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  1. #21
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Seraphor View Post
    ...
    It’s still just a question if demand and money though. If it takes 100 players buying in and that’s enough revenue to get it working, then it’s pure profit after 100 people. If it’s 500? 1000? It’s just a matter of time and money.

    On the other hand if a huge code overhaul is needed, there may never be enough buy in to recoup investment costs, in which case it will just never happen.

    Personally, I’m not sure why they could do the equivalent of a kickstarter for things like this. So we know what SE puts as a general price tag of X to happen before they commit to it. They should have a very general ballpark figure of manhours needed to do what we want, just need to see if enough players buy into it.
    (0)

  2. #22
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by kaynide View Post
    ...how does it not if said money can go into the necessary infrastructure to have said system?

    If enough people want X and there’s money to be made selling X, it’s common sense business to upgrade X and make it even more sellable.

    The last wave of wards (actually might have been the ones pre storm blood) were funded by mogstation purchases. So not really seeing your point unless you honestly believe they wouldn’t try to improve on the tech of what could be a source of easy revenue.
    Because not all that infrastructure is on SE's end. Part of it is on your end. Your operating system and hardware make a difference, whether it's high end computer, low end computer, PS4 with or without SSD, etc. Your internet connection speed makes a difference.

    There's a reason why minimum and recommended system requirements get listed. If only things on the game developer's end made a difference, those requirement lists would be totally unnecessary. If what you had on your end didn't make a difference, Windows 95 would be supported.
    (3)

  3. #23
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Yeah would be nice to have some plates per jobs.
    I usually have the same gear on all my 3 healers but would love to have them look different.
    (1)

    Larek Darkholme @ Ragnarok

  4. #24
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by ItMe View Post
    Sounds like a lot of extra data for them to keep track of on the back end, so I'm not sure if we can expect that much of a jump.
    I think having set the glamour plates feature all server-side was the problem.

    Moving the plates client-side will be perfect. Gear sets already are client side, so the thing is possible. Instead of asking all and everything to the server as today, server will be asked to check if the glamour exists in your dresser only when you apply it to your gear. Whoa! More plates at zero server cost! No server interaction while I click on the plates. No need to check anything until I click "apply".
    I even dare this way we can apply glamour plates even in the fields.
    (2)

  5. #25
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,055
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Perhaps instead of having to load ever more plates, there could be some capacity to have "active plates" and "archived plates" that don't need to be loaded every time? I have a number of plates I'm not using currently but it's still annoying to disassemble them, especially if they have dyes and I can't set them up again without leaving the inn room to go shopping.

    It seems like it could help in theory, although on the other hand there is no ability to rearrange the existing plates so it might not be able to manage them like that.
    (1)

  6. #26
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by kaynide View Post
    It’s still just a question if demand and money though. If it takes 100 players buying in and that’s enough revenue to get it working, then it’s pure profit after 100 people. If it’s 500? 1000? It’s just a matter of time and money.

    On the other hand if a huge code overhaul is needed, there may never be enough buy in to recoup investment costs, in which case it will just never happen.

    Personally, I’m not sure why they could do the equivalent of a kickstarter for things like this. So we know what SE puts as a general price tag of X to happen before they commit to it. They should have a very general ballpark figure of manhours needed to do what we want, just need to see if enough players buy into it.
    A company as big as SE initiating a 'kickstarter' would go down like a lead balloon.
    (0)

  7. #27
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,038
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LalaRu View Post
    I think having set the glamour plates feature all server-side was the problem.

    Moving the plates client-side will be perfect. Gear sets already are client side, so the thing is possible. Instead of asking all and everything to the server as today, server will be asked to check if the glamour exists in your dresser only when you apply it to your gear. Whoa! More plates at zero server cost! No server interaction while I click on the plates. No need to check anything until I click "apply".
    I even dare this way we can apply glamour plates even in the fields.
    The problem comes from the dyes (and especially the mogstation dyes) and that they are consumable.

    Gearset can be client-side because it's just a list of equipments. When a gearset is used, the server checks if the equipments actually exist and then display them with whatever appearance (glamour/dye) they currently have.
    Glamour plates, on the other hand, also have to save the dyes, which are consumed at the plate creation. The devs had to do this because the dyes are consumable and some of them are "expensive" (mogstation), and obviously they couldn't ask players to consume a new dye each time we use a glamour plate.

    Gearsets don't modify items ; Glamour plates can modify items with a (already-used) consumable (thus has to be saved server-side).
    If dyes weren't consumable, the glamours system could have been less of a train-wreck.

    If someone needed an example how bad decision (and in the present case, greed) can create limitations on the addition of new features, we have a nice one here.
    (0)
    Last edited by Genz; 07-08-2020 at 10:55 PM.

  8. #28
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    845
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 63
    Quote Originally Posted by LalaRu View Post
    Because you get 15 plates for each job. Every job have its own 15 plates (plus the 15 shared ones we already have).
    Not going to happen thats a lot data afor them track. Got to remember glamours are server side as everyone can see you so thats a just a little bit overboard on the server side lol
    I wouldn't mind them adding a few more plates though.
    (0)

  9. #29
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,055
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Genz View Post
    the dyes are consumable and some of them are "expensive" (mogstation)
    It's not just Mog Station at fault here. They're rare and expensive in-game as well. I certainly wouldn't want to be paying 100,000+ gil per jet black per glamouring.
    (0)

  10. #30
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jojoya View Post
    Because not all that infrastructure is on SE's end. Part of it is on your end. Your operating system and hardware make a difference, whether it's high end computer, low end computer, PS4 with or without SSD, etc. Your internet connection speed makes a difference
    Thus the ballpark figure of work? Obviously building for lowest spec option, SE knows what would need to be done to allow for +X glamour plates. It would boil down to a creative use of tabs, or loading only 10 at a time or something. Still just boils down to a price tag and time, and how much it would need to raise to be worth SE’s time..or if it would never be worth their time/too much sunk costs. Quite possibly it would raise enough money.


    Quote Originally Posted by Seraphor View Post
    A company as big as SE initiating a 'kickstarter' would go down like a lead balloon.
    You are saying if SE added a prepurchase option to mogstation with something like “ff7 Tifa’s attire! If we get 500 prepurchaes we will make this thing! Prepurchasers get special version! (The hq version or blue background)” people wouldn’t bite? I’m sure people would, and it would help SE to not make stuff no one wants to buy.
    (0)
    Last edited by kaynide; 07-09-2020 at 03:42 PM.

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