That's a burst attack. Attack can be either a state or countable noun.
Damage is a quality or, though it can be quantified in video games or variably by dollars' cost in real life, a non-countable noun.
As the term is used in XIV (as per virtually every MMO), burst is the peaks of those mountain looking things on your, say, fflogs damage-over-time graphs, and what portion of the overall area under the line is within those peaks.
Dragoon has burst damage. In spades.
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That said, there are only a small handful of things I necessarily want to see from Dragoon:
- Mirage Dive takes the slot of Jump while Jump is on cooldown. It no longer requires a second key of bloat.
- Sharpened Claw and Fang and Enhanced Wheeling thrust just removed in favor of multi-source combo actions now that there's no RNG attached, thus giving F&C and WT a 15-second timer, or just extended by 5 seconds.
- You can now move (at up to 150% speed) during Jump's animation, adjusting the relative landing point on the target and upon return. A landing indicator has been added. (If you've held forward movement while returning from Jump, you'll land again forward from where you started the Jump.)
- Battle Litany ranged increased from 15 yalms to 20.
- Piercing Talon made at least vaguely worthwhile by increasing its initial range and damage while reducing its ppgcd penalty over most steps within either given combo through a further trait, e.g.
Dragoon was pretty consistently taken over Monk through First Coil and most of Second Coil. Heck, it wasn't until Phoenix that Dragoon's vulnerability to magic damage become a notable issue, at which point, voila, Dragoon lost its magic damage vulnerability despite keeping its heightened anti-physical eHP.
- Dragonkiller: Replaces Piercing Talon whenever a combo is in progress, increasing its potency by a further 100.



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