Everyone who claims this either has Rose-tinted glasses on or doesn't want to admit that simple actions were letting them greatly increase their dps at little risk and tries to justify it by claiming the enmity game was "fun" and not forgettable.
Neo-Exdeath is more an example of why the old system was bad. The resets were there to punish the MT not being in tank stance which "the enmity burst at the start of the fight then dps stance for the rest" meta pushed for.
You didn't need to "carefully deliberate your rotation" and it was just about as automatic as being in tank stance the whole time: Generate a big lead at the start of the fight and then mostly maintain the lead with dps rotation and circle-shirking on cooldown/tank swap. Using enmity combos outside an openner just said you were undergeared or the MT died at some point.For those who didn't like stance dancing I compare those people to drivers who choose Automatic or Manual transmission.
Tank stance is auto where you always have enmity even if not doing an enmity combo, though not to the extent of doing said enmity combo. OT stance is manual, where you need to carefully deliberate your rotation or risk losing it but you have far greater control and higher damage for it. However this can't exist in the current state tanks are in due to how the reworked stances as just a straight enmity buff and really that's what it is.
They had to do it because the dps meta was making it difficult to tune fights based on tank dps. Tanking in dps stance was letting MTs deal close to 50% more dps than intended in fights while maintaining sufficient enmity and they didn't want to punish those players who played as they intended, so they removed the dps penalties from the tank stances and normalized OT and MT rotations.Your tank stance is nothing special and its just a buff you turn on/off that increases enmity for all attacks. Sad to see such a lack of creativity.



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