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  1. #81
    Player
    ClaudeHerel's Avatar
    Join Date
    Sep 2018
    Posts
    70
    Character
    Claude Herel
    World
    Mateus
    Main Class
    Fisher Lv 100
    Requiring players to complete crystal tower raids from 5-6 years ago to continue current msq.
    (3)

  2. #82
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by ClaudeHerel View Post
    Requiring players to complete crystal tower raids from 5-6 years ago to continue current msq.
    Wut...

    The raids are easy and their story is integral to 5.0s story....
    (11)

  3. #83
    Player
    Arngrim_Greyashe's Avatar
    Join Date
    Feb 2016
    Posts
    849
    Character
    Grimnir Greywolfe
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ClaudeHerel View Post
    Requiring players to complete crystal tower raids from 5-6 years ago to continue current msq.
    It takes like 30 minutes if you go unsynced with friends.
    (2)

  4. #84
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,038
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    FFXIV is imagined in a way that nothing is important enough to be potentially called a plague.
    (0)

  5. #85
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,027
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Recon1o6 View Post
    Casual-Hardcore gap and difficulty: This expansion is, without a doubt, the easiest expansion by far. On one hand there are people who actively refuse to use their job's full kit (cryo mage, 'pure' healers etc)
    and can get away with it. Yet we have savage and ultimate especially in NA more excluding than ever of anybody who doesn't have high parses and prior experience, and full of people who willingly fail mechanics in order to get their parse higher to the detriment of others parses. Not to mention the exclusion of ps4 players who can't parse and pc players who dont want to break the tos.
    The msq and normal df content needs the difficulty bar raising and a proper tutorial implemented so there are less clueless starting players and max level players are unable to play without using their full kit. Parsers need to be blocked and an in game recruitment for statics instead of through reddit, discord etc.
    You didn't need the parsers and other 3rd party tools in the coil people, and gordias was rushed for HW release and left there due to relic delays.
    This discussion has come up a million times and will probably continue to do so for the remaining lifespan of this game.
    If you get someone purposely wiping the raid because their parse is bad just boot them from the group and move on, they have no business being in clear groups.


    Blocking those tools completely may not "destroy" the raiding community but it will shrink an already small part of it into obscurity. Some jobs are rather self-explanatory but for most you wouldn't even know how to utilize their full kit

    Where do you think our optimal rotations come from? Continued interest in savage once people have their gear? Our BiS lists, stat priorities or substat scaling intervals?
    These don't come from the devs, they don't even know how their jobs are supposed to be played themselves.

    If we had no way of extracting concrete information from the game we would have to rely on "feelycraft", just freestyling everything and hoping it works. Do you think PF could beat E8S if everyone did 2k+ dps less than now?


    I agree that the divide between "casuals" and "hardcore", or as I like to call it "lazy people" and "everyone else" because being casual doesn't mean you're shit at your job, is getting bigger and I would argue that it is indeed because nothing outside of Extreme, Savage and Ultimate challenges you in any way. But tools to improve have always been out there, people just need to be willing to use them and player mentality isn't something you can just "fix", especially not by dragging everyone else down to that level.


    If you raise the difficulty bar for the usual max level content, forcing everyone to improve and then also take away the means for said improvement you just end up with more people quitting the game because they can't get anything done.
    (6)
    Last edited by Absurdity; 09-15-2020 at 02:22 AM.

  6. #86
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Gutting TP instead of just reducing TP cost of weaponskills by a lot. It made tanks and physical DPS gameplay feel even more shallow and this isn't even taking into account how tanks got butchered this expansion. TP acted like stamina in other games and was a resource that you had to mange and choose your moves wisely. It also acted as a level of depth to further add involvement and a little thing that this game has been slowly losing over time, consequence. The only real issue that people complained about was that sprint was tied to TP which they had since ARR to fix before 5.0. We tried no TP and its terrible so lets bring it back in 6.0? or lets remove MP because half the jobs don't use it and I hate having none when I die and get raise'd in battle be cuz it's soo difficult to mange MP that its ruining my fun of just spamming holy nonstop.
    (2)

  7. #87
    Player
    ZattanaWen's Avatar
    Join Date
    Mar 2018
    Posts
    54
    Character
    Pom Pom
    World
    Lamia
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Marxam View Post
    Gutting TP instead of just reducing TP cost of weaponskills by a lot. It made tanks and physical DPS gameplay feel even more shallow and this isn't even taking into account how tanks got butchered this expansion. TP acted like stamina in other games and was a resource that you had to mange and choose your moves wisely. It also acted as a level of depth to further add involvement and a little thing that this game has been slowly losing over time, consequence. The only real issue that people complained about was that sprint was tied to TP which they had since ARR to fix before 5.0. We tried no TP and its terrible so lets bring it back in 6.0? or lets remove MP because half the jobs don't use it and I hate having none when I die and get raise'd in battle be cuz it's soo difficult to mange MP that its ruining my fun of just spamming holy nonstop.
    I will agree that it's a little stupid to have MP but not TP.

    Either keep them both or toss them both.
    (3)

  8. #88
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,027
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Marxam View Post
    *snip*
    Not gonna lie, you almost had me until the last part.
    (0)

  9. #89
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by ZattanaWen View Post
    I will agree that it's a little stupid to have MP but not TP.

    Either keep them both or toss them both.
    Mp is there to contain raises. Tp jobs can't raise. Blm also can't raise, and has unlimited Mp essentially.
    (5)

  10. #90
    Player
    sarehptar's Avatar
    Join Date
    Mar 2014
    Posts
    576
    Character
    Yehn'zi Panipahr
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    I think the "hot button" issue that underlies many, if not all other issues, is the poor back-end infrastructure of the game and the team's lack of time, money, enough staff, etc. to fix those back-end issues.

    Character customization and gear design are gimped by poor character data management, inventory and housing are terribly limited, glamour is poorly designed, the new races are limited, every battle arena ends up being a circle or square, lack of diverse new content that doesn't just turn out to be another fate grind... Lack of options for substats/horizontal progression on gear, lack of variety in patch content delivery... Lack of balance between classes, underwhelming combat changes in the expansions, and so on and so on.

    It all comes back to not wanting to invest enough money and man-power to improve basic infrastructure and design.

    Because why invest money to improve something that is already making money hand-over-fist as it is?
    (6)

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