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  1. #17
    Player
    hiz's Avatar
    Join Date
    Jul 2017
    Posts
    24
    Character
    Feuer Eigenschaft
    World
    Bahamut
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sabrenn View Post
    Hello, thanks for translating the thread.

    We had weaker potency but we had cross-class systems that let us use Cure: that is what I used to do and brought the healing potency up to the other healers.
    We had 3 dots, aero, combust, combust 2: but they removed cross-class so we lost a dot. Now we have only got 1 dot.
    We had meaningful cards for different scenarios, and the old Lord/Lady was really good as it meant EVERY card was good because it was a potential free ogcd heal/dps.
    We had heavy (stella), and stun aoe (celestial opposition) which whm still gets to keep for some reason.

    I don't appreciate the card throwing single target as being optimization if you do it subconsciously. The single card throw is the biggest mistake SE ever did with the job.
    You're welcome, however the only thing I can agree to in your post is your remark on dots (and I'm assuming you're including cleric stance here)... ya they took many things from many jobs away and its saddening. But when you say things like the old iteration of cards was somehow deeper in gameplay context, or that there existed a situation where single target cards in the previous iteration was somehow superior to its AoE cards, I strictly disagree. I will point you to these posts in case you haven't read them already.

    In addition I'll make a few remarks:
    "meaningful cards for different scenarios" - this is a fallacy. All cards were strictly inferior to AoE Balance, therefore there was no meaning for other cards to exist in optimal gameplay. You played the other cards as a compromise to bad RNG, and you still never played Bole, Spear[*Spire. This was a typo] or Ewer (because, who would ever depend on RNG dependent defense buffs/resources?).

    "old Lord and Lady was good because every card was good" - ...really? Old MA was arguably the worst part of the old iteration for several reasons:
    1. You NEVER needed Lady, because when you optimize healing you would never rely on an RNG dependent oGCD heal. Since you build your healing without the Lady, drawing the Lady was zero gain. In the rare case where I could hit MA without lowering PTDPS the Lady icon was the last thing I wanted to see.
    2. Drawing and throwing Lord was no indication of player skill whatsoever, but you still had to pray for it when you hit MA because it existed. Good riddance of horrid RNG!
    3. You had players sub-optimally spam MA to draw a million Lords instead of trying to buff the party.
    In my eyes the word "childplay" is a much more fit description for the old iteration.
    (3)
    Last edited by hiz; 08-22-2020 at 10:51 AM. Reason: formatting/fixed typo