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  1. #21
    Player
    animeking's Avatar
    Join Date
    Feb 2017
    Location
    San D'oria/ Gridania
    Posts
    35
    Character
    Anime King
    World
    Goblin
    Main Class
    Dancer Lv 100
    DRG is trash in FFXIV.
    Why are people ok with a DRG that does sustained DPS when in all the other FF games DRG is a power house.
    DRG should play like SAM and burst DMG everything. This whole keep attacking until you get 2 attacks that don't do that much dmg is a crap idea.
    (0)

  2. 08-29-2020 01:10 PM

  3. #22
    Player
    animeking's Avatar
    Join Date
    Feb 2017
    Location
    San D'oria/ Gridania
    Posts
    35
    Character
    Anime King
    World
    Goblin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Darsien View Post
    Might I introduce you to the concept of "Burst Phases," which Dragoon definitely has.
    and wait might those include
    (0)

  4. 08-29-2020 02:02 PM

  5. #23
    Player
    animeking's Avatar
    Join Date
    Feb 2017
    Location
    San D'oria/ Gridania
    Posts
    35
    Character
    Anime King
    World
    Goblin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Darsien View Post
    The entire Life of the Dragon phase? You know, the one where you get 3 uses of Nastrond and a Stardiver in within 30 seconds, along with your Dragonfire Dive and Life Surge in those windows at times. If that's not a burst phase, then what is it?
    A Burst dmg is when 1 attack does alot of dmg like SAM's Midare Setsugekka.
    SAM builds up attack then lets out 1 massive hit.
    (0)

  6. 08-29-2020 02:26 PM

  7. #24
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Darsien View Post
    This is the cutest thing I've seen in a while.
    if you like that come see the smn forums, we got tons of these guys.
    (1)

  8. 08-29-2020 03:07 PM

  9. #25
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Darsien View Post
    I'd love a link to said forums, as I cannot seem to find it in the forum structure.
    i meant threads talking about smn stuff xD

    imma link you some if you feel like laughing


    https://forum.square-enix.com/ffxiv/...culation/page2

    https://forum.square-enix.com/ffxiv/...amours-anymore
    (0)
    Last edited by HeulGDarian; 08-29-2020 at 03:20 PM.

  10. #26
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Mikey_R View Post
    Monk says Hi.
    DRG 2.0 says hi, Not relevant until final coil. Can i please get 15 seconds instead of 10 WS holding like monk did? DRG has never been fixed before Monk this is the first cycle they bull-crapped monk but at least they buffed Riddle of Fire by removing its slow down, honestly they seem to enjoy neglecting classes in this game. Popular opinion on the English forums is no to dragoon changes, when on the jp forums is a totally different beast. At least the guys there conduct themselves by spitballing ideas inside of a single job improvement thread so the devs can look at it and consider it, here everyone shoots down each-other with one liners because nobody wants to waste their brain power even considering for 5 seconds if it would even be game breaking or not.
    (1)
    Last edited by Renkei; 08-29-2020 at 06:33 PM.

  11. #27
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Ahah, remember when Dragoon was so OP in 4.X with piercing that it was instantly meta in any comp due to how absurd it was ? Remember peoples still asking for DRG buffs at that time ?

    But seriously, DRG isn't unplayable, it isn't in a terrible spot, it isn't the worst job there is in any fashion.

    At the launch of 5.0 DRG was by far the most complete melee job there was at the time. Its rotation was working and was not one of the worst dps there was unlike Ninja. It also didn't have the need for a bandaid fix to its rotation like SAM, and it simply didn't need dumb and overpowered QoL to be at least playable, unlike MNK. BUT IT STILL RECEIVED THOSE QOL BUFFS ANYWAY.

    Well maybe not all of them. The claw and fang timer should be upgraded. Yeh. But apart from that, it doesn't need anything. The crit buff is really good (try pairing it with a fast BLM, which usually have around 4% crit chance. Watch the smile on that little boy's face when for once he can see two directcrit on a Fire4 in one fight.), eye of the dragon buff is good as well, altho it should need something else than a macro to really work. And for once they gave Dragoon a reliant burst phase with one damage buff being up each time, as well as another tool for your burst phase known as stardiver.

    The only things a DRG could need right now is QoL stuff anyway, no damage buffs, no party buffs... It's doing perfectly fine.

    QoL buffs you could do :
    Fix clipping on Stardiver
    Extend Claw&Fang timer duration to match a standard combo
    Make it easier to link Eye of the Dragon

    And that's about it.
    Y'don't need anything guys. It's not because Dragoon was a forced meta pick last expac that it should be the same now. :/ We already have Summoner doing that, let's not add another job to the list !
    (8)
    Still not sure if Samurai's a tank who forgot that aggro was a thing or a dps that's way too much into it.

  12. #28
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by animeking View Post
    A Burst dmg is when 1 attack does alot of dmg like SAM's Midare Setsugekka.
    SAM builds up attack then lets out 1 massive hit.
    That's a burst attack. Attack can be either a state or countable noun.
    Damage is a quality or, though it can be quantified in video games or variably by dollars' cost in real life, a non-countable noun.

    As the term is used in XIV (as per virtually every MMO), burst is the peaks of those mountain looking things on your, say, fflogs damage-over-time graphs, and what portion of the overall area under the line is within those peaks.

    Dragoon has burst damage. In spades.

    _____________________________________________________


    That said, there are only a small handful of things I necessarily want to see from Dragoon:
    1. Mirage Dive takes the slot of Jump while Jump is on cooldown. It no longer requires a second key of bloat.

    2. Sharpened Claw and Fang and Enhanced Wheeling thrust just removed in favor of multi-source combo actions now that there's no RNG attached, thus giving F&C and WT a 15-second timer, or just extended by 5 seconds.

    3. You can now move (at up to 150% speed) during Jump's animation, adjusting the relative landing point on the target and upon return. A landing indicator has been added. (If you've held forward movement while returning from Jump, you'll land again forward from where you started the Jump.)

    4. Battle Litany ranged increased from 15 yalms to 20.

    5. Piercing Talon made at least vaguely worthwhile by increasing its initial range and damage while reducing its ppgcd penalty over most steps within either given combo through a further trait, e.g.
    • Dragonkiller: Replaces Piercing Talon whenever a combo is in progress, increasing its potency by a further 100.
    Quote Originally Posted by Renkei View Post
    DRG 2.0 says hi, Not relevant until final coil.
    Dragoon was pretty consistently taken over Monk through First Coil and most of Second Coil. Heck, it wasn't until Phoenix that Dragoon's vulnerability to magic damage become a notable issue, at which point, voila, Dragoon lost its magic damage vulnerability despite keeping its heightened anti-physical eHP.
    (3)
    Last edited by Shurrikhan; 08-29-2020 at 08:50 PM.

  13. #29
    Player
    Ramura_Sono's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    R'amura Sono
    World
    Adamantoise
    Main Class
    Miner Lv 80
    Quote Originally Posted by Renkei View Post
    DRG 2.0 says hi, Not relevant until final coil.
    And after it's Magic Defense Buff, it's been relevant ever since.

    Quote Originally Posted by Renkei View Post
    Can i please get 15 seconds instead of 10 WS holding like monk did? DRG has never been fixed before Monk..
    Dragoon has pretty consistently been fixed before Monk, when it's actually needed fixing.

    Quote Originally Posted by Renkei View Post
    this is the first cycle they bull-crapped monk...
    EL. OH. EL. Yes, Heavensward and it's "DELETE MNK" mantra didn't exist, Stormblood, where it started with every gcd being nerfed, where it was the worst of the melee until 4.4's TK rotation put it on par with NIN in very specific comps didn't exist, sure. If we ignore all the other times they bull-crapped monk, this is totally the first time.

    Quote Originally Posted by Renkei View Post
    honestly they seem to enjoy neglecting classes in this game
    And none more than Monk.

    Quote Originally Posted by Renkei View Post
    here everyone shoots down each-other with one liners because nobody wants to waste their brain power even considering for 5 seconds if it would even be game breaking or not.
    It doesn't matter if it would be game breaking or not. Your asking for a job that has been consistently good, to receive buffs it absolutely doesn't need. QoL in the form of Wheeling/Fang combo timer extensions, AOE Disembowel refresh, heck even potentially keeping eyes when BotD is dropped, sure. But asking for anything beyond that is too much when the job has consistently performed well, and there are other jobs, with longer standing issues (SMN's, MNK's, BRD's, etc), that should take priority.
    (5)

  14. #30
    Player
    animeking's Avatar
    Join Date
    Feb 2017
    Location
    San D'oria/ Gridania
    Posts
    35
    Character
    Anime King
    World
    Goblin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That's a burst attack. Attack can be either a state or countable noun.
    Damage is a quality or, though it can be quantified in video games or variably by dollars' cost in real life, a non-countable noun.

    As the term is used in XIV (as per virtually every MMO), burst is the peaks of those mountain looking things on your, say, fflogs damage-over-time graphs, and what portion of the overall area under the line is within those peaks.

    Dragoon has burst damage. In spades.
    You just described exactly what ive been talking about DRG is a sustain DPS not a burst DPS.
    I've seen the fflog but I'm not talking about where DRG is on the tier listing I'm talking about actual gameplay.
    Yes DRG can be Sustain DPS and be high tier, yes DRG can also be burst DPS and also be high tier.

    I'm talking about playing DRG like its always been played.
    In every other FF game DRG has been the heavy hitter of the group, not the mediocre hitter but can attack faster then everyone else.

    but sure lets move on from the past.
    You can easily tell Yoshi P has no idea what to do with some of these jobs, like DRG, by that fact they make skills like BotD and clearly never tested them out.
    (0)

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