Quote Originally Posted by Nayout View Post
The problem with Wow is that it is too experimental, many systems are totally deleted or changed between expansions and many progression systems do not last more than 2 expansions causing many ideas to end up being complete garbage or end up being a genius.
While I'm no fan of constantly swapped out 'borrowed power' systems (Artifact Weapons in Legion, Azerite gear in BfA, Conduits in Shadowlands), I'm not sure I can think of any that have had nearly the negative reception of, well, the majority of XIV's side-content? The most notorious of them all, the Garrisons, amounted to the same complaint people had about housing here, if a bit more intense: "Where'd all the people I used to see in cities and the open world go?"

That Azerite gear forced us to focus on a single spec (or pay gold fees to swap it around) isn't particularly different from the gear optimization issues in, say, leveling WAR vs. non-WAR tanks now in XIV. You want to play Outlaw Rogue optimally, former Subtlety Rogue? Pay up. You want that DHit back for optimal PLD play? Pay up. You want to be able to fully progress both tank and healer at the same time? Well, you're going to need a second character for that (or, in WoW's case, gold fees on a hybrid class, although there's truly no way around the weekly caps in XIV short of making a second character).