I'm merely saying they are potential gaps.I'm more arguing that because you see theoretical gaps that the developer team does not really. So far your argument for it is.. really weak. Red Mage barely uses Earth, and uses less Wind spells than White Mage did in Stormblood. There isn't any indicator that they were trying to give a "techy" job to Tanks either. After all I can easily point at the VIII theme that Shadowbringers has (even if it's mostly just Eden) and argue that as a possible inspiration. Or any number of other possible answers.
Long story short, these "gaps" you're seeing aren't really ones they probably see. If they are they clearly aren't in any rush to fill them. And unless you're able to actually provide evidence that the team is concerned about giving tech jobs or elementally themed jobs or whatever then it seems unlikely to be an important matter. Especially when you consider all jobs use aether so specific elemental representation probably isn't on the forefront of their concerns.
There are multiple gaps that could be filled with various jobs, Geomancer is one of those.
Best guess would be that Rune Fencer/Knight will be a tank class.
Something akin to mixing Samurai's stack rotation with Gunbreakers burst phase, different moves give different rune slots, different rune slot combinations give different burst moves, that sorta thing
Sure, but again they aren't gaps that they've shown any inclination to fill. I'm sure I could come up with a hundred hypothetical gaps of things they haven't filled yet (tank without a bladed weapon, other jobs using a main weapon and off hand in the other roles, other Mending/Scouting MDPS, so on and so forth), but most of these aren't gaps that they probably care about. With zero evidence that actually supports it being a thing there isn't any reason to see it as a concern. This, again, isn't saying it won't happen, but it's unlikely to be for "filling gaps", because, again, they don't seem to be doing that to begin with.
And this is a tautologous argument.
Any gaps will be as of yet unfilled, because they are currently gaps. That doesn't mean they never will be.
They do not release new jobs where that jobs design or mechanics already exist, they don't release jobs that are deemed too similar to other existing jobs, therefore all new jobs are necessarily 'filling gaps'. The opposite of 'filling a gap' would be replicating something that already exists, which they don't do.
Last edited by Seraphor; 07-16-2020 at 07:20 PM.
It really isn't. Again, if they were saying "we want to add a Wind/Water/Earth/Light/Dark/Thunder/whatever else Mage" then you would have more of an argument. Otherwise it just looks like you're attempting to make up claims for why they add what they do. So far they haven't said any of what you are proposing they do. And again, that gaps are filled does not mean they sought something to explicitly fill those gaps.
I think you're misrepresenting my argument. I'm not saying 'filling gaps' is their only, or even first concern, but it is an important part of their job philosophy.It really isn't. Again, if they were saying "we want to add a Wind/Water/Earth/Light/Dark/Thunder/whatever else Mage" then you would have more of an argument. Otherwise it just looks like you're attempting to make up claims for why they add what they do. So far they haven't said any of what you are proposing they do. And again, that gaps are filled does not mean they sought something to explicitly fill those gaps.
They've even said as much when discussing their processes. That they 'come up with ideas for new jobs, and then see where they will fit'.
Also the gap hasn’t been so glaring until this expansion. We had someone using Wind/Earth and a hint of water until level 70. So now there is a gap that needs filled. A chance for there to be the foil to the Black Mage casting and focus. White Mage lost those elements, and it’s not like they are just going to never bring up those elements again. You could say white mage gets them when synced so it’s all good, but story wise syncing isn’t canon. It’s just to help new players.
So they aren’t going to bring out new expansions and not have these missing elements. That’s pretty much how all of the calamities started to begin with, overuse or underuse of certain Aether.
Yo mirror leave alone. Your arguing not only is exactly as he labels: a tautological redundancy. But it serves no purppse. Its an empty argument. There is going to be new jobs and they are going to fill gaps. And further the wind water earth gap IS one of the more noticable gaps.
It’s also the gap that happened with one class losing the elements and an npc opening a school to teach those exact same elements during the same expansion (that they had already been building up for 2 years.)Yo mirror leave alone. Your arguing not only is exactly as he labels: a tautological redundancy. But it serves no purppse. Its an empty argument. There is going to be new jobs and they are going to fill gaps. And further the wind water earth gap IS one of the more noticable gaps.
Last edited by BasicBlake; 07-17-2020 at 07:20 AM.
With an Addition or Geomancer as a Healer, and Beastmaster as a Ranged DPS, they both don’t really need to add new jobs. We know Geomancer is in high demand, and we know a healer is coming next. We know Ranged DPS has only 3 jobs compared to Melee and Caster having 4 (I count Blue Mage as both Caster and All-Rounder.). And we know that Beastmaster is a traditional FF job that is high in demand as well. Beastmaster makes so much sense to give a whip and make it a ranged attacker- which makes even more sense because whips in FF attack with full power from the back row.. They could even invert it to Ninja and have it scale with Strength instead of Dexterity.
After that, they’ve basically given us every reasonable traditional jobs, and if they wanted to add more they’re free to think more outside the box.
Personally, after Geomancer and Beastmaster, I really don’t care to see any more jobs added to this game.
Last edited by AceofRains; 07-17-2020 at 10:40 AM.
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