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  1. #1
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Leiron View Post
    The issue is people focusing on complaining about WAR, as if that is affecting DRK in some way. It doesn't.
    DRK's problems are DRK's problems, you need to stop comparing it to WAR otherwise you can't be taken seriously.
    Living Dead needs to have a healing buff attached to it full stop. I'd argue it needs to be a 50% boost to healing in order to match the other tanks.

    Now as for other changes, it would be good if blood weapon was buffed to have a reduced cooldown, OR, siphon strike increasing the amount of mana regenerated. This would give more resources for DRK to use and speed up its damage gameplay, and wouldnt make TDN punishing to use in the event you make the error of using it on anything besides a tank buster.
    I agree with this. When I do play DRK I don't want TBN to feel pigeon holed as "tank buster block". I have moments when i'm nearly capped on MP and 50 sec left on darkness. I just pop TBN for the added mitigation, so what if it doesn't break. I mitigated some damage for the healer to DPS. I know it's not implied for the healer to "know" this, but I would think if I was on my astro I would see the tank is fine...dps time!

    I think DRK imo could benefit from Dark Arts more. It should bring back the same buffs for Souleater, Abyssal, Delirium, Carve and Spit. If i'm capped on MP don't use flood or edge, but use Souleater for a large HP boost. Capped on HP and MP, use with delirium for 20% more dps for 10 seconds. (10% from Darkness and 10% from Dark Arts).

    I actually miss Dark Arts, and knowing when to use it correctly for added benefits. This would also make TBN used more besides flood and edge procs, this would just modify the skills without procing. It's kind of the best of both worlds for DRK. Adjust the potency
    (0)

  2. #2
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sqwall View Post
    I actually miss Dark Arts, and knowing when to use it correctly for added benefits. This would also make TBN used more besides flood and edge procs, this would just modify the skills without procing. It's kind of the best of both worlds for DRK. Adjust the potency
    Careful with those DARK ARTS controversial opinions DARK ARTS there bud. The DARK ARTS hive mind has DARK ARTS already DARK ARTS said that DARK ARTS dark arts spam was DARK ARTS bad for gameplay.
    (1)

  3. #3
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    Careful with those DARK ARTS controversial opinions DARK ARTS there bud. The DARK ARTS hive mind has DARK ARTS already DARK ARTS said that DARK ARTS dark arts spam was DARK ARTS bad for gameplay.
    Tis DARK ARTS to speak of DARK ARTS. ROFL DARK ARTS!
    (0)

  4. #4
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    195
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sqwall View Post
    I agree with this. When I do play DRK I don't want TBN to feel pigeon holed as "tank buster block". I have moments when i'm nearly capped on MP and 50 sec left on darkness. I just pop TBN for the added mitigation, so what if it doesn't break. I mitigated some damage for the healer to DPS. I know it's not implied for the healer to "know" this, but I would think if I was on my astro I would see the tank is fine...dps time!

    I think DRK imo could benefit from Dark Arts more. It should bring back the same buffs for Souleater, Abyssal, Delirium, Carve and Spit. If i'm capped on MP don't use flood or edge, but use Souleater for a large HP boost. Capped on HP and MP, use with delirium for 20% more dps for 10 seconds. (10% from Darkness and 10% from Dark Arts).

    I actually miss Dark Arts, and knowing when to use it correctly for added benefits. This would also make TBN used more besides flood and edge procs, this would just modify the skills without procing. It's kind of the best of both worlds for DRK. Adjust the potency

    I have been thinking of ways to reintegrate Dark Arts into the kit, using the new proc system. since its effectively placed Dark Arts on a 15 second cooldown, there should definitely be more integration into our kits to mirror the old Heavesnward decision making gameplay, such as empowering souleater to become a direct critical cure, abyssal drain being able to be cast for free, carve and spit restoring more than a measly 600 mana, and maybe even to give dark mind the old blood price effect (capped at 3k mana generation to balance out). Abyssal drain definitely needs to come back as a mana spender that rivals Edge in single target and isnt too broken in multi, but the problem is that most of these skills would have to give equal value when compared to the 500 potency of Edge of Shadow.

    I also want to invite any DRK players to check out some simple yet effective QOL changes I've proposed in another thread. I believe we can get Square to make some simple changes by 5.35 or 5.4, so lets band together and discuss there!

    https://forum.square-enix.com/ffxiv/...hanges-for-5.4
    (0)