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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,030
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TouchandFeel View Post
    As for the statement they made about Raw Intuition being trash because of how powerful Nascent Flash is, that logic is incredibly flawed. Yes if you look at WAR and only WAR, then RI looks like a waste of an ability since the majority of the time NF will be more beneficial but that is only because of how powerful NF is. Then if you look at the other tank short recast defensives RI is pretty on par with the rest, which would point to NF being the outlier, meaning that RI isn't actually "trash" but that NF is just insanely good.
    Probably worth adding is that yes, NF can be extremely powerful but only if you know what you're doing. It requires certain conditions to be met and in that sense it is very similar to TBN, if you just press it on cooldown you might as well not use it at all.
    (0)

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Absurdity View Post
    Probably worth adding is that yes, NF can be extremely powerful but only if you know what you're doing. It requires certain conditions to be met and in that sense it is very similar to TBN, if you just press it on cooldown you might as well not use it at all.
    I can attest to this that NF is REALLY powerful when you need it post 5.3. I have been playing on my warrior almost exclusively after 5.3 and Nascent is simply amazing to use when I need it versus trying to heal someone up with the old gimmicky way. I use Nascent more then I ever have and it makes warrior feel very sturdy now. Nascent lines up MUCH better with Infuriate-Inner Chaos and Inner Release burst window. I have the choice now to look at my HP, if it's topped off Raw Intuition it is. I love the extra choices now that Nascent if free. While also complimenting the class, Storms Eye is MUCH more manageable and has made me change up my hot bar for my 1-2-3 combo.

    I open with tomahawk > Storms Eye combo > Infuriate > Nascent > Inner Chaos > Infuriate > Inner Chaos > Inner Release (refresh SE timer) > Fell Cleave > Upheaval > Fell Cleave > Onslaught > Fell Cleave x3 > Path > Path > Fell Cleave > Storms Eye

    Having Nascent no longer tied to a party member allows me to finally complete my opener the way I kinda of wanted it to work since 5.0. Warrior truly is the life steal tank now...as much as others don't want to admit it. I really don't have any issues any more trying to get HP back, before it was very lack luster even with Equilibrium/Thrill of Battle. You just can't discount your getting more path combos in now and Nascent is godlike.

    The warrior kit IMO is perfect much like PLD at this point. NOW DON'T TOUCH IT! LOL we only want 1 maybe 2 new skills next expansion SE, and for the love of all that is holy just make it compliment what we already have! Something like Counter Attack, 6 sec. you counter all auto attacks with an auto attack or something. Would couple nicely with Nascent for more sustainability. Just a thought
    (0)

  3. #3
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sqwall View Post
    The warrior kit IMO is perfect much like PLD at this point. NOW DON'T TOUCH IT! LOL we only want 1 maybe 2 new skills next expansion SE, and for the love of all that is holy just make it compliment what we already have! Something like Counter Attack, 6 sec. you counter all auto attacks with an auto attack or something. Would couple nicely with Nascent for more sustainability. Just a thought
    Challenge Accepted.


    Warrior needs to be less boring with it's DPS rotation, because spamming the 1 combo for more than 5 minutes straight with almost no variance outside of spamming a button 5-7-9 times just does not sit right with me at all because I don't like looking at the same 1 or 3 animations over and over again and make me more likely to go "this is not fun at all... it's also boring..." more often than the opposite... maybe it's because I like the combo system that FF14 has for DPS(which it also used to have for the older tanks before Shadowbringers) which is very likely...


    Anyway Warrior, like Dark Knight, needs a rework to be less boring to look at and play and more fun to look at and play...
    (2)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  4. #4
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Challenge Accepted.


    Warrior needs to be less boring with it's DPS rotation, because spamming the 1 combo for more than 5 minutes straight with almost no variance outside of spamming a button 5-7-9 times just does not sit right with me at all because I don't like looking at the same 1 or 3 animations over and over again and make me more likely to go "this is not fun at all... it's also boring..." more often than the opposite... maybe it's because I like the combo system that FF14 has for DPS(which it also used to have for the older tanks before Shadowbringers) which is very likely...


    Anyway Warrior, like Dark Knight, needs a rework to be less boring to look at and play and more fun to look at and play...
    Warrior does not need a 3rd rework! I can respect your opinion that warrior feels boring or slow, but I actually like that in a tank. The less I have to worry about the better. Gives more thought time for other things going on. Maybe it's my age, nearly 40. But I want to log in to decompress not add to my frustration. Warrior is so comfortable now due to it's SLOW nature. Sure I do agree it can get stale, but not boring. Go play MNK from 1-80 and left me know how that rotation feels after 80 levels. MNK is stale, but that's a DPS. Apples to Oranges here Warrior is the slow heavy hitting tank, and yeah I miss Butchers Block (most satisfying animation in the game hands down). Compare that to PLD a very fast disciplined rotatation during a savage fight, while tanking, and a ton of situational awareness, and i'm ready for a break. Now I can do savage content with my warrior, and enjoy it more.

    For warrior this is hitting the reset button and looking towards the future, and if SE can follow this idea for warrior and sprinkle in some new flashy attacks then so be it. BUT DON'T SCREW IT UP! Like I said 1 - 2 new skills for variety sake or pull a paladin and REPLACE/TRAIT the old skills. BUT DON'T SCREW IT UP!
    (0)

  5. #5
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Absurdity View Post
    Probably worth adding is that yes, NF can be extremely powerful but only if you know what you're doing. It requires certain conditions to be met and in that sense it is very similar to TBN, if you just press it on cooldown you might as well not use it at all.
    I agree that NF requires proper usage of it to make it shine, but to be fair any defensive ability requires certain conditions to be met to get the most out of it and all of them require a sense of knowing what you are doing.

    While NF requires more knowledge, thought and planning like TBN does, the difference between NF and the rest of the short recast defensives is the ceiling of gain possible when knowing how to use it.
    If used during normal combo rotation it may not seem that impressive, but lining it up with Infuriate/Inner Chaos and Inner Release, which isn't too difficult since the 25s recast is so close to 30s, gives a very strong amount of healing back that can surpass the HP saved by the other defensives.
    So if you used NF about every 30s; you basically end up with one that returns a lesser amount of HP every 30s interval that doesn't overlap with Infuriate or Inner Release, one that returns a good amount of HP that can be a bit better than the other defensives every 60s by lining it up with Infuriate/Inner Chaos, and one that returns a large amount of HP every 90s when lined up with Inner Release.
    Now of course this requires you to sync the ability with your own timing and so makes it more difficult to sync it to the timings of the encounter mechanics, so you may not be able to line up NF, Inner Chaos or Inner Release and spike damage like a buster, that much is true. But in such a case that is happening and you aren't able to cover the buster with you other defensives, WAR has the option to fall back on Raw Intuition if they need to and then just go back to using NF when they can get more HP from it. As I said before, their bases are covered. When dps burst isn't lining up or when you really really need to make sure you aren't one-shot, RI has you covered. Every other time, NF.

    While they both do require you to coordinate your usage of the abilities, their feedback loops to the player are polar opposites.
    When you use NF poorly you simply minimize your gains and when you use NF well you are handsomely rewarded. This is a positive feedback loop.
    When you use TBN poorly you lose a good chunk of dps and when you use it well you simply aren't punished. This is a negative feedback loop.
    (2)

  6. #6
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,030
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TouchandFeel View Post
    While they both do require you to coordinate your usage of the abilities, their feedback loops to the player are polar opposites.
    When you use NF poorly you simply minimize your gains and when you use NF well you are handsomely rewarded. This is a positive feedback loop.
    When you use TBN poorly you lose a good chunk of dps and when you use it well you simply aren't punished. This is a negative feedback loop.

    I do have to add that using NF poorly doesn't just mean that you minize healing gained depending on where you use it. Choosing to use NF instead of RI on a buster for example and then not utilizing those 6 seconds of selfheal optimally doesn't just mean that you would've gotten more value out of RI but also that your healers now need to spend more resources to make up for the extra damage you took and didn't heal up yourself. Poor TBN usage means you atleast still mitigate damage so you're just screwing yourself over, poor NF usage can screw your healers over as well.



    But you don't need to tell me about the less-than-stellar feedback you get from using TBN, tell it to the people who keep screaming about how TBN is the best skill ever and anyone who disagrees doesn't know how to DRK.
    (1)