Its a lot like how bad the Mac client runs right? It's a translation of the windows client, and directx, into something Mac can run. And it's bad. Real bad. A Mac client built from the ground up would run way better.Let me preface this by saying I have absolutely no coding/programming knowledge of any sort, and it will be evident in my next sentence. lol. But is what you're saying is that it would be possible to actually build ARR completely 'fresh' so to speak with new coding, but have to tweak things in a weird way to make it compatible with/transfer legacy characters properly?
The 1.0 coding gets blamed for many, many things by this community - but to my simple mind it doesn't seem like making legacy characters work in a new game, if that was their main hurdle, could have THAT far of a reach. But again, I know nothing in this field so I could be incredibly off-base here.
Just saw your edit, so if that's the case, I'm thinking there's a strong chance that's probably what the other thread had been talking about.
It's also worth noting that the most successful MMO, to date, is World of Warcraft. A game which took ideas from other MMO's and refined them. It's perfectly possible for FFXIV to do the same thing without losing its core identity.
Others have pretty much already covered it in that FF14 is a game that has a pretty firm presence at this point. Mature and constructive criticism should always be welcome (and goodness knows there are some elements where FF14 could stand to improve) but if your suggestions clearly go against the game as it has been established for years now then, for your own mental state, it would probably be best not to expect it to change too substantially at this point.
It do find it a little funny how players who play the game a lot and enjoy many aspects of the game are usually the ones called out as being too emotionally attached. Personally, I think that label much better fits players who only enjoy maybe 10% of the game and yet constantly expect and demand that the rest of the game be changed to fit what they want just so they can feel validated in spending more time playing it. Clearly if you were less connected at the hip you'd be okay with just enjoying the parts of the game you do enjoy while finding something else to do with the rest of your free time.
To be clear, being too emotionally attached to the game is not a good thing regardless but if you clearly don't even enjoy most of the content the game includes yet feel some need to play it anyway then perhaps you shouldn't be so quick to throw stones.
I'd say a fair amount of it is presentation. A large amount of things on here whether constructive criticism or not are written in a way that sounds like a 4 year old child crying because mom told them they werent allowed to have a piece of candy.
There's a number of arguements that WoW is more of a display on how successful Blizzard's marketing department is rather than a display of their skill in making games. WoW was essentially just a bunch of stuff they copied from other MMO's then wrapped in a Warcraft box. As to whether or not WoW is the most successful MMO to date. That too is also debatable depending on how you value various criteria.
The other thing with ARR's coding issues is that it doesn't just suffer from "1.0 code" but the fact that 2.0 was assembled in a hurry, with shortcuts made that seemed like a good idea at the time but have restricted what they can do as the game gets bigger.
The problem with Wow is that it is too experimental, many systems are totally deleted or changed between expansions and many progression systems do not last more than 2 expansions causing many ideas to end up being complete garbage or end up being a genius.
Many Wow players have stayed in FFXIV because the equipment system is very similar to that of Wotlk / Cata with a system of points or medals to buy equipment, a system that I love and that I totally prefer the one created in Legion.
On the flip side, there are also people misconstruing unwanted advice / selfish criticism (critiquing parts of the game as inconvenience for them where in reality those parts are enjoyed by large amount of people as well) as "constructive criticism" or that disagreement with their opinion is immediately considered as "whining" or "refusal to accept constructive criticism"
While I'm no fan of constantly swapped out 'borrowed power' systems (Artifact Weapons in Legion, Azerite gear in BfA, Conduits in Shadowlands), I'm not sure I can think of any that have had nearly the negative reception of, well, the majority of XIV's side-content? The most notorious of them all, the Garrisons, amounted to the same complaint people had about housing here, if a bit more intense: "Where'd all the people I used to see in cities and the open world go?"
That Azerite gear forced us to focus on a single spec (or pay gold fees to swap it around) isn't particularly different from the gear optimization issues in, say, leveling WAR vs. non-WAR tanks now in XIV. You want to play Outlaw Rogue optimally, former Subtlety Rogue? Pay up. You want that DHit back for optimal PLD play? Pay up. You want to be able to fully progress both tank and healer at the same time? Well, you're going to need a second character for that (or, in WoW's case, gold fees on a hybrid class, although there's truly no way around the weekly caps in XIV short of making a second character).
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