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  1. #291
    Player

    Join Date
    Jul 2020
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    1,759
    Quote Originally Posted by SaberMaxwell View Post
    Lol "when." Dungeon mobs hit like wet noodles 95% of the time, so most of the time the rusher is just gonna kill their mobs and everything will proceed smoothly.
    Then I guess there's no more problem. Everyone can do whatever they want and proceed smoothly.
    (3)

  2. #292
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,206
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deceptus View Post
    Which is why you don't say a damn thing if you do it. Just let them die and they'll get the picture. Eventually.

    If you want to lead the group, play a tank.
    How exactly is hurting the entire party, who had nothing to do with the one person pulling, an acceptable response?

    Criticize them in chat, kick them if they refuse to stop (assuming the rest of the party is okay with small pulls). Don't force a wipe because you're upset.
    (10)

  3. #293
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by LittleImp View Post
    How exactly is hurting the entire party, who had nothing to do with the one person pulling, an acceptable response?

    Criticize them in chat, kick them if they refuse to stop (assuming the rest of the party is okay with small pulls). Don't force a wipe because you're upset.
    I believe the idea is to let the person who pulled extra mobs die to the pack they pulled, and then for the tank to pick up the mobs so the rest of the party can kill them. Or possibly just let the mobs return to their original location, if mobs in dungeons do that.
    It does require co-operation from the other players of course; the healer must not heal the disruptive player, and the other dps may have to switch to single-target attacks to avoid getting aggro from the new pack. But if everyone is on board, it's very much possible to do this without wiping the entire party.
    (2)

  4. #294
    Player
    Daibunnie's Avatar
    Join Date
    Sep 2018
    Location
    New Gridania
    Posts
    109
    Character
    Dainah Bunnie
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by tdb View Post
    I believe the idea is to let the person who pulled extra mobs die to the pack they pulled, and then for the tank to pick up the mobs so the rest of the party can kill them. Or possibly just let the mobs return to their original location, if mobs in dungeons do that.
    It does require co-operation from the other players of course; the healer must not heal the disruptive player, and the other dps may have to switch to single-target attacks to avoid getting aggro from the new pack. But if everyone is on board, it's very much possible to do this without wiping the entire party.
    Using that much effort to kill a party member rather than just simply aoeing down the extra adds that got pulled.
    (8)

  5. #295
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,359
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    I can't be bothered saying this again, so I'll just quote myself.

    Quote Originally Posted by Nestama View Post
    Yeah no, that's bad play/griefing and it's outing yourself as a party dictator (it's also slowing the run down). Just tell them not to pull for you once everything is dealt with, or adjust to bigger pulls if the extra mobs didn't cause a wipe.

    The only time small pulls > big pulls is if the DPS and healer are bad (don't AoE, don't DPS, undergeared, etc). Everyone controls the pace of the run. Not just the tank.
    Quote Originally Posted by Nestama View Post
    Mate, if you're choosing to do small pulls even after the Healer (and/or DPS) says you can do big pulls, then you absolutely are being a dictator. You're saying "I'm a tank and I alone decide how things are done." That is more impolite (heck, I'd even go as far as saying that's pretty damn rude) than a DPS/Healer pulling ahead and grabbing mobs for you.

    There's no I in Team.
    (8)

  6. #296
    Player

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    Jul 2020
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    1,759
    Quote Originally Posted by Nestama View Post
    I can't be bothered saying this again, so I'll just quote myself.
    To be fair, people pulling for you are also being a dictator, unless they just want to do their own thing.
    (7)

  7. #297
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,359
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    That's why I specified "if they say you can do big pulls." If a healer is saying that, then they are confident in their abilities and letting the tank know they can trust them. DPS normally won't say anything, but odds are they will automatically always be for bigger pulls. So basically, if the healer says it's okay, then the tank should do bigger pulls. Heck, the tank should try bigger pulls regardless (like walking into the deep end of a pool) and if things hit the fan for one reason or another, then it's okay to do smaller pulls. You never know unless you try.

    I also want to add that wall to wall pulls are definitely the norm these days (in 50/60/70/80 dungeons. Levelling is a mixed bag usually). To not do them, even when everyone is in mostly up to date gear, is just silly to me.
    (5)

  8. #298
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Nestama View Post
    That's why I specified "if they say you can do big pulls." If a healer is saying that, then they are confident in their abilities and letting the tank know they can trust them.
    I don't disagree with that (and personally would take the healer on that offer if I was the tank). But anyone who says that should also accept if the tank declines.

    I disagree with a tank actually trying not to take on adds (assuming the puller brings them back to the tank), as I think it's the tank's responsibility to establish and keep threat on all enemies that engage the party. So it's rude when someone else tries to force the situation on the tank.

    It's also why I think it's nice when a tank asks the healer if they're comfortable with large pulls.

    And DPS will be DPS in either case, hopefully they'll AOE at least.
    (3)
    Last edited by linayar; 08-05-2020 at 09:56 AM.

  9. #299
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,359
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    That's also why I said that if someone pulls, the tank should say "please don't do that" once everything is dealt with, rather than just be petty and let the person KO. Though if things don't hit the fan, then the tank should consider that doing bigger pulls aren't so bad and should definitely consider doing them, as they've seen that the healer is capable and the DPS are great.

    Like I said, if the healer says it's okay to do bigger pulls, the DPS are more than likely also to be in agreement with that (especially now that AoE rotations aren't super boring and don't eat TP). For the tank to refuse this is kinda going against the majority.
    (3)

  10. #300
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,693
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ItMe View Post
    Is there really no conceivable situation where someone might still pull less?
    Perhaps they just ran this duty, and KNOW they can't manage more mobs, but still haven't levelled past it and are running it again.
    Perhaps they see the healer is undergeared and pull slower. I know I've been there and still had a DPS still gets unhappy about the pace.
    Perhaps they fucked up and actually need to slow down. Maybe they hit too many cooldowns before or hit one on accident and don't have the stuff to take another big pull.
    Perhaps some people just don't learn by that trial by fire method and they want to ease into things with a more measured approach.
    Yes, learning and pushing yourself are important, but that doesn't mean you're only option is big pulls.
    Dungeons are tuned so incredibly low that no, there is no reason to pull less than two packs. Pulling the entire room may be too much for a brand new healer with i400 gear in Mt. Gulg but two packs will barely put a dent in the tank. If they're messing up as you say, well, that isn't the fault of the dungeon but them pressing buttons in the wrong order. Which hey, mistakes happen. No player, regardless of skill level, can say they haven't made stupid mistakes at times. I'll even go one better and say if it's 50 content. Whatever. They haven't quite figured out how to rotate CDs properly. But by the 60s, and especially 80s, there just isn't an excuse to not knowing how to rotate your CDs; that Cure I is a garbage spell and AoEing multiple things at once is better than single targeting one out of ten mobs.
    (11)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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