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  1. #31
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by MicahZerrshia View Post
    I am sure this thread has been done to death (but I havent seen one that I can remember) but who would be in favor of SE either just scrapping the class system all together instead of giving us jobs or changing the way they describe they are handling the jobs?

    The whole class + job system they describe just seems like it could possibly be more complicated than it should be and wont really add much to the game. Unless they have something really fancy lore/quest wise in store for us.

    If they scrap classes I do not mean to erase our lvls, but just convert con to whm, thm to blm, gld to pld and so on. I personally wouldnt mind them doing something of the sort. I wouldn't even mind brd overtaking arc if we got rng at some point.

    The only way I could see them keeping the class/job combo system as it has been so far described, is if they would make the jobs an advancment of the classes like in ff1 and instead of us equipping the new job when we feel like it, the whm would be the grown up version of con and once you capped con at 50 you do your job quests and your con was renamed whm, and we could go off on our merry way.

    It could make for interesting story. Your lvl and strength in a class gets tested at a certain point and you then become a master which is accompanied by a title change.

    I understand we dont know what they have in store for us yet but I personally feel this would be a better system then what has been described so far.
    i said this in another thread but ioll repeat t here. For a class like glad job+class don't make sense. Glad = tank pld=tank. If they are gonna do it this way i hope they re balance classes to make them all = in DD so that when you switch to your job it actually feels like something changed.

    If i can already tank fine with glad, how does that make it solo oriented when other classes out DD me by 100%. So thats my opinion.
    (0)
    Last edited by syntaxlies; 02-03-2012 at 12:36 AM.

  2. 02-03-2012 12:21 AM

  3. #32
    Player
    OranGemeo's Avatar
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    Jul 2011
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    Limsa Lominsa
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    69
    Character
    Oran Gemeo
    World
    Exodus
    Main Class
    Paladin Lv 83
    My current idea of the job system is this:

    *You will not be able to use cross-class abilities (totally defeats the purpose of the job.) And restricted to the abilities set forth by the class and the job.
    *You will gain access to more unique abilities through quests to learn more abilities that better suits the job and its role as you level.
    *Class Rank and Job Level are the same. If you're a 50 LNC, you're also a 50 DRG.
    *Classes will still be usable in situations and jobs won't totally make them obsolete. (Melee won't be able to raise unless on a job)

    Some things I am not 100% about is the prerequisite jobs. It HAS been mentioned that Paladin is made from a level 30 Gladiator and a level 15 MRD. Perhaps, this means that Paladin will use abilities from MRD and GLA.

    I also am not sure if the new jobs will require completely different weapons. I'm quite sure they do. I do not see a Bard having access to Ifrit's Bow, as it needs a bow harp. And I don't see MNK having access to Ifrit's Claws as it requires some different type of fists (Dragon theme, animal theme, etc). I could be wrong tho^^
    (0)
    My goal is to get my Blue Mage Thread seen by Yoshida!


    Support the thread and its idea! - http://forum.square-enix.com/ffxiv/threads/333552-FFXIV-Blue-Mage-Could-It-Work-I-think-it-can...-and-here-s-how%21

    Remember! #bluemagexiv!

  4. #33
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    Mar 2011
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    140
    I agree with Coglin on the fact that most classes will more than likely have multiple facets (jobs) that are just focused role players in a party environment. Classes will be what you level with for generic parties. Jobs will be something that you sit down as a party and decide who is doing what and put on that mantle to hit the field with for major events where more focused roles will be needed.

    My concern is, are they even going to bother expanding on the jobs after they are introduced or are they just going to make up more and more jobs while introducing more classes to attach more jobs to.
    (0)

  5. #34
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by OranGemeo View Post
    My current idea of the job system is this:

    *You will not be able to use cross-class abilities (totally defeats the purpose of the job.) And restricted to the abilities set forth by the class and the job.
    *You will gain access to more unique abilities through quests to learn more abilities that better suits the job and its role as you level.
    *Class Rank and Job Level are the same. If you're a 50 LNC, you're also a 50 DRG.
    *Classes will still be usable in situations and jobs won't totally make them obsolete. (Melee won't be able to raise unless on a job)

    Some things I am not 100% about is the prerequisite jobs. It HAS been mentioned that Paladin is made from a level 30 Gladiator and a level 15 MRD. Perhaps, this means that Paladin will use abilities from MRD and GLA.

    I also am not sure if the new jobs will require completely different weapons. I'm quite sure they do. I do not see a Bard having access to Ifrit's Bow, as it needs a bow harp. And I don't see MNK having access to Ifrit's Claws as it requires some different type of fists (Dragon theme, animal theme, etc). I could be wrong tho^^
    pld is supposed to be war an glad according to the dev example. i think it should be glad and cnj.
    (0)

  6. #35
    Player
    Velhart's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    The thing is, people don't look at how the Job system is going to expand in the future. These classes in the future will have multiple jobs and will work for a given event.

    Only an example here but lets say you are a Gladiator. Sometimes you are a tank for the party, sometimes you are a DPS. You also focused mainly on that one class. Depending on the situation, you can go on Paladin, to focus on tanking, or switch to Dark Knight, to make you a better DPS.

    I feel some here are not being open minded about this system. It adds a lot of flexibility on party play the way it is set up. For right now, we just have to deal with the "Only 1 job per class." setup until SE is able to offer us a better variety. At the same time, Class is not being out dated. I am sure that I wouldn't want to go Paladin on solo'ing a tough mob. I need abilities from other classes that the job cannot provide.

    Don't have to agree with me, but I believe this is a legit system.
    (5)

  7. #36
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    The system is fine, but the system in ffxi was great as well^.^
    (1)

  8. #37
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    Mar 2011
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    I would prefer to just have classes. I've never really liked the whole armory system.
    (0)
    Content was edited by Moderator due to violation of Forum Guidelines.

  9. #38
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    Mar 2011
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    Ul'dah
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    Quote Originally Posted by Answa View Post
    You're in an EXP party. You get punted by a mob. You're not the tank. The healer is already healing the tank. You're a DRG. You're an inch away from death. What do you do? Well, you can't cure yourself, so die. Guess you should've been LNC on this occassion. gg

    Classes =/= Jobs
    Or your healer didn't equip White Mage, as he's supposed to be.

    Quote Originally Posted by ssppiikkeeyy View Post
    but they could easy just add back in sub jobs to fix that just like they did in ffxi
    Indeed, it'd be interesting if they also go with the subjob-route in time on top of the armory system.
    (0)

  10. #39
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    Quote Originally Posted by Dragon View Post
    Or your healer didn't equip White Mage, as he's supposed to be.



    Indeed, it'd be interesting if they also go with the subjob-route in time on top of the armory system.

    something tells me you dont understand the full purpose of the job and class system as its going to be


    even now, with healing as it has been, conj are dedicated healers, and in exp parties you are still required to moniter your own health as if you do sometying dumb(like stand in front of aoe and such) the healer is focusing on a tank cant always take the time to split from him to heal you instead

  11. #40
    Player
    Cthulhu's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Cthulhu Theeldar
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Velhart View Post
    Only an example here but lets say you are a Gladiator. Sometimes you are a tank for the party, sometimes you are a DPS. You also focused mainly on that one class. Depending on the situation, you can go on Paladin, to focus on tanking, or switch to Dark Knight, to make you a better DPS.
    ^This

    Classes are the trunk, jobs are the branches. If you take a look at PGL you'll see how we still have an incomplete framework with this first release of jobs. Several of PGL's abilities would be usesful for tanking, MNK however does not add anything that would help. Dollars to donuts that the next PGL job released will give the rest of the skill set needed for an effective EVA tank.
    (2)
    Quote Originally Posted by Cthulhu View Post
    What is best in life?
    Quote Originally Posted by Fernehalwes View Post
    To crush our enemies, see them driven before us, and hear the lamentations of their women.

  12. 02-03-2012 04:09 AM

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