I completely forgot that TP used to exist.Gutting TP instead of just reducing TP cost of weaponskills by a lot. It made tanks and physical DPS gameplay feel even more shallow and this isn't even taking into account how tanks got butchered this expansion. TP acted like stamina in other games and was a resource that you had to mange and choose your moves wisely. It also acted as a level of depth to further add involvement and a little thing that this game has been slowly losing over time, consequence. The only real issue that people complained about was that sprint was tied to TP which they had since ARR to fix before 5.0. We tried no TP and its terrible so lets bring it back in 6.0? or lets remove MP because half the jobs don't use it and I hate having none when I die and get raise'd in battle be cuz it's soo difficult to mange MP that its ruining my fun of just spamming holy nonstop.
Me.
I can be such a pain sometimes...
1. Not being able to gain XP in New Game +. This was the perfect opportunity for those of us that would like to level other classes and not be forced to grind dungeons with elitists. Speaking off which....
2. Elitists! Don't even need to go into details about these tryhard incels that threaten to kick you/throw racist slurs at you because you aren't DPSing at the highest theoretical level. Just ban these idiots or create a separate server for them to be on.
3. Missing content for certain races. Seriously no hats or MGP hair-dos for Viera?
Some groups are definitely more balanced (and yeah, definitely more homogenized), the tanks being a perfect example, but with other groups they still can't get it right; BRD literally just got a potency increase with 5.3... to undo a potency decrease they added in 5.1...
Every boss in WoW, outside of Mythic+ where you can't swap gear mid-run anyways (to prevent cheese and excessive horizontal gearing requirements), has its own loot table, same as in XIV.Nah, I rather keep this system then go the way of RNG never getting gear again like WoW did. I like knowing what I'm getting all the time. It's only boring because that's how it's always been. Trust me... this is good. You don't want RNG. Go to Tom Clancy's The Division forums and you'll see what I mean.
The only difference is that WoW's loot table are restricted to whatever the party can actually use and the Need/Greed process is skipped, with people instead being able to trade gear after receiving it.
XIV model: 2 items drop from a 8-man boss. 0, 1, or 2 of those items might be useful to the group.
WoW model: Each player has a 25% chance (2 in 8) to get something usable, and there's a consolation prize for those who don't get that something.
The best answer to those problems is "abandon development on the current game and start development on the next one".
Be sure that is what you really want before asking for it.
Didn't think so.
Another answer: Start looking for another game that meets your requirements (about class balance, combat changes, meaningful horizontal gear progression). Surely there is something out there that matches what you desire that isn't FFXI. [OK, OK. Cheap shot. I promise I'll be good. Hashtag Satire]
Final answer: find investors and create your own game with exactly those features you desire the most. I understand there are any number of Crowd-sourced MMOs "in development", although they may have been so for five years or more.
XIV model: any gear drop can be useful for one of your alternate jobs.
WoW model: what's an alternate job?
You're comparing apples to donuts.
Gutting TP instead of just reducing TP cost of weaponskills by a lot. It made tanks and physical DPS gameplay feel even more shallow and this isn't even taking into account how tanks got butchered this expansion. TP acted like stamina in other games and was a resource that you had to mange and choose your moves wisely. It also acted as a level of depth to further add involvement and a little thing that this game has been slowly losing over time, consequence. The only real issue that people complained about was that sprint was tied to TP which they had since ARR to fix before 5.0. We tried no TP and its terrible so lets bring it back in 6.0? or lets remove MP because half the jobs don't use it and I hate having none when I die and get raise'd in battle be cuz it's soo difficult to mange MP that its ruining my fun of just spamming holy nonstop.Better yet, use them both, and more integrally than just "click this every 60 seconds, or assign an auto-clicker to do that for you", or lose them both. Neither Invigorate nor Lucid Dreaming add anything to the experience, especially now that Lucid Dreaming doesn't even Enmity-fade.
That said, all that was necessary to fix TP was to have resource ticks occur per GCD instead of per 3 seconds (at 20% less base strength to compensate), so they could thereby scale with Attack Speed (and therein Skill Speed). It'd still be a trash mechanic so long as there's never any real advantage in higher spending (e.g. no sufficient reason to weave Enpi, Rockbreaker, Sonic Thrust, etc, situationally into a single-target raid fight), but that's really all it'd have taken.
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