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  1. #1
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    383
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by WaxSw View Post
    communication is key
    Indeed. Communication is key in both ways. If you want your tank to go faster, you can tell them about it. But to run forward and aggro everything, forcing the tank to run between the pulls ... This is a bad idea.

    Quote Originally Posted by Eli85 View Post
    If the tank is not showing basic competency, no, I'm not going to offer advice; I'm going to force the issue. Again, no one should be asking for, negioiating, or whatever else, basic competency. If a tank cannot demonstrate basic competency, they should do us all a favour and not queue.
    It's not about competency. I's about the comfort of the group. If you don't want to talk to people to ensure yours and their comfort and prefer stress, well, I'm sorry for you.
    (6)

  2. #2
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by RajNish View Post
    Indeed. Communication is key in both ways. If you want your tank to go faster, you can tell them about it. But to run forward and aggro everything, forcing the tank to run between the pulls ... This is a bad idea.
    Same could be said however to those who want to go slower, what you have to communicate is how you're going outside the norm either by being blazing fast or being slow as a snail
    (1)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  3. #3
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    383
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Eli85 View Post
    It is nothing to do with comfort. The tanks that do single pulls are playing the game very, very badly. You do not want to justify bad play, ever.
    No, they are not bad players. These people may have specific reasons for not doing large pulls, as Vahlnir mentioned above. To be honest, I am surprised by your ultimatum position, which runs counter to common sense.

    Quote Originally Posted by WaxSw View Post
    Same could be said however to those who want to go slower, what you have to communicate is how you're going outside the norm either by being blazing fast or being slow as a snail
    You want big pulls. Your tank doesn't make big pulls for some reason. Tell them about it instead of pulling as heal or dps. What is the problem?
    (8)

  4. #4
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by RajNish View Post
    No, they are not bad players. These people may have specific reasons for not doing large pulls, as Vahlnir mentioned above. To be honest, I am surprised by your ultimatum position, which runs counter to common sense.
    Do. Not. Justify. Bad. Play.

    These players who do not do large pulls are either bad or ignorant. If one can safely do large pulls (which is true in the lion's share of cases, and only not true if you have no idea what your buttons do), and yet one chooses to do small pulls, one is playing poorly. It's amazing that there are some in this community who want to continue to see bad play propagated throughout the game.
    (7)

  5. #5
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Eli85 View Post
    If one can safely do large pulls (which is true in the lion's share of cases, and only not true if you have no idea what your buttons do), and yet one chooses to do small pulls, one is playing poorly.
    Wrong. The game mechanic must provide negative consequence for playing poorly. Otherwise, it's just a playstyle preference.
    (11)

  6. #6
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by linayar View Post
    Wrong. The game mechanic must provide negative consequence for playing poorly. Otherwise, it's just a playstyle preference.
    Exactly this. So long as the duty gets completed, there's no penalty, loss of rewards, etc., therefore it's not 'bad play'. It's just probably not time efficient, which matters to some people but not others.
    (10)

  7. #7
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,531
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by linayar View Post
    Wrong. The game mechanic must provide negative consequence for playing poorly. Otherwise, it's just a playstyle preference.
    The negative consequence would be a slower clear time.
    (9)

    http://king.canadane.com

  8. #8
    Player
    dangadget's Avatar
    Join Date
    May 2019
    Posts
    78
    Character
    Lysander Deschaine
    World
    Coeurl
    Main Class
    Miner Lv 80
    This is not a universal negative.
    There is a very vocal, and frankly bizarre subset pf the community who looks at anything less than absolutely the fastest clears possible as some sort of personal affront.
    And then there's everyone else, who just want people to genuinely try, ask questions if they're confused about something, and get through the instance with a minimum of fuss and muss
    (8)

  9. #9
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Canadane View Post
    The negative consequence would be a slower clear time.
    Yeah, and if I sleep in an extra 20 minutes on the weekend, the negative consequence is that I'll have 20 minutes less of daytime to, uh, do daytime things. It does not, however, cost me my job, my education, my health, get me in legal trouble, etc.

    There's no actual punishment for taking longer in a duty, as long as you finish it within the time it gives you. The only consequence to taking too long is running out of time and failing the duty, but that's like 90 minutes or something, and I've never in my entire time playing see a dungeon take the full duration.
    (10)

  10. #10
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Canadane View Post
    The negative consequence would be a slower clear time.
    That's not a negative consequence in terms of game mechanic.

    And sorry I couldn't reply to your other post earlier (at least, I think it was you) as the forum thinks I posted too many times.

    But to answer that other question, if you can show someone how to improve (as opposed to simply telling them to improve) without being needlessly confrontational and/or insulting, then I don't consider that being toxic. For example, I've seen people simply say, "Please AOE." That's not toxic. I hope that clarifies it.
    (2)

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