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  1. #1
    Player
    boldpaste2's Avatar
    Join Date
    Jan 2015
    Posts
    49
    Character
    Cassius Malaguld
    World
    Malboro
    Main Class
    Dark Knight Lv 90
    My response might be pretty basic or bland but here it is... I main a Dark Knight and second main a Bard so I can kinda get where both sides might be coming from. Now, I don't like to force playstyles but this is my opinion.

    If it is a story dungeon, then by all means... Feel free to take your time if your new to it. Enjoy the content.
    If it is a non story dungeon, and you have ran the content before. I would appreciate faster pulls (though I wont complain if you don't) Bard can be boring on small pulls.

    Now, if your unfamiliar with the dungeon and now sure how far to take your pulls. Just say "Im new to this dungeon, Ill try large pulls but we are probably gonna die". Everyone else will appreciate the attempt. (unless the healer is not up for it, always check with them before a run).

    Finally, and I think this might be the most important thing... If you are asked to speed up or to adjust your playstyle, please avoid be rebellious just to spite the group or start any arguments. Just say "Can do" and move on. Everyone will leave the dungeon a happy camper this way and not spend the rest of the day POed.

    That's all I got to say. Thanks for taking the time to read my opinion.
    (1)
    Last edited by boldpaste2; 08-01-2020 at 11:50 PM. Reason: Grammar Fail

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by boldpaste2 View Post
    Now, if your unfamiliar with the dungeon and now sure how far to take your pulls. Just say "Im new to this dungeon, Ill try large pulls but we are probably gonna die". Everyone else will appreciate the attempt. (unless the healer is not up for it, always check with them before a run).
    This might work for ARR; possibly HW. In SB and beyond, dungeons become so linear that the only thing that should be unfamiliar are the mechanics the boss uses. After a certain point, it is no longer really accepted that being new to a dungeon is a reason to run it at the flow rate of molasses. Mentioning that you're new might keep the chimps from wrecking your face, but they will still see you as a tank that is holding the group back. You also want to avoid the pessimism by saying things, "I'll try, but we'll probably die." Have some faith in your group, and yourself.

    Finally, and I think this might be the most important thing... If you are asked to speed up or to adjust your playstyle, please avoid be rebellious just to spite the group or start any arguments. Just say "Can do" and move on. Everyone will leave the dungeon a happy camper this way and not spend the rest of the day POed.
    This. The best way to diffuse a situation is to not let it light up in the first place. You might have to choke down some BS, but nothing slows down a dungeon run more than 2 or more players bickering at each other over arbitrary playstyles.
    (1)