Quote Originally Posted by RajNish View Post
This is the wrong metaphor. Because:

1. In fact, there is no speed limits for the dungeons.

2. Unlike a highway, there are only four of you and you can easily negotiate the speed.

3. Nobody's real safety or life depends on the speed of the run.

4. You can always leave this road and nothing will happen.
1. You could say that the walls in most dungeon act as speed limits (and then you have anyder's first pull)

2. Therefore why I said that if you want to do something outside the norm you communicate with your party.

3. True that no one is risking their life but in the metaphor we could say that the crash is having your party being fed up with what you're doing, not a literal crash

4. Same as 3 this is a game you there are things that can't be directly translated to the road metaphor but that doesn't change the underlying meaning.

In the end I repeat, rush is the meta for a reason, its widely accepted as the most optimal playstyle and the norm, its fine if you don't like it but if you want to do something else try to make sure your party doesn't care about the speed of the run and are fine going slower don't force them to do something they don't want, communication is key