Quote Originally Posted by Leiron View Post
The issue is people focusing on complaining about WAR, as if that is affecting DRK in some way. It doesn't.
DRK's problems are DRK's problems, you need to stop comparing it to WAR otherwise you can't be taken seriously.
Living Dead needs to have a healing buff attached to it full stop. I'd argue it needs to be a 50% boost to healing in order to match the other tanks.

Now as for other changes, it would be good if blood weapon was buffed to have a reduced cooldown, OR, siphon strike increasing the amount of mana regenerated. This would give more resources for DRK to use and speed up its damage gameplay, and wouldnt make TDN punishing to use in the event you make the error of using it on anything besides a tank buster.
I agree with this. When I do play DRK I don't want TBN to feel pigeon holed as "tank buster block". I have moments when i'm nearly capped on MP and 50 sec left on darkness. I just pop TBN for the added mitigation, so what if it doesn't break. I mitigated some damage for the healer to DPS. I know it's not implied for the healer to "know" this, but I would think if I was on my astro I would see the tank is fine...dps time!

I think DRK imo could benefit from Dark Arts more. It should bring back the same buffs for Souleater, Abyssal, Delirium, Carve and Spit. If i'm capped on MP don't use flood or edge, but use Souleater for a large HP boost. Capped on HP and MP, use with delirium for 20% more dps for 10 seconds. (10% from Darkness and 10% from Dark Arts).

I actually miss Dark Arts, and knowing when to use it correctly for added benefits. This would also make TBN used more besides flood and edge procs, this would just modify the skills without procing. It's kind of the best of both worlds for DRK. Adjust the potency