It is not evident what is then from point 1-2. Then the problem is there.
1. Says that the optimization has ceased. Taking stress as a positive factor in style of playing is not a good idea. There are also players who have been given a certain distance by this additional burden. And ultimately it was more of a deterrent.
At this point I have to say that it sounds very much like the rDPS is nerfed. According to the motto kings and queens fall away. The cards had to be shuffled was already the case in 5.2.The cooldowns of Divination and Sleeve Draw are 120s and 180s respectively, so for 1 in 2 Divinations it is physically impossible to utilize Sleeve’s new search effect, and we are simply required to obtain Seals with less cards. In fact, we are now forced as a result to spam Redraw with cards we were previously able to play, and have far less options regarding Minor Arcana. We also now need to wait prepull for Draw recast in order to use Divination for opener, which feels bad in PF context.
Regarding the point of criticism that SD is now preparing fewer options, there is only one statement that is partially correct. Because getting the 100% correct card requires less pressure to have options and work with RNG factors.
That we ALWAYS have to wait 30 seconds for the cards before the pull. I already had it because I usually used an MA card (King or Queen) as the first card in prepull. So so group had to wait 30 sek anyways.
In my opinion, the whole point 2 only has something to do with rDpS and the factor that you have to wait 30 seconds beforehand. This is already the case in patch 5.2!
I've already written something about that, which wasn't relevant for you. Because the question "This implementation is flawed as a QoL improvement in the first place" goes exactly on this point.
To the solution:
The simple step back from SD is again a step backwards in a stressfull way to play the cards out. This change results in an optimization. (albeit in a passive way!) You don't have to knock out 3 cards and hope that you get a 6% divination. That now 2 cards are omitted and if there is rDps, but with a view to the fact that you no longer have to change too many destinations in the opener.
Has the developer solved this solution in a lazy way? YES, but relieve stress under the primis. Now we have to see how the elimination of cards and "little problems" with the pull of non-disciplined PF groups affects itself.