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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sqwall View Post
    Still doesn't explain the fact that it is off most mnk's hotbars.
    ...Does it not?
    Quote Originally Posted by Shurrikhan View Post
    it was undertuned such that it could only ever be a disengage skill, and was inflexible even in that regard, rather than finding conditional uses as part of syncing rotation or CD burst.
    A capstone skill doesn't have to be a weaponskill on CD that interrupts an already tight existing rotation, a oGCD used on cooldown once every X seconds, or a direct replacement an existing weaponskill. Situational skills are a plenty intelligent design. It just obviously can't be as situational as the undertuned SSS we were given.


    And technically...
    Quote Originally Posted by Sqwall View Post
    Nenki is static and gains normally seperate from huton, Kenkei is static and gains normally separate from shifu, jinpu. GL is dynamic , and is a resource AND a timer...this is fine for ARR monk, but for the monk we have where you have a GL spender this makes no sense.
    No. Ninki and Kenki are also dynamic. Ninki previously scaled with auto-attack speed, which in turn scales with Attack Speed. Now both scale with the rate of their resource-generating GCD actions, and thus with Huton or Shifu. Kenki's value, moreover, scales with Jinpu. They're by no means independent or static.
    (1)
    Last edited by Shurrikhan; 08-22-2020 at 01:11 AM.

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shurrikhan View Post
    No. Ninki and Kenki are also dynamic. Ninki previously scaled with auto-attack speed, which in turn scales with Attack Speed. Now both scale with the rate of their resource-generating GCD actions, and thus with Huton or Shifu. Kenki's value, moreover, scales with Jinpu. They're by no means independent or static.
    Quote Originally Posted by Sqwall View Post
    Imagine NIN having to spend 40 secs on huton to use Bunshin or Dream within a Dream. Or SAM sacrifice shifu or jinpu to prefrom Midare Setsugekka or Kaiten.

    OK. Now with the logic you have in the comment above "Ninki previously scaled with auto-attack speed, which in turn scales with Attack Speed. Now both scale with the rate of their resource-generating GCD actions, and thus with Huton" Because if this were the case I should have 5,234 GL to spend, because i'm just doing my rotation, but it's not...i'm capped at 4. If I could 1 GL to increase my DPS without a whole dump that would be great....but i'm not a NIN!

    When youcompare this to Monk which has 2 resources "GL and chackra"....does NIN have to spend huton (GL) timer to gather nenki (chackra)? NO? ok then put your hand down.

    I agree that by not having huton up you don't gain nenki faster...that's simple. Monk on the other hand HAS TO SPEND GL to preform a skill which slows monks down to gain GL slower and to add insult to injury less crits for chackra.

    Perfect balance is a crutch, and it should work like Kosattsu and grant 3 GL instantly *poof* back in the fight on a 60 second cooldown. This is why monks NEVER use TK, it is completely useless unless your in a drunken raid. Same with SSS, it slows us down for NO REASON. It has the same effect of Form Shift, but form shift has waaaayyyy less penalty.

    Now this is the same problem as if I never had huton up or shifu, jinpu. It's not ideal to remove these buffs, but NIN and SAM can apply these buffs effortlessly compared to monk which takes 3-4 GCD's WITH PERFECT BALANCE. NIN can do this in the blink of any eye with 3 mudra, and SAM in just 2 with Meikyo Shisui. And not to mention the timer is x2.5-6 LONGER then MONK's GL timer.

    I won't argue this anymore as this will all potentially be a subject of the past with 5.4 "fixing" monk, but time will tell.
    (1)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Sqwall View Post
    When youcompare this to Monk which has 2 resources "GL and chackra"....does NIN have to spend huton (GL) timer to gather nenki (chackra)? NO? ok then put your hand down.

    I agree that by not having huton up you don't gain nenki faster...that's simple. Monk on the other hand HAS TO SPEND GL to preform a skill which slows monks down to gain GL slower and to add insult to injury less crits for chackra.
    I don't get this comparison.

    GL is not a resource. Same as Huton.

    It's pretty obvious that it's a not a resource because you gain no abilities that "Spend it" when you first unlock it.

    Tornado Kick isn't a "Spender" in its design. There was only one period of Monk's lifespan where it could have been classified as such and it was unintentional. Tornado Kick is the consolation prize when dealing with boss jumps that lasted longer than both your stance and GL, but with all the QOL that came in, was never updated to a new purpose.

    A better example of a Static Resource would be Polyglot, Aetherflow, and other like systems where it's a flat timer that never changes.
    (8)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sqwall View Post
    ...
    [1] GL is effectively Huton/Shifu -- a buff which increases the rate of generation of your spendable resource. Chakra is Ninki/Kenki. It's not that complicated.

    [2] Perfect Balance is not and has never been a "crutch" any more than are healing oGCDs. It's a powerful CD. Previously, that power came from Tornado Kick, as PB (alongside RoW) could effectively nullify the cost of that powerful skill that would otherwise be only situational rather than rotational. Now, it comes from Leaden Fist spam.

    We were given Tornado Kick to solve what was at the time a very real issue, Monk taking a long time to ramp up with no compensatory bonus for having done so in a short fight. Once its CD was shortened enough not to be saved only for ramping back up quickly in worst-case scenarios and paired with the late-Stormblood version of Riddle of Wind, Perfect Balance then gave it a further rotational purpose by way of synergy with the existing kit and playflow. It's not some awkward contradiction. It's just bottom-up or organic design.

    [3] TK is used or disused only based on whether it is a damage gain or damage loss for their given stats, latency, and rotational sync, not based on philosophical issues.
    (3)