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  1. #1
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    The thing is, people don't look at how the Job system is going to expand in the future. These classes in the future will have multiple jobs and will work for a given event.

    Only an example here but lets say you are a Gladiator. Sometimes you are a tank for the party, sometimes you are a DPS. You also focused mainly on that one class. Depending on the situation, you can go on Paladin, to focus on tanking, or switch to Dark Knight, to make you a better DPS.

    I feel some here are not being open minded about this system. It adds a lot of flexibility on party play the way it is set up. For right now, we just have to deal with the "Only 1 job per class." setup until SE is able to offer us a better variety. At the same time, Class is not being out dated. I am sure that I wouldn't want to go Paladin on solo'ing a tough mob. I need abilities from other classes that the job cannot provide.

    Don't have to agree with me, but I believe this is a legit system.
    (5)

  2. #2
    Player
    Cthulhu's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Cthulhu Theeldar
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Velhart View Post
    Only an example here but lets say you are a Gladiator. Sometimes you are a tank for the party, sometimes you are a DPS. You also focused mainly on that one class. Depending on the situation, you can go on Paladin, to focus on tanking, or switch to Dark Knight, to make you a better DPS.
    ^This

    Classes are the trunk, jobs are the branches. If you take a look at PGL you'll see how we still have an incomplete framework with this first release of jobs. Several of PGL's abilities would be usesful for tanking, MNK however does not add anything that would help. Dollars to donuts that the next PGL job released will give the rest of the skill set needed for an effective EVA tank.
    (2)
    Quote Originally Posted by Cthulhu View Post
    What is best in life?
    Quote Originally Posted by Fernehalwes View Post
    To crush our enemies, see them driven before us, and hear the lamentations of their women.

  3. #3
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    Quote Originally Posted by Cthulhu View Post

    Classes are the trunk, jobs are the branches. If you take a look at PGL you'll see how we still have an incomplete framework with this first release of jobs. Several of PGL's abilities would be usesful for tanking, MNK however does not add anything that would help. Dollars to donuts that the next PGL job released will give the rest of the skill set needed for an effective EVA tank.
    Exactly. Anyone dissing the class system is missing the big picture.

    Let's take Time Mage for example. Alone, it probably doesn't have enough unique abilities to make it a class by itself (maybe it does, let's not argue about that right now). However, as a JOB, branching off something like Arcanist or w/e, Time Mage could exist, since you only need a smaller handful abilities to specialize.

    Think of all the other jobs that we've seen in the FF universe, specifically FF Tactics. Think about how many branches we could see. Mustadio's Machinist Job could branch from Musketeer. Musketeer could also branch to Corsair.

    Maybe we could see a Scout class that branches off to both Ninja and Thief.
    PUG seems pretty in tune with the elements. Maybe it becomes Geomancer one day.
    Conjurer could lead to Summoner. Thaumaturge to Red Mage. Who knows.

    The potential is huge. The burden of designing a complete, balanced set of abilities from scratch is gone. Adding 5-10 abilities or traits to define a class into a Job is a unique and clever way to do it, that doesn't require you to level up everything.
    (6)
    Last edited by Buuul; 02-07-2012 at 12:56 AM.

  4. #4
    Player
    Lucidus's Avatar
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    Sep 2011
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    36
    Character
    Knightmare Lucidus
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Buuul View Post
    Exactly. Anyone dissing the class system is missing the big picture.

    Let's take Time Mage for example. Alone, it probably doesn't have enough unique abilities to make it a class by itself (maybe it does, let's not argue about that right now). However, as a JOB, branching off something like Arcanist or w/e, Time Mage could exist, since you only need a smaller handful abilities to specialize.

    Think of all the other jobs that we've seen in the FF universe, specifically FF Tactics. Think about how many branches we could see. Mustadio's Machinist Job could branch from Musketeer. Musketeer could also branch to Corsair.

    Maybe we could see a Scout class that branches off to both Ninja and Thief.
    PUG seems pretty in tune with the elements. Maybe it becomes Geomancer one day (ignore the sword)
    Conjurer could lead to Summoner. Thaumaturge to Red Mage. Who knows.

    The potential is huge. The burden of designing a complete, balanced set of abilities from scratch is gone. Adding 5-10 abilities or traits to define a class into a Job is a unique and clever way to do it, that doesn't require you to level up everything.
    I truly hope to see things develop in this way.
    (1)

  5. #5
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Velhart View Post
    The thing is, people don't look at how the Job system is going to expand in the future. These classes in the future will have multiple jobs and will work for a given event.

    Only an example here but lets say you are a Gladiator. Sometimes you are a tank for the party, sometimes you are a DPS. You also focused mainly on that one class. Depending on the situation, you can go on Paladin, to focus on tanking, or switch to Dark Knight, to make you a better DPS.

    I feel some here are not being open minded about this system. It adds a lot of flexibility on party play the way it is set up. For right now, we just have to deal with the "Only 1 job per class." setup until SE is able to offer us a better variety. At the same time, Class is not being out dated. I am sure that I wouldn't want to go Paladin on solo'ing a tough mob. I need abilities from other classes that the job cannot provide.

    Don't have to agree with me, but I believe this is a legit system.
    if you are glad you are always tank or a waste of a spot. you are never dps.
    (0)

  6. #6
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by syntaxlies View Post
    if you are glad you are always tank or a waste of a spot. you are never dps.
    You do know it was simply an example, right? Also, Dev's (not a confirmed fact) want to make Dark Knight an alternate job for Gladiator. If that is the case, most likely GLA would get 2-handed swords and be viable DPS, rather you are on DRK or not. Pure speculation, but like I said, only an "example".
    (0)

  7. #7
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Velhart View Post
    You do know it was simply an example, right? Also, Dev's (not a confirmed fact) want to make Dark Knight an alternate job for Gladiator. If that is the case, most likely GLA would get 2-handed swords and be viable DPS, rather you are on DRK or not. Pure speculation, but like I said, only an "example".
    well DK would be the DPS not glad. Glad needs to made a dps for its olo role imo. PLD=tank Glad should =dps

    that's the problem with job system why have pld as party tank when glad is already a good tank. Glad needs to be made a worse tank and better DD to make the job system "party play" make sense.
    (0)

  8. #8
    Player
    Belial's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by syntaxlies View Post
    that's the problem with job system why have pld as party tank when glad is already a good tank. Glad needs to be made a worse tank and better DD to make the job system "party play" make sense.
    You don't know the problems with the job system. Unless you're part of the QA team, in which case, give us the infos.
    (1)

  9. #9
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Belial View Post
    You don't know the problems with the job system. Unless you're part of the QA team, in which case, give us the infos.
    yes i do. The prob with it is the classes they stem from which are in game now. I know that glad can tank just fine but is not a good DD. if the job system is party and class is solo then that is a problem. Glad stats need to be changed for a solo DD role so that when it switches to pld it is a tank. This is obvious

    srsly, what is the point of a tank becoming a tank,lol

    there is no need to tank solo so why would glad remain a tank class after 1.21

    hopefully the devs are already aware of this situation and make proper class adjustments to make the classes more solo oriented
    (1)
    Last edited by syntaxlies; 02-04-2012 at 01:31 AM.

  10. #10
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    Quote Originally Posted by syntaxlies View Post
    yes i do. The prob with it is the classes they stem from which are in game now. I know that glad can tank just fine but is not a good DD. if the job system is party and class is solo then that is a problem. Glad stats need to be changed for a solo DD role so that when it switches to pld it is a tank. This is obvious

    srsly, what is the point of a tank becoming a tank,lol

    there is no need to tank solo so why would glad remain a tank class after 1.21

    hopefully the devs are already aware of this situation and make proper class adjustments to make the classes more solo oriented
    You have a bit of an issue there. If classes are made more solo oriented and jobs are for partying... then what stops classes (which would have to be stronger for soloing) from partying? Well an issue if you look at it as parties from a ffxi standpoint where mobs actually take some time and a bit of strategy to kill (pre spam fest).

    Having jobs that are the "foundation" of classes seems sort of backwards to me.. the more people talk about it (granted it is all speculation at this point anyways), the more it seems like they are half assing it. Of course i still don't understand how a gladiator can only use a sword.. but i guess that's more of a hang up on my end.

    The armory system sounded great, but as soon as i played it i hated it. Being able to customize your character fully takes away the pride of being any specific class/job/whatever the hell they want to call it. So now you'll have a class that you can unlock with your job... that is going to be the same level as your job? I hope its better than it sounds and what people are speculating, but i know its not.

    I'm really beginning to hate game developers. They make a final fantasy title... but rip out all of what made the previous final fantasy mmo great.. but kept the races and changed the names. Now they are trying to add that back. And i haven't even had the erge to login, the game bores me. Though that is likely as i don't have a shell, and partying is non existant.

    And back on my hating game developers.. i got my tribes ascend beta... its alot like this game. Looks like the previous, plays sorta like it. But its missing the soul of what made that game great. Granted going f2p to money farm the title isn't helping.
    (0)

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