I GOT PLACES TO BE!!!




I GOT PLACES TO BE!!!
Player

I think there a number of different reasons why people rip through content so fast. Dungeons do have a timer and if you get stuck on a section for a long period of time, you at least have leaway. (highly unlikely though) . People want to dungeon over with, so they can get back to the MSQ. I know I am always desperate for the next bunch of cut scenes and storylines to be launched. Finally, people just have the World Of Warcraft mentality, where you want to rush as fast as possible, so you can score a world first or server first.
Outside of dungeons, I typically take my time, so I can soak as much in as possible each time I log in. (due to spinal damage, I can only sit at my desk for limited amounts of time, which forces me to log on and off several times a day.
For me at least, dungeons are only engaging when we do large pulls. It doesnt matter if I'm Tank/Healer/DPS small pulls are just not fun I dont feel I'm getting the most out of my abilities. That being said I'm far more interested in mechanics than scenery. I wont force large pulls though if the tank or healer isn't comfortable with it.
For the Main Scenario stuff, the scaling there is just wonky so it allows for insane pulls, and let's be honest if it wasn't for the massive exp, very few would want do those. Hopefully, they get reworked in the future for new players, maybe have an NPC party.
Last edited by Vanroe; 08-27-2020 at 08:03 PM.



I like to attribute the rushing in MMORPG's to the volume of content given to players over the years, factoring in newer players who then feel pressured by their surrounding environment to go as quickly as possible so they can feel like they are more part of the community in terms of content completion.
It's the whole "Fear of missing out" effect.
And here I am just sitting all day in one spot fishing because my triple mooch keeps failing in netting the fish I'm after.
Fishing is great.
Last edited by Neoyoshi; 07-06-2021 at 03:38 PM. Reason: Typo, it's late and i just woke up.

I'm all for taking it slow for someone's first time. And I definitely enjoy stuff when I run it for the first time (except alliance raids - thank gawd they added lore information OUTSIDE of the Nier raids unlike in the Ivalice raids) and take my time. I enjoy the beautiful scenery (and eagerly look forward to being able to just walk through more dungeons for photo opportunities whenever they get around to it - and I hope the raids will be added eventually, both alliance and normal). I don't rush content, unless that content is leveling up alternate jobs. I enjoy the main scenario at a comfortable pace as well as class/job quests, side quests and anything else I touch. I read all the dialogue, talk to optional NPCs during quests (which is how I ended up liking Y'shtola so early on in ARR because she was just as fed up with all the run around errands as I was and it was nice to see a NPC resonate with my frustration). Even now with Endwalker drawing near to release, I'm catching up on content I've yet to complete - such Eureka, Bojza, Triple Triad collection, minion collection, mount collection and those damn legendary fish from ARR.
However, when it comes to running a dungeon after the first time, being able to take on everything a path has to offer in a single pull is fun to me. It's fun to me as a DPS, Healer or Tank and from what I know, it's fun to my mates as well. As they're leveling a tank, they trust me as a healer to keep them alive even as they make mistakes and learn or if I'm tanking, trust me enough to know I won't drop in three seconds while being mauled by a dozen and a half mobs.
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