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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Xau View Post
    one ilm punch was a one trick skill, its use was almost sorely for removing stoneskin on enemies on arr and hw, since it hardly affected anything else, and i mean, it was capable to remove other stuff, but dmg buffs were not one of those things what one ilm punch was capable to remove
    and i mean, if one ilm punch was capable to do what you mentioned, the comunity could not have called one ilm punch a useless skill, and neither the dev team make a quest mention it as joke in a quest
    We actually do not know how many ARR and HW buffs are removable (and how many StB and ShB might have) because the only way to know which ones are removable was using One-ilm punch (and now using Blue's Eerie Soundwave and the Dispel Logos Action). Cleansable debuffs and actions that can be Silenced/Interrupted had similar problems before the UI was altered so that they could be identifiable. I wonder how many enemy buffs would suddenly have an identifier if enemy buffs got the same treatment.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    We actually do not know how many ARR and HW buffs are removable (and how many StB and ShB might have) because the only way to know which ones are removable was using One-ilm punch (and now using Blue's Eerie Soundwave and the Dispel Logos Action). Cleansable debuffs and actions that can be Silenced/Interrupted had similar problems before the UI was altered so that they could be identifiable. I wonder how many enemy buffs would suddenly have an identifier if enemy buffs got the same treatment.
    Yes, but one could always just... try to remove them and then see whether the (de)buff vanished. You couldn't tell beforehand, which made people more hesitant to use OiP/Esuna(/Exalted Detriment/Leeches) in some cases, but the results were plenty clear.

    But yes, at this point, knowing which buffs were removable will therefore rely on the memory of ARR/HW Monk mains, and memory isn't perfect. That said, many of those skills could have also been reclassified since then, too (from purgeable to not), and we wouldn't be the wiser if dismissing memory.
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