Quote Originally Posted by Gameovers View Post
Nah, I rather keep this system then go the way of RNG never getting gear again like WoW did. I like knowing what I'm getting all the time. It's only boring because that's how it's always been. Trust me... this is good. You don't want RNG. Go to Tom Clancy's The Division forums and you'll see what I mean.
Every boss in WoW, outside of Mythic+ where you can't swap gear mid-run anyways (to prevent cheese and excessive horizontal gearing requirements), has its own loot table, same as in XIV.

The only difference is that WoW's loot table are restricted to whatever the party can actually use and the Need/Greed process is skipped, with people instead being able to trade gear after receiving it.

XIV model: 2 items drop from a 8-man boss. 0, 1, or 2 of those items might be useful to the group.
WoW model: Each player has a 25% chance (2 in 8) to get something usable, and there's a consolation prize for those who don't get that something.