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  1. #1
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by EaMett View Post
    ...
    As soon as luck is involved, it is not PVP anymore. I will never call "luck" a skill. There's nothing to discuss about it. There no exercise in the world to cultivate to be sure to win to the lottery. Then luck is not a skill.
    (6)
    Altoholic
    La normalité n'est que la moyenne de nos folies individuelles.
    Normality is just an average. I'm the weird, you're the bizarre.

  2. #2
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Eldevern View Post
    As soon as luck is involved, it is not PVP anymore. I will never call "luck" a skill. There's nothing to discuss about it. There no exercise in the world to cultivate to be sure to win to the lottery. Then luck is not a skill.
    You're clutching at straws here, nobody ever called luck a skill. Hell, I barely even used the word "skill" in all my posts. The only mention of the word is during ward releases in which case yes, logging in is not enough, you need to have leveled jobs with movement actions and rehearsed getting to your plot (aka skill). Because other players will raise the bar. Other than that I only ever mentioned rewarding strategy and effort spent (time).

    And FYI: There's rng in your damage, there's rng in PVP, there's rng in encounter design, there's rng in world design and pretty much any aspect of any mmo. Even competitive games like CS have RNG spreads due to recoil. RNG is an essential tool in many games. I guess nobody has any skill anymore.
    Of course, this is ridiculous. Because there's some RNG involved doesn't mean it can't be -mitigated by / require- either strategy, effort, or skill.
    That you would see red at the mere mention of luck and dismiss everything else is daft. Getting a house is a less rng heavy version of getting an ex trial mount. They're both tedious, the more effort and time you spend at it the more likely you are to get one, and it has some RNG aspect that can EQUALLY lengthen OR shorten your search. Statistically, it averages out to have even less effect overall. Of course, a mount is PVE so it's an unlimited resource that is capped and that you can eventually get, as for housing, PVP being PVP it clearly won't be infinite by definition (the entire "limited resource" thing), but on the other hand, strategy can seriously mitigate the woes of rng.
    Now obviously, placard spamming is magnitudes less rewarding than running any content, but that doesn't change the fact that they follow the same commonalities.

    Housing isn't crazy in terms of total time spent. There are many other optional pieces of content that take way longer to complete. The real issue is how that time is spent. The mechanics of it make sense but fall in the category of not being fun and "feeling too random" (emphasis on "feeling" as opposed to "being") when really it's just that someone clicked faster than you.. But alas, after 16h it's all the same. Again, if someone relocated then it's just that you aren't being smart about your house hunting.
    (1)
    Last edited by EaMett; 07-30-2020 at 04:02 PM.

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