Exactly my point. People rush too quickly in this game even if it's their first time.Some diehard vets in this game alarm-clock all patches, bum rush through the story, complete all NM raids and even EX trials on day one by midnight. If you get in the way of their schedule, it's going to get nasty.
Day two, even if they already did that new expert dungeon, if you slow them down with single pulls, you're going to feel the wrath. You're getting in the way of their 2pm meet up to farm the newest EX trial.
Never mind they might still end up wiping for hours in a 'farm' still cause there are the barely-clearers that make farming a chore as the days go by.
I can go on if you'd like!


Different strokes for different folks. Everyone has different goals, your way of approaching things is just as valid as another player approaching it wanting to get it done as fast as possible.
There are players who love the story, there are players who couldn't care less about any game's story. Some players optimize their rotations to get higher DPS, others learn their jobs "good enough" for the content they want to play. Some hardcore raid, some craft, some are here just for community interaction, others play for story and lore, etc. Some like to kick back and take things slow in a dungeon, others like to complete things as fast as possible.
Edit:
The problem with Prae now is that by that point everyone is so overgeared that the dungeon is trivialized. I've been playing for 7 years now (a bit longer if I include the short time I had in 1.X), and it was pretty epic back when everyone was ilvl 45-70 and most groups had at least half the party being new. Over time, however, as ilvls increased and new players were fewer, it became too easy and Prae became the most efficient for tome farming. The only thing that made Prae long was the cutscenes, and they were skippable. Fast forward to when they disabled cutscene skipping, new players get to enjoy the cutscenes as they happen now. But that can't stop the efficient players from doing their thing. It sucks, but it's a byproduct of the dungeon's design (which was never repeated due to the controversies it created).But what about the new players? They're more interested in exploring and enjoying the content. The worst culprit is the Praetorium where everything dies in seconds after watching a minute-long cutscene. It was anticlimactic and if people slowed down new players will actually be able to enjoy that dungeon like it was truly an epic final dungeon!
Last edited by File2ish; 08-25-2020 at 08:30 PM.
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