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  1. #11
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Eldevern View Post
    We will never agree. PVP require symetrical confrontation and the possibility for new players who meet the requirments to take part in the challenge . Someone who already has a house and can move just like that without any kind of PVP is nothing but some kind of "Fait du Prince". And people who spend hours clicking are not aware if someone who already has a house intends to move. This kind of factor is pure abritrary and random. Someone can jump in the area and just click the right time and get the house only because of latency.

    I call that a lottery, not PVP.

    And... Personaly I don't care to get a house, since ARR, I've managed three times to get a mansion (two at time, lost, and finally one I've given up) without any kind of presure nor challenge feeling. Currently I just feel bored with restrictions since technically they can do far more and better.
    It's not a matter of agreeing. It's a statement of fact. PVP does not require symmetrical confrontation (in fact most multiplayer games have soft-asymmetry and quite a few have strong asymmetry). The entry requirements are the same for everyone but people who've worked their way into house ownership get some advantages, just like how you get deadlier in PVP in FF14 after you kill plenty of people, or how higher levels gank lower levels in wow open-world PVP, etc.. etc..

    You're using examples I specifically countered in my previous posts when you discuss how it's a lottery. It's not, go back and check. I suspect that you're trying to say that it "feels like a lottery" at this point. But that is very different from it being a lottery.
    A single plot has some attached RNG, sure, but you have a lot of control over that. By changing how long you stay around, which plot you aim for, when you hunt, how active you are on the placard, etc.. Already not a lottery. But in addition to this, house hunting is not handling one single plot but multiple plots. With each new attempt, you increase your odds of getting one. Thus time spent is a huge part of it, alongside which strategy you opt for.

    It's going to take time, sure, one can debate that it might take too much time, one can debate that placard spamming is the worse mechanic ever (it is). But it's PVP with a time-based reward system (with some rng, strategy, and a bit of skill depending on the housing phase)
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    Last edited by EaMett; 07-28-2020 at 04:18 AM.

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