but not TP.

    Either keep them both or toss them both.
    Better yet, use them both, and more integrally than just "click this every 60 seconds, or assign an auto-clicker to do that for you", or lose them both. Neither Invigorate nor Lucid Dreaming add anything to the experience, especially now that Lucid Dreaming doesn't even Enmity-fade.

    That said, all that was necessary to fix TP was to have resource ticks occur per GCD instead of per 3 seconds (at 20% less base strength to compensate), so they could thereby scale with Attack Speed (and therein Skill Speed). It'd still be a trash mechanic so long as there's never any real advantage in higher spending (e.g. no sufficient reason to weave Enpi, Rockbreaker, Sonic Thrust, etc, situationally into a single-target raid fight), but that's really all it'd have taken.
    (1)

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