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  1. #1
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Beddict View Post
    You're kidding, right? Just transfer to a data center closer to you? NA servers are on the West Coast, people on the East Coast can already have ping issues due to the distance, are they supposed to move cross country? What about people in Australia, closest data centers are in Japan which again, huge distance away and so their ping sucks. The developers should absolutely keep ping in mind when designing animation locks because it's not easy for people just get close to a data center for a really low ping.
    No I’m not kidding.

    The game is designed with distances in mind. If your ping is so high animation lock is causing you severe damage loss, then you should get a new provider. Or something like a VPN or take other steps to lower ping like Whitelist the server, change to Ethernet instead of WiFi.

    They really don’t need to make changes because you refuse to.

    packetloss on the other hand is another story. But the topic here isn’t packetloss, it’s animation lock.

    So no. No I’m not kidding.

    Are you kidding when you ask Square-Enix to change the game for everyone else because you refuse to make changes? That’s a bit of an ask.

    Being realistic though, I probably am in the wrong place for logic and things making sense.
    (0)

  2. #2
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Daniolaut View Post
    No I’m not kidding.

    The game is designed with distances in mind. If your ping is so high animation lock is causing you severe damage loss, then you should get a new provider. Or something like a VPN or take other steps to lower ping like Whitelist the server, change to Ethernet instead of WiFi.

    They really don’t need to make changes because you refuse to.

    packetloss on the other hand is another story. But the topic here isn’t packetloss, it’s animation lock.

    So no. No I’m not kidding.

    Are you kidding when you ask Square-Enix to change the game for everyone else because you refuse to make changes? That’s a bit of an ask.

    Being realistic though, I probably am in the wrong place for logic and things making sense.
    Im just gonna assume you've never lived in/ played on EU, you can do your damnest to minmise your ping but its almost always gonna be noticiable and you're gonna get a tonne of packet loss. The game is clearly not designed with distance in mind if it took them so many years to make ninjas design more ping friendly, and they thought the abomination that was SB mch's design was okay (inconsistent flamethrower ticks haunt my nightmares). You're also making a bunch of assumtions here about players not putting in effort, a lot of players in EU and AU make active effort to lower ping and still can't do anything about it outside of literally moving.
    (3)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #3
    Player
    Ramura_Sono's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    R'amura Sono
    World
    Adamantoise
    Main Class
    Miner Lv 80
    Quote Originally Posted by Daniolaut View Post

    The game is designed with distances in mind.
    No. It's not. They've literally said it was designed with Japans internet infrastructure in mind. Which was one of the main reasons they changed how Ninja's Mudras worked.
    (5)

  4. #4
    Player
    animeking's Avatar
    Join Date
    Feb 2017
    Location
    San D'oria/ Gridania
    Posts
    39
    Character
    Anime King
    World
    Goblin
    Main Class
    Dancer Lv 100
    clearly no one has played old FF games and dont know what a Burst DD is.

    Burst phase is not burst DPS.

    back in the old games when you get a DRG in your party he was a heavy hitter.
    even in FFXI DRG was a heavy hitter.
    (1)

  5. #5
    Player
    phantomr23's Avatar
    Join Date
    Aug 2019
    Location
    Ul'Dah
    Posts
    53
    Character
    Makoto Mizuki
    World
    Spriggan
    Main Class
    Paladin Lv 90
    Quote Originally Posted by animeking View Post
    clearly no one has played old FF games and dont know what a Burst DD is.

    Burst phase is not burst DPS.

    back in the old games when you get a DRG in your party he was a heavy hitter.
    even in FFXI DRG was a heavy hitter.
    It's definitely possible that every single other person who plays MMOs and has widely decided what "burst DPS" means is wrong, that's true. It's also possible that your pointless arbitrary definition of DRG being a "heavy hitter" in the other games and not a "heavy hitter" here is wrong.

    I know which one I'm voting for.
    (10)

  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by animeking View Post
    clearly no one has played old FF games and dont know what a Burst DD is.
    Losing a turn to deal less damage than mashing the "Fight Button" isn't a great example of doing "Burst".
    (2)

  7. #7
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kabooa View Post
    Losing a turn to deal less damage than mashing the "Fight Button" isn't a great example of doing "Burst".
    In fairness, that depends on which final fantasy game you're playing.

    In FF3 from about job level 50 onwards jumping is damage neutral to fight, and scales further to be more powerful than fight

    In FF4 it dealt more damage with the right setup

    In FF5 when using a spear its damage neutral to fight, however lets you attack from the back row, and ignores enemy blocks.

    In FF6 it is potentially the highest damage you can do with a physical fighter when using the dragon horn and dragon boots, as one cast of jump executes jump multiple times like a pogo stick decimating enemies (especially in the imp setup)

    You get the point, but its certainly not less damage than fight in most of the cases I can think of.
    (0)
    Last edited by ReiMakoto; 08-30-2020 at 08:43 PM.
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  8. #8
    Player
    Axzeriuth's Avatar
    Join Date
    Sep 2013
    Posts
    42
    Character
    Axzer Riuth
    World
    Tonberry
    Main Class
    Astrologian Lv 80
    I'm sorry but can someone explain to me what they mean by
    Fang and Claw/Wheeling Thrust durations being shorter than the combo durations
    (0)
    Last edited by Axzeriuth; 09-06-2020 at 07:24 PM.

  9. #9
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 100
    Quote Originally Posted by Axzeriuth View Post
    I'm sorry but can someone explain to me what they mean by
    You have 15s to execute the next action in a combo, but the Enhanced Wheeling Thrust and Sharper Fang and Claw buffs only last for 10s. These buffs should see a duration increase so they properly match the combo duration.
    (1)

  10. #10
    Player
    Axzeriuth's Avatar
    Join Date
    Sep 2013
    Posts
    42
    Character
    Axzer Riuth
    World
    Tonberry
    Main Class
    Astrologian Lv 80
    Thank you. I understand the complaints now.
    (0)

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