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  1. #1
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nayout View Post
    The problem with Wow is that it is too experimental, many systems are totally deleted or changed between expansions and many progression systems do not last more than 2 expansions causing many ideas to end up being complete garbage or end up being a genius.
    While I'm no fan of constantly swapped out 'borrowed power' systems (Artifact Weapons in Legion, Azerite gear in BfA, Conduits in Shadowlands), I'm not sure I can think of any that have had nearly the negative reception of, well, the majority of XIV's side-content? The most notorious of them all, the Garrisons, amounted to the same complaint people had about housing here, if a bit more intense: "Where'd all the people I used to see in cities and the open world go?"

    That Azerite gear forced us to focus on a single spec (or pay gold fees to swap it around) isn't particularly different from the gear optimization issues in, say, leveling WAR vs. non-WAR tanks now in XIV. You want to play Outlaw Rogue optimally, former Subtlety Rogue? Pay up. You want that DHit back for optimal PLD play? Pay up. You want to be able to fully progress both tank and healer at the same time? Well, you're going to need a second character for that (or, in WoW's case, gold fees on a hybrid class, although there's truly no way around the weekly caps in XIV short of making a second character).
    (0)

  2. #2
    Player
    Nayout's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    Quote Originally Posted by Shurrikhan View Post
    While I'm no fan of constantly swapped out 'borrowed power' systems (Artifact Weapons in Legion, Azerite gear in BfA, Conduits in Shadowlands), I'm not sure I can think of any that have had nearly the negative reception of, well, the majority of XIV's side-content? The most notorious of them all, the Garrisons, amounted to the same complaint people had about housing here, if a bit more intense: "Where'd all the people I used to see in cities and the open world go?"

    That Azerite gear forced us to focus on a single spec (or pay gold fees to swap it around) isn't particularly different from the gear optimization issues in, say, leveling WAR vs. non-WAR tanks now in XIV. You want to play Outlaw Rogue optimally, former Subtlety Rogue? Pay up. You want that DHit back for optimal PLD play? Pay up. You want to be able to fully progress both tank and healer at the same time? Well, you're going to need a second character for that (or, in WoW's case, gold fees on a hybrid class, although there's truly no way around the weekly caps in XIV short of making a second character).
    Things like the Titanforge or the corruptions that have had to "fix" more than 3 times since they were implemented, the RNG in absolutely the entire equipment system is something that has been a constant complaint by many in the forums.

    I left the game in WoD but I keep reading the forums and my former guildmates keep commenting on the situation of the game.

    Quote Originally Posted by Sasarayu View Post
    example of guilds monopolizing world bosses or open world dungeons. It's perfect because they gated others from doing it no matter how unbalanced. Age old thing.
    https://www.reddit.com/r/MapleStory2...rol_this_game/

    It reminds me of this and one of the many reasons why the game closed.
    (2)
    Last edited by Nayout; 08-26-2020 at 04:08 PM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nayout View Post
    Things like the Titanforge or the corruptions that have had to "fix" more than 3 times since they were implemented, the RNG in absolutely the entire equipment system is something that has been a constant complaint by many in the forums.
    That's just a matter of having ~20 to ~1060 times the possible loot combinations at any given item level than in XIV. XIV has 1 per ilvl tier over the leveling experience and 2 at any level-cap ilvl tier. WoW has some 6 possible drops at the end of a dungeon even after trimming it down to solely what the specialization you've selected could use. The weekly Mythic Challenger chest, further, can take from literally any loot in the game, scaled to your item level reward, with any possible corruption (tens of thousands of combinations in total). Titanforging doesn't play a part in that; it's just a matter of a large loot table.

    True, Titanforging was an issue in Legion, when they wanted to increase time played and bridge casual-hardcore power-acquisition gaps and increase the "RPGness" of certain loot progressions. But since then it's only really been pertinent to leveling, as to occasionally get a trinket you won't just replace in another level, and catch-up mechanics.

    Gotta ask, though... did you never do the original Diadem? Now that was an actual RNG nightmare. Item level was RNG within a chest-type-derived range. The number of secondary stats attached was likewise entirely RNG, from a total no more than the typical lesser secondary stat, to 3 major secondary stats and 2 lessers, iirc.
    (2)

  4. #4
    Player
    Nayout's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    Quote Originally Posted by Shurrikhan View Post
    That's just a matter of having ~20 to ~1060 times the possible loot combinations at any given item level than in XIV. XIV has 1 per ilvl tier over the leveling experience and 2 at any level-cap ilvl tier. WoW has some 6 possible drops at the end of a dungeon even after trimming it down to solely what the specialization you've selected could use. The weekly Mythic Challenger chest, further, can take from literally any loot in the game, scaled to your item level reward, with any possible corruption (tens of thousands of combinations in total). Titanforging doesn't play a part in that; it's just a matter of a large loot table.

    True, Titanforging was an issue in Legion, when they wanted to increase time played and bridge casual-hardcore power-acquisition gaps and increase the "RPGness" of certain loot progressions. But since then it's only really been pertinent to leveling, as to occasionally get a trinket you won't just replace in another level, and catch-up mechanics.

    Gotta ask, though... did you never do the original Diadem? Now that was an actual RNG nightmare. Item level was RNG within a chest-type-derived range. The number of secondary stats attached was likewise entirely RNG, from a total no more than the typical lesser secondary stat, to 3 major secondary stats and 2 lessers, iirc.
    And that's exactly what a lot of people don't like, my whole guild with raid in BC, Woltk and Cata don't like the direction the game has taken with these things. And I know the Diadema because I still have equipment I keep in my retainers in that area, one of the reasons why it failed was because of that but if I remember correctly, the equipment they gave in that area was never superior to Savage's. I also know perfectly well about Eureka Pyros and the crystal forge with the statistics that it was a whole RNG system, but of course it is something very small or almost anegodotic.
    (0)