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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Bravely_Default View Post
    So why is their APM so low by comparison even in end game content?
    Because the game is not designed for double weaving ogcds and tanks need to be able to use various cooldowns in practically any part of their rotation. You can actually see why this is a problem if a tank buster or tank swap happens during a GNB's Continuation combo. Tanks actually have one of the highest ogcd action totals in the game but most of them are situational use rather than use on cooldown.
    (0)

  2. #2
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Because the game is not designed for double weaving ogcds and tanks need to be able to use various cooldowns in practically any part of their rotation. You can actually see why this is a problem if a tank buster or tank swap happens during a GNB's Continuation combo. Tanks actually have one of the highest ogcd action totals in the game but most of them are situational use rather than use on cooldown.
    How is it not designed for double weaving? The game is known for having unusually long gcd and not many jobs reduce it enough to eliminate the second weaving window(pretty much just MNK - which is only now with GS4, SB MNK was totally double weaving a bunch too - and MCH during Hypercharge). Maybe try playing something other than tank for a bit, because DPS and healers definitely have double weaving in their game-play. You may argue that it doesn't work that well in practice for people with ping issues, but that doesn't change that design itself offers room for 2 ogcds after most instant casts - and optimal game-play on practically every job takes advantage of that. Just looking at AST's Malefic change in SB is clear evidence that devs consider 1 second as sufficient space for one ogcd, while game gives you over 2 seconds on jobs with speed buffs, let alone current tanks.

    As for mitigation - HW and SB DRK had very high apms with lots of consistent weaving and somehow managed, even with lowered gcd during BW(and they were far more engaging for it). The issue with Continuation isn't ogcds - it's ogcds in very specific window without much room for flexibility, because you have to hit them between combo steps or else they're gone(coupled with other damage ogcds you want to fit within the same time for raid buffs).
    This is actually to a lesser degree a problem with reworked DRK as well, because instead of having their weaving more spread through entire rotation cycle like in the past, DRKs now have to jam most of their APM into raid buff windows to be optimal, resulting in double weaving gcd after gcd, which reduces spaces for moving those abilities around a little to make room for non-damage cooldowns.
    (4)

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Satarn View Post
    How is it not designed for double weaving? The game is known for having unusually long gcd and not many jobs reduce it enough to eliminate the second weaving window(pretty much just MNK - which is only now with GS4, SB MNK was totally double weaving a bunch too - and MCH during Hypercharge).
    The designers explicitly designed the game for a higher ping. Double weaving has always being optimal but not intended or designed for. Double weaving started out as something only low ping players could reliably do. Over the past 7 years, high speed internet and infrastructure improvements have allowed a much larger variety of players to double weave, but at its core the game is not designed for it.
    Maybe try playing something other than tank for a bit, because DPS and healers definitely have double weaving in their game-play.
    Oh, I do. I have all jobs at max level if you cared to check, but that does not change that none of them were designed for double weaving and that the tanks' limited amount of ogcd offensive abilities is there to allow for space for defensive gcd usage.
    (2)

  4. #4
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    432
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    The designers explicitly designed the game for a higher ping. Double weaving has always being optimal but not intended or designed for. Double weaving started out as something only low ping players could reliably do. Over the past 7 years, high speed internet and infrastructure improvements have allowed a much larger variety of players to double weave, but at its core the game is not designed for it.

    Oh, I do. I have all jobs at max level if you cared to check, but that does not change that none of them were designed for double weaving and that the tanks' limited amount of ogcd offensive abilities is there to allow for space for defensive gcd usage.
    What you are saying though shows you don't know GNB. If you played it for a while you would understand the continuation combo OGCDs are unique as they have a much shorter que/delay than any other OGCD to the point its favorable to double weave with another OGCD during continuation. If you actually play all the jobs and test them you realize some of them have certain OGCDs that have short delays promoting double weaving.
    (6)
    Last edited by BarretOblivion; 07-05-2020 at 03:51 PM.

  5. #5
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by BarretOblivion View Post
    What you are saying though shows you don't know GNB. If you played it for a while you would understand the continuation combo OGCDs are unique as they have a much shorter que/delay than any other OGCD to the point its favorable to double weave with another OGCD during continuation. If you actually play all the jobs and test them you realize some of them have certain OGCDs that have short delays promoting double weaving.
    ok w8 what O.o. Double weaving is not a common sense? i mean it wasnt for me sure but then my friends pointed out that i could and i havent stopped doing it in every job , nobody is saying problems with double weaving and ping either except mch .

    i know youre not the one who said it im just asking
    (0)

  6. #6
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Oh, I do. I have all jobs at max level if you cared to check, but that does not change that none of them were designed for double weaving and that the tanks' limited amount of ogcd offensive abilities is there to allow for space for defensive gcd usage.
    Man, I've had all jobs leveled for a long-ass time and that doesn't change that I know jack-all about how to optimally play a lot of them. Leveling something doesn't mean you know how it actually works in raid setting, how its skills interact with game mechanics and so on(which is something you need to consider if you wanna talk about job design). You can easily faceroll your way to 80 on any job without even learning basic things about it.

    If you think that the game was really designed for "high ping" in western terms(yes, that matters because Japanese internet is generally better, not to mention you'll naturally get way better ping if you only connect to servers on the same, relatively small island, compared to a huge continent and you can bet your ass that JP devs mostly take their own country into account) then how did they ever add such a system as Ninjutsu, which was straight up designed for triple weaving originally? Why their answer to AST complaints about weaving space was giving them just 1 second after Malefic, less than half of what you get when double weaving in most cases?

    If tanks are specially designed with limited weaving to let them use cds, then why did DRK have so much weaving in HW and SB? Hell, up until 4.3 you needed to apply Dark Arts before Dark Mind to get its full power and good luck finding a space where that Dark Arts wouldn't get spent by your next gcd if you refused to double weave it, when majority of your gcds ate it. That at the same time with having a 10% speed buff with a pretty high uptime, mind you.

    Not to mention even if you were right(which I'm sure you're not, as evidenced by numerous design examples provided) - who the hell cares about "intended design"? The game is supposed to be fun and people had fun playing weaving-heavy HW DRK as preferred MT - which definitely required continued mitigation usage. You act like it's inconceivable to have a tank that has to weave with high frequency, but we've literally already had one for 4 freaking years.
    (5)

  7. #7
    Player
    TofuPenguin's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Klaus Ellesair
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    After re-experiencing pld and drk to some extent...

    Aside from tankxiety, it's also lack of respect from dps and healers for your role. Add in the stupid-easy level of gameplay while leveling and you also end up with bored players.

    I love tanks in a lot of games. But in ShB I find myself veering away from tanking in favor of DPS. Which actually saddens me because tanking used to be engaging when I played during the 2.0 era.

    I'll still level my tank to help fill out group comp. But really... its lost its' flavor. I feel like I could roll my face across my keyboard and still manage to hold aggro.
    (4)