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  1. #1
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    864
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Goji1639 View Post
    I think coincounter is a good change.

    Those attacks really only screwed over melee DPS, and a 360 instant kill that isn't telegraphed is just dumb. Any mechanic that gives you no opportunity to react without prior knowledge, and basically instant kills you is BS. It isn't some grand learning experience for new players; it's just an annoying unavoidable death to a mechanic they're not likely to see in any future content.
    it takes about 4 seconds to charge and its called 10,000 tonne swing for a reason. Of course its going to hurt and its going to kill and maim. But then again, you can still stun it to prevent it from happening. This I never got why tanks or melee never used their stuns for it. It wasn't that hard of a telegraph to pick up on. I killed me once and I learned ot haul butt when that moved charged or stun it.
    (5)

  2. #2
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by MsMisato View Post
    it takes about 4 seconds to charge and its called 10,000 tonne swing for a reason. Of course its going to hurt and its going to kill and maim. But then again, you can still stun it to prevent it from happening. This I never got why tanks or melee never used their stuns for it. It wasn't that hard of a telegraph to pick up on. I killed me once and I learned ot haul butt when that moved charged or stun it.
    A lot of attacks that don't straight up kill you sound powerful, and nothing about it's name or cast time gives any impression that it's a 360 degree attack or that it's even avoidable.

    Mechanics that just straight up murder you should at least have tells. If they want it to be a mechanic where you can only piece it together after the fact then they should reduce the damage.

    That's one thing about this game that's always annoyed me; the "Youtube it first or you're going to die to some obtuse 1-hit kill mechanic that gives you no clue how to avoid it," approach to difficulty. Dying to BS annoys me, even if it rarely matters in the grand scheme of a runs success.
    (2)

  3. #3
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Arrius View Post
    "Attacks by the Coincounter in Aurum Vale will now have action indicators."

    Well, I be damned, telegraphs for mister multikill himself.
    NOOO! I actually figured him out way back when, now all my casual hard work is...is...meh. Cool update. I still enjoy fighting him from time to time.

    Quote Originally Posted by Yencat View Post
    Who is running AV for the enjoyment of Coincounter's iconic no indicator attacks anyway?
    *Raises both hands*

    But I still agree with this change. Ground AOE indicators are pretty.
    (1)