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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by animeking View Post
    A Burst dmg is when 1 attack does alot of dmg like SAM's Midare Setsugekka.
    SAM builds up attack then lets out 1 massive hit.
    That's a burst attack. Attack can be either a state or countable noun.
    Damage is a quality or, though it can be quantified in video games or variably by dollars' cost in real life, a non-countable noun.

    As the term is used in XIV (as per virtually every MMO), burst is the peaks of those mountain looking things on your, say, fflogs damage-over-time graphs, and what portion of the overall area under the line is within those peaks.

    Dragoon has burst damage. In spades.

    _____________________________________________________


    That said, there are only a small handful of things I necessarily want to see from Dragoon:
    1. Mirage Dive takes the slot of Jump while Jump is on cooldown. It no longer requires a second key of bloat.

    2. Sharpened Claw and Fang and Enhanced Wheeling thrust just removed in favor of multi-source combo actions now that there's no RNG attached, thus giving F&C and WT a 15-second timer, or just extended by 5 seconds.

    3. You can now move (at up to 150% speed) during Jump's animation, adjusting the relative landing point on the target and upon return. A landing indicator has been added. (If you've held forward movement while returning from Jump, you'll land again forward from where you started the Jump.)

    4. Battle Litany ranged increased from 15 yalms to 20.

    5. Piercing Talon made at least vaguely worthwhile by increasing its initial range and damage while reducing its ppgcd penalty over most steps within either given combo through a further trait, e.g.
    • Dragonkiller: Replaces Piercing Talon whenever a combo is in progress, increasing its potency by a further 100.
    Quote Originally Posted by Renkei View Post
    DRG 2.0 says hi, Not relevant until final coil.
    Dragoon was pretty consistently taken over Monk through First Coil and most of Second Coil. Heck, it wasn't until Phoenix that Dragoon's vulnerability to magic damage become a notable issue, at which point, voila, Dragoon lost its magic damage vulnerability despite keeping its heightened anti-physical eHP.
    (3)
    Last edited by Shurrikhan; 08-29-2020 at 08:50 PM.

  2. #2
    Player
    animeking's Avatar
    Join Date
    Feb 2017
    Location
    San D'oria/ Gridania
    Posts
    35
    Character
    Anime King
    World
    Goblin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That's a burst attack. Attack can be either a state or countable noun.
    Damage is a quality or, though it can be quantified in video games or variably by dollars' cost in real life, a non-countable noun.

    As the term is used in XIV (as per virtually every MMO), burst is the peaks of those mountain looking things on your, say, fflogs damage-over-time graphs, and what portion of the overall area under the line is within those peaks.

    Dragoon has burst damage. In spades.
    You just described exactly what ive been talking about DRG is a sustain DPS not a burst DPS.
    I've seen the fflog but I'm not talking about where DRG is on the tier listing I'm talking about actual gameplay.
    Yes DRG can be Sustain DPS and be high tier, yes DRG can also be burst DPS and also be high tier.

    I'm talking about playing DRG like its always been played.
    In every other FF game DRG has been the heavy hitter of the group, not the mediocre hitter but can attack faster then everyone else.

    but sure lets move on from the past.
    You can easily tell Yoshi P has no idea what to do with some of these jobs, like DRG, by that fact they make skills like BotD and clearly never tested them out.
    (0)

  3. #3
    Player
    phantomr23's Avatar
    Join Date
    Aug 2019
    Location
    Ul'Dah
    Posts
    53
    Character
    Makoto Mizuki
    World
    Spriggan
    Main Class
    Paladin Lv 90
    Quote Originally Posted by animeking View Post
    You just described exactly what ive been talking about DRG is a sustain DPS not a burst DPS.
    I've seen the fflog but I'm not talking about where DRG is on the tier listing I'm talking about actual gameplay.
    Yes DRG can be Sustain DPS and be high tier, yes DRG can also be burst DPS and also be high tier.
    They weren't talking about tiers, they were talking about objective statistics that can be viewed on FFlogs - Dragoon has several sudden spikes in damage, also known as bursts. It bursts during the opener/any reopeners when all the cooldowns are up and it bursts during the Stardiver phase. A class can be consistent and still have sudden bursts of damage.

    I'm talking about playing DRG like its always been played.
    In every other FF game DRG has been the heavy hitter of the group, not the mediocre hitter but can attack faster then everyone else.
    Dragoon doesn't attack faster than the other Melee DPS. Last I checked Monk has a quick GCD as its gimmick, Samurai has a buff to speed built into its rotation and Ninja has rapid fire Mudras. Unless I've missed something DRG is very clearly the slowest Melee DPS, and makes up for it with... a lot of heavy hits. Also, this isn't every other FF; if you're going to complain about classes being changed from the mainline games you've got a lot else to complain about.

    but sure lets move on from the past.
    You can easily tell Yoshi P has no idea what to do with some of these jobs, like DRG, by that fact they make skills like BotD and clearly never tested them out.
    Random pivot into an unsubstantiated point that has no logical explanation, neat.
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by animeking View Post
    You just described exactly what ive been talking about DRG is a sustain DPS not a burst DPS.
    I've seen the fflog but I'm not talking about where DRG is on the tier listing I'm talking about actual gameplay.
    It's actual gameplay is bursty. Your apm and potency is not proportionate over time. Your periods of greatest damage can exceed twice your sustained DPS and nearly reach twice your average. Any class with significant differences in output over time, such that their greatest damage rates near twice their average, is considered "bursty". Although other jobs have caught up with it since, Dragoon began as one of the most bursty jobs (alongside only Bard and perhaps BLM, originally) and still remains plenty bursty to this day. It has always had a fair bit of burst.

    You can throw up your hands and pretend burst refers to the amount of damage dealt in a single skill, but it never has. It's only ever referred to a brief period of time (which holds disproportionately high value).

    DRG has, for all intents and purposes, a Fell Cleave as a 3rd combo step. It its burst phase, it can do up to up to 1078 effective AoE potency without even using a global cooldown. That is heavy-hitting.

    Beyond that, though, it's pointless to draw comparisons to single-player games.
    (2)