I had a lot of fun leveling WAR back in ARR, but when you hit that higher content WAR was kind of gimp compared to PLD. WAR hit harder, but got hit harder. Back then you had Bloodbath to keep you alive and it was really OP for a warrior as it scaled way better then it did for PLD. That being said, the tanks were "balanced". PLD absorbed high amounts of damage by being a turtle. WAR healed through damage and was really good at it. I felt warrior took much more skill to be really good at the job. PLD was a cake walk for me.
I love the way WAR plays now as it's basically right back where it was in ARR. Most people see this as a bad thing, and they can see it that way fine. I'm looking forward here and can't wait for what's to come in 6.0 for WAR. I think it's going to keep this heal tank thing going since it works SO WELL right now. Before I was forced to target a party member to utilize my greatest strength, and now I can use it freely really pump out the self heals more effortlessly.
Yes I know there will be others that say it's exactly the same! No it's not....just don't. It went from a forced party mechanic to a selfish mechanic with the ability to target other players. WAR is no longer completely reliant on equilibrium now for it's self heal. Now you can follow up with Nascent after 30 sec. after you pop Equilibrium and have those heals continue to roll. IF equilibrium is sufficient enough go with Raw Intuition. I really like the choices WAR has now, and way more efficient for combat sake.
Here's hoping in 6.0 that we don't have this moment where "OMG WAR needs to do more damage!" As you said before balancing self heals is very difficult as it scales off of damage. This community is so thirsty for MOAR dps which is strange for a tank to be doing as much dmg as a DPS. Strangeness aside it's the reality we have now I suppose and I think SE has finally hit the nail on the head as far as WAR goes. Now if they can just keep that innovation moving forward and not repeat the same mistakes.



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