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  1. #1
    Player
    Gameovers's Avatar
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    Aug 2020
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    Shiro place
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    631
    Character
    Server Malfunction
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Connor View Post
    Don’t want to edit previous post for a separate point but god yes the gear system is so boring they may as well just remove all equipment stats entirely and just leave item level as the one and only player stat in the game.

    Like I’m not saying we should have FFXI levels of horizontal progression because it can definitely go too far lol. But at least make the experience more exciting than literally just slapping on whichever equipment is higher item level than what you have and that’s it.

    Though that also brings me on to substats where everything not called ‘Critical/Direct Hit Rate’ doesn’t exist lol. Piety? Tenacity? Determination? What’s the point of flooding us with all these pointless stats that we all have to actively avoid putting on our gear because they’re worth so little. And then there’s the speed stats. I honestly forget they exist most of the time
    Nah, I rather keep this system then go the way of RNG never getting gear again like WoW did. I like knowing what I'm getting all the time. It's only boring because that's how it's always been. Trust me... this is good. You don't want RNG. Go to Tom Clancy's The Division forums and you'll see what I mean.
    (4)

  2. #2
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gameovers View Post
    Nah, I rather keep this system then go the way of RNG never getting gear again like WoW did. I like knowing what I'm getting all the time. It's only boring because that's how it's always been. Trust me... this is good. You don't want RNG. Go to Tom Clancy's The Division forums and you'll see what I mean.
    Every boss in WoW, outside of Mythic+ where you can't swap gear mid-run anyways (to prevent cheese and excessive horizontal gearing requirements), has its own loot table, same as in XIV.

    The only difference is that WoW's loot table are restricted to whatever the party can actually use and the Need/Greed process is skipped, with people instead being able to trade gear after receiving it.

    XIV model: 2 items drop from a 8-man boss. 0, 1, or 2 of those items might be useful to the group.
    WoW model: Each player has a 25% chance (2 in 8) to get something usable, and there's a consolation prize for those who don't get that something.
    (0)

  3. #3
    Player
    DPZ2's Avatar
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    Feb 2015
    Posts
    2,622
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 98
    Quote Originally Posted by Shurrikhan View Post
    XIV model: 2 items drop from a 8-man boss. 0, 1, or 2 of those items might be useful to the group.
    WoW model: Each player has a 25% chance (2 in 8) to get something usable, and there's a consolation prize for those who don't get that something.
    XIV model: any gear drop can be useful for one of your alternate jobs.
    WoW model: what's an alternate job?

    You're comparing apples to donuts.
    (3)

  4. #4
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DPZ2 View Post
    XIV model: any gear drop can be useful for one of your alternate jobs.
    WoW model: what's an alternate job?

    You're comparing apples to donuts.
    In that case:

    Apples: Gear can be useful for any of various jobs you may or may not have leveled or even intend to level.
    Donuts: Right-click on your portrait -> Loot Specialization -> (Select which job [in WoW's case, spec] you want to gear.)

    But you want to convince me that the latter loot model is somehow less friendly or more wasteful?

    Similarly...

    XIV: You can put all your jobs on one character, but doing so will sacrifice your ability to gear any more than a single armor class or weapon type via weekly rewards.
    WoW: Gearing one job does not prevent you from gearing another, since, as different characters, they do not share loot caps. MSQ optional after the first character to complete it. Far faster leveling in general, atop a smoother ability acquisition curve. Significant alt catch-up mechanics, including for endgame progression.
    (0)
    Last edited by Shurrikhan; 09-15-2020 at 07:56 AM.

  5. #5
    Player
    Gameovers's Avatar
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    Aug 2020
    Location
    Shiro place
    Posts
    631
    Character
    Server Malfunction
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Every boss in WoW, outside of Mythic+ where you can't swap gear mid-run anyways (to prevent cheese and excessive horizontal gearing requirements), has its own loot table, same as in XIV.

    The only difference is that WoW's loot table are restricted to whatever the party can actually use and the Need/Greed process is skipped, with people instead being able to trade gear after receiving it.

    XIV model: 2 items drop from a 8-man boss. 0, 1, or 2 of those items might be useful to the group.
    WoW model: Each player has a 25% chance (2 in 8) to get something usable, and there's a consolation prize for those who don't get that something.
    I'm talking about endgame. Zephla and a few other youtubers talked about how horrible the RNG loot rolls and everything is in current WoW. We have it so good here, we know what to grind, how to grind it and how long it'll take to grind it. Lets not change that to anything related to RNG please. WoW and Tom Clancy's The Division 2 have that and it SUCKS. And I'm basing what this game has on HW,and SB's endgame. It was super easy to gear and grind tomes for those endstates and I'm glad it's the same way come SB2. So when I finish MSQ I'll be able to quickly gear because they used the same system for 2 xpacs.
    (2)
    Last edited by Gameovers; 09-15-2020 at 09:40 AM.