Quote Originally Posted by Hatfright View Post
He speaks. Finally.

And that's where you're wrong. As this thread demonstrates, it is a non-fun challenge for people with dissabilities, and it isn't a challenge at all for most of the people without one. It can be both, imagine that. What you call logic is nothing more than a "flip-flop", an actual logic error. It's like saying "Humans are animals with a heart, therefore all animals with a heart are humans". We both know that's not how that works. And that is the exact point StriderShinryu trying to demonstrate.

As many people said before, fun challenge is something more interesting that pressing one button to the ground. Something that require knowing your class, your positions, when to use your spells in order not to wipe the whole party. And, what a surprise, many people with disabilities do that: they clear Ex and Savage content, they find finishing it as a team rewarding. There's no teamwork in this QTE. You can't drop a shield on a teammate to prevent them from dying, you can't fill their healthbar to help them overcome something. Nothing. It's just you, a gauge you need to stop from dropping and a button. Where's the fun part in that? Everyone dying when someone fails? We saw more interesting interpretations on that take. With this one we don't even know who failed or why. We can't adjust the group performance or explain what went wrong so people won't fail the mechanic again. If someone can't press the button rapidly over and over, there's a lag, server acting funny again, no amount of explaining will change that. That is the main problem with this QTE.
SE could've find a better solution to demonstrate the "oh no, if your will is not strong enough it's all over" feeling that interaction supposed to be. The thing is, doing it for the first time, most of the people won't even see the little yellow text on the lower side of their screens, cuz that QTE eats up all the attention. It is a bad game design choice by itself. Punishing people with disabilities for no reason is a nail on it's coffin.
Except, I'm not the one flipflopping, you guys are. You'll argue that this is challenge for people with disabilities, and then go on your high pedestal of arrogance and prepotence and claim that "QTEs aren't challenging so they need to go". No specifics, no exceptions to the rule. just arguing two conflicting points because anything goes to get rid of QTES, including contradictions that supporters will overlook or lie about because it's convenient to do so.

The same way that the people who said before that the QTEs aren't fun or interesting at all completely divorce them from the intent they were implemented for, while not doing the same to all the other content they claim to be more interesting (and I'm not even going to get into the fact that appparently fun is objective now, according to this thread). I can apply the same double standard to the same content they're claiming is vastly more interesting: you're just pressing buttons to make numbers pop up and bars go down. You're tapping buttons to parry a giant sword, get free of chains or jump off a plane at the right time, same way you're tapping buttons in a set rotation to kill bosses.

Because intellectually dishonest people can oversimplify whatever they dislike but coincidentally they always forget to apply the same measure to whatever they're championing.