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  1. #1
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Deceptus View Post
    And why would this be a bad thing? People learn at different rates and aoe markers do nothing but make the game more accessible.

    The whole "It was hard in my time / it was hard for me so it HAS to be hard for everyone else" is nothing more than gatekeeping and it needs to end.
    No, just no. There has to be a limit and a point where you gotta improve...
    (2)

  2. #2
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    And why would this be a bad thing? People learn at different rates and aoe markers do nothing but make the game more accessible.

    The whole "It was hard in my time / it was hard for me so it HAS to be hard for everyone else" is nothing more than gatekeeping and it needs to end.
    Hm? Coincounter wasn't hard even without indicators. Every move he performs can be dodged with ease by standing just behind him in his hitbox, or in the case of the big swing it can just be stunned or ran away from. The only attack anyone should be getting hit by ever is auto-attacks.
    (3)

  3. #3
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,621
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Gula View Post
    Aurum Vale ruined.

    May as well add indicators for every telegraphed fight at this point.
    I, for one, would be ever grateful if that Chimera in Cutter's Cry had telegraphs. It is so difficult to read the chat windows while trying to get through a level 38 Bard rotation as it is. And don't get me started about that 'hint' window that covers up the chat window whenever I use the mouse for things on the right side of my action bar.
    (0)

  4. #4
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Lots of quality of life changes, as expected.
    (0)

  5. #5
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,079
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I guess the title screen display might be set by something deep-seated that they can momentarily trick but can't permanently overwrite? There doesn't seem any reason to deliberately make it temporary.

    I hope it at least sticks when switching between characters without exiting to the launcher.
    (4)

  6. #6
    Player
    Alleluia's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,161
    Character
    Regana Redwyne
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Iscah View Post
    I guess the title screen display might be set by something deep-seated that they can momentarily trick but can't permanently overwrite? There doesn't seem any reason to deliberately make it temporary.

    I hope it at least sticks when switching between characters without exiting to the launcher.
    I suppose I'm complaining a bit much. I mean, at least we get it at all.Dang spaghetti code. lol
    (0)

  7. #7
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I hope the serious fox becomes a minion down the line.

    It would be a disappointment for the most majestic of foxes to just be a NPC.
    (5)

  8. #8
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Re: Coin Counter

    It is what it is, but I think it would have been a cool mechanic to have him start with indicators, have a text box where he reconsiders his target, then another that essentially says “to he## with your indicators! Eat this!” <show indicator shatter as his cast bar continues to fill>
    (5)

  9. #9
    Player
    Alleluia's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,161
    Character
    Regana Redwyne
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by kaynide View Post
    Re: Coin Counter

    It is what it is, but I think it would have been a cool mechanic to have him start with indicators, have a text box where he reconsiders his target, then another that essentially says “to he## with your indicators! Eat this!” <show indicator shatter as his cast bar continues to fill>
    That could be cool. Get the nier raid team on it to make it happen. Custom "indicator shatters!" animation and meta commentary. lol

    I'm glad they're adding indicators personally. I've run that thing a lot and still can't remember the attacks with 100% accuracy. Yet I can remember the name and backstory of the most inconsequential NPCs. Its just how my brain works.

    Like, it doesn't really matter. Its just a single boss in one dungeon. And they still have the mechanics in other instances. But I'm not complaining they've added it. B/c ~50% of the time I get hit by him, so I also kinda hate that boss. lol
    (2)
    Last edited by Alleluia; 08-07-2020 at 07:56 PM.

  10. #10
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Alleluia View Post
    That could be cool. Get the nier raid team on it to make it happen. Custom "indicator shatters!" animation and meta commentary. lol

    I'm glad they're adding indicators personally. I've run that thing a lot and still can't remember the attacks with 100% accuracy. Yet I can remember the name and backstory of the most inconsequential NPCs. Its just how my brain works.

    Like, it doesn't really matter. Its just a single boss in one dungeon. And they still have the mechanics in other instances. But I'm not complaining they've added it. B/c ~50% of the time I get hit by him, so I also kinda hate that boss. lol
    With all of those minotaur/cyclops types, just remember! >>>>Squat'n'Spin!<<<< They squatt'n, they gonna be spinn'n.
    (1)

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