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  1. #1
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    383
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by WaxSw View Post
    I saw someone making a metaphor with cars and using something similar I'd say that going slow in this game is like being on a road where everyone is going at 90 km/h but then you start going at 50 Km/h it isn't forbidden and the other drivers may not care but there is a high chance that other drivers have to adjust to you, therefore making their driving experience something more stressful and worse and when doing that a crash may happen, basically adjust your playstyle at what its expected from you and if for some reason you want to do something that is outside the norm communicate with your party and make sure the majority agrees.
    In the end everyone decides the pace of a dungeon not only one person and that applies both for those who want to go at 50Km/h as well as those who want to go at 150 Km/h
    This is the wrong metaphor. Because:

    1. In fact, there is no speed limits for the dungeons.

    2. Unlike a highway, there are only four of you and you can easily negotiate the speed.

    3. Nobody's real safety or life depends on the speed of the run.

    4. You can always leave this road and nothing will happen.
    (8)

  2. #2
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by RajNish View Post
    This is the wrong metaphor. Because:

    1. In fact, there is no speed limits for the dungeons.

    2. Unlike a highway, there are only four of you and you can easily negotiate the speed.

    3. Nobody's real safety or life depends on the speed of the run.

    4. You can always leave this road and nothing will happen.
    1. You could say that the walls in most dungeon act as speed limits (and then you have anyder's first pull)

    2. Therefore why I said that if you want to do something outside the norm you communicate with your party.

    3. True that no one is risking their life but in the metaphor we could say that the crash is having your party being fed up with what you're doing, not a literal crash

    4. Same as 3 this is a game you there are things that can't be directly translated to the road metaphor but that doesn't change the underlying meaning.

    In the end I repeat, rush is the meta for a reason, its widely accepted as the most optimal playstyle and the norm, its fine if you don't like it but if you want to do something else try to make sure your party doesn't care about the speed of the run and are fine going slower don't force them to do something they don't want, communication is key
    (2)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.