Was going to quote a few people since the sentiment has been said in different ways but you win being the last before I posted so I'm just going to quote you lol.
I saw this a few times in this thread already where someone views something as impossibru or just not their values and therefore not constructive / criticism, and in context of the thread apparently worth telling them to go away too.
I see people who are saying "x, y, z, q, p, r, t are not constructive". I'd like to remind people that SE actively caters to a very diverse audience, and I've seen over the years here many many many MANY times where someone say something cannot be done, just impossible, and they say this as if on behalf of SE like their uncle works there or something, and then later some sort of variation of it is totally done by SE. Sometimes this is even SE "we can't do that", two years later- oh guys we did it.
Can't can't can't, not constructive, can't. No NO NO NO NO NO NO, LEAVE THE GAME.
SE: Hold my Gysahl Greens, I'm going in!
Of course the more extreme example of someone asking for this game to go from MMORPG to RTS, well okay.. sure.. lol. Can't happen, insane for thinking so, but vast majority of feedback isn't to that wild of a scale. And as a smaller example, what can happen, is we do have LoV (kind of rts content). Now of course LoV is a bit of a red feathered step child chocobo of the black tipped choco family, but just an example that SE has a history of, and will continue to, branch out.
Just because you don't think it's likely, even if SE said they've difficulty achieving whatever desired feature, or you just don't like the idea at all doesn't mean it isn't potentially constructive criticism.
High quality very likely to be implemented perfectly in line with your world view constructive criticism, which is what I feel a lot of people are 'actually' looking for when they say that- well yeah that'll be far more rare lol.
Unless someone here is secretly actually working for SE at a high level position I find the people telling others off on their desires based on nothing more than 'it can't fit, because I say so- even though I've been repeatedly wrong before' tend to be more in the wrong than the person with the wild idea who may of jumped the shark a little.
I am more impressed when people say no because they internalize the concept and then form their own constructive criticism in response than someone who just retorts with 'no'. As they say it's easy to destroy but hard to build, which of course should be a friendly reminder when talking to SE too. . easy to put SE down even when it's hard to do what they do (that isn't to say we accept anything they do as perfect just because it took effort, jut a reminder that it takes a lot more effort to make something than to say it isn't any good- so sometimes you can use that to help shift your wording from 'sucks sucks sucks, to 'this could be better for the following reasons, here are some ideas that I think might work in place of that''.
I tend to believe the 'no it will take resources away from something that maybe might possibly affect me even though I've no idea what their distribution of resources and people priority is' or 'no it's not feasible because I honestly have no idea what is going on at head quarters but am going to pretend I do" are some of the least impressive way ideas get shot down, unless they come from SE in which case we have to decide if we believe them or not (lol). There is of course a difference from shooting things down based on your backseat managing and accounting, or hyper restrictive interpretation of lore (like when people refused, on behalf of SE, the concept of Demi content for SMN until SE did it and then suddenly and magically it was all okay), and a 'that'll probably not happen'. Telling people off therefore gets a huge 'I'm terrible at conversation, for this moment at least, and don't really care to have this one and am giving you a minimum effort 'no'' award from me, at least on average lol, when people begin to act as SE's accountant or content planner putting their seal on things that can and will and things that can't and wont. Which again is different from constructively criticizing their criticism. As you pointed out sometimes people will feel pushback on their idea by engaging that idea as some sort of resistance to the concept of constructive criticism but it's actually in support of quality conversation (by constructively criticizing them back).
A. What do you think about accerlated story options now that it takes two full witcher 3 games to catch up?
B. I think it takes a long time indeed but that's the charm of this game! I know it doesn't directly affect me if it was added but indirectly I believe it might direct the game and the community away from this story focus. I think people have to do it, like in dark souls if you added an easy mode it just wouldn't make the same community or feeling.
A. But this is a theme park mmo, is it really that important to force a vibe like that?
B. I know it is but I still want this is to be required experience to the game, I understand the concern.. they're trying to make it better by streamlining stuff, I just don't think it'll be good for the community or vibe to the game if they go too extreme. This smaller solutions I am more for though (streamlining).
A. Okay, what about the current story skip options?
B. I don't love them but they cost real money and so few use them.
A. I see, if they added it anyway would you quit assuming that it makes no change to story structure?
B. No... but I still am saying I don't think it'll be good- I think people should have to do it.
SE can see that, I think, and get some really valuable information. Knowing what people feel, want, and possible solutions/counter-proposals can really help guide them away from traps or understand consequences if they choose to do that anyways. As obviously sometimes they know someone is going to be upset and will do it anyways because of other reasons they feel worth it.
vs something like
A. What do you think about accelerated story options now that it takes two full witcher 3 games to catch up?
B. This is a story game and if you don't like that then you need to play something else. This cannot be done, even if it's optional and doesn't actually change the structure of the game for myself, it's not possible. leave!
One clearly tells SE a lot more, and also is more realistic. SE 'can't' do something? pffffttt. lol. SE can and has done things before that people think they can't do. But with the first they can see the person is worried about the culture, and perhaps that's reason enough, like people are worried about parsers ruining the culture if they're openly accepted. I'm not saying I accept that argument in all cases, but it is an argument to consider. Culture can be hard to cultivate but is worth considering from a design perspective.
It can't be done because it changes the core of the game (RPG -> RTS), sure that sounds pretty logical but that's a rare sort of request. More often I see it can't be done because they don't like it and not actually because there is a reason it 'can't' be done. Like if SE added ultimate content, which is hard enough to make savage closer to normal mode than savage to ultimate lol, and people are like 'but my core, my money your spending somewhere else that should be spent on what I tell you to'. Well SE never changed the core of the game, it's still pretty casual, they just added another optional piece. To be fair and clear I'm not saying you can't be annoyed if SE spent millions on some silly feature like 'great news you can now use minons in pvp, it cost us a few mill to do though' and people would be like.. .seriously? I'm saying just because you don't like it, or you want money spent somewhere else, has no relevance to them 'can't' do it or that it's not constructive criticism.
Although I doubt people who are hyper conservative on what counts as constructive criticism / allowed feedback and desires are going to change their mind, or even read what most people say that is counter to that. So... probably mostly just high fiving a few people with silent likes and that's it. Magic of the the internet lol /shrug. (using conservative as a word, not as a political ideology- just in case someone felt I was attacking politics).
Also would agree with another that says this is just the nature of game forums, well fan forums in general, where people will be all for what they like and then sharp, matter of factly, against whatever they don't value- which is why I'm very glad this forum doesn't have reddit like features. The echo chamber would be intense as people refuse to engage in conversations that are not to their fancy by just hiding the entire thing.
I know sometimes something is just troll bait or is just 'make this an RTS' but more often I see not that and it's more like what you said where people will just devalue the opposing argument because it's not their argument. Easier to argue against something if you remove all their value before even engaging- you've no power here because I wont recognize any of it *muahaha*, it's why dehumanizing is so popular. I couldn't treat a person horribly but if they're a monster then my horrible behavior is justified, I can be a jerk and still be a good person - secret cheat codes unlocked! That last bit being more of a general statement lol, I don't see that behavior too often here but I have seen it on infrequent occasion.